X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=3039bd7991284608ef949713b208dc0cb4de2f7a;hb=9a7f395032111ebea53acf45c5af67ecbfbf7651;hp=1e3ba671cad5c63d70561bdab470fd8d5a6a3c91;hpb=b3ca3b7a45eec11c46eb19772e10021177665adb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index 1e3ba67..3039bd7 100644 --- a/player.h +++ b/player.h @@ -49,15 +49,16 @@ struct player_instance v3f cam_override_angles; float cam_override_fov; float cam_override_strength; + f32 cam_trackshake; float cam_velocity_influence, cam_velocity_coefficient, cam_velocity_constant, cam_velocity_coefficient_smooth, cam_velocity_constant_smooth, - cam_velocity_influence_smooth, - cam_land_punch, - cam_land_punch_v; + cam_velocity_influence_smooth; + + v3f cam_land_punch, cam_land_punch_v; ent_gate *gate_waiting; @@ -71,7 +72,8 @@ struct player_instance struct player_avatar *playeravatar; struct player_model *playermodel; struct player_ragdoll ragdoll; - struct player_board *board; + //struct player_board *board; + struct cache_board *board_view_slot; player_pose holdout_pose; float holdout_time; @@ -227,15 +229,7 @@ PLAYER_API void player__im_gui( player_instance *player ); PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ); PLAYER_API void player__kill( player_instance *player ); -/* implementation */ - -#include "player.c" -#include "player_common.c" -#include "player_walk.c" -#include "player_skate.c" -#include "player_dead.c" -#include "player_drive.c" -#include "player_render.c" -#include "player_ragdoll.c" +VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] ); +VG_STATIC void player_apply_transport_to_cam( m4x3f transport ); #endif /* PLAYER_H */