X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=2d31e46e28aa8188bae035d5e591fba2c37446c1;hb=1d06671f87a9d24596fc6808d8e0db889a818750;hp=77c63db3ae355ed68b7006fd4d5ca1ea69f5853a;hpb=b615f03b922d155f9449d2a23d3cc18eed320ed3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index 77c63db..2d31e46 100644 --- a/player.h +++ b/player.h @@ -1,6 +1,8 @@ #ifndef PLAYER_H #define PLAYER_H +#include "skaterift.h" + enum player_subsystem{ k_player_subsystem_walk = 0, k_player_subsystem_skate = 1, @@ -8,6 +10,25 @@ enum player_subsystem{ k_player_subsystem_drive = 3 }; +struct player_cam_controller { + enum camera_mode{ + k_cam_firstperson = 1, + k_cam_thirdperson = 0 + } + camera_mode; + f32 camera_type_blend; + + v3f fpv_offset, /* expressed relative to rigidbody */ + tpv_offset, + tpv_offset_extra, + fpv_viewpoint, /* expressed relative to neck bone inverse final*/ + fpv_offset_smooth, + fpv_viewpoint_smooth, + tpv_offset_smooth, + tpv_lpf, + cam_velocity_smooth; +}; + #include "player_ragdoll.h" #include "player_render.h" #include "player_model.h" @@ -27,8 +48,8 @@ static i32 k_invert_y = 0; struct player_instance{ /* transform definition */ - rigidbody rb, rb_gate_storage; - v3f angles, angles_storage; + rigidbody rb; + v3f angles; v4f qbasis; m3x3f basis, invbasis, basis_gate; @@ -39,28 +60,7 @@ struct player_instance{ * --------------------------- */ camera cam; - - enum camera_mode{ - k_cam_firstperson = 1, - k_cam_thirdperson = 0 - } - camera_mode; - float camera_type_blend; - - v3f fpv_offset, /* expressed relative to rigidbody */ - tpv_offset, - tpv_offset_extra, - fpv_viewpoint, /* expressed relative to neck bone inverse final */ - fpv_offset_smooth, - fpv_viewpoint_smooth, - tpv_offset_smooth, - tpv_lpf, - cam_velocity_smooth; - - v3f cam_override_pos; - v3f cam_override_angles; - float cam_override_fov; - float cam_override_strength; + struct player_cam_controller cam_control; f32 cam_trackshake; float cam_velocity_influence, @@ -71,7 +71,6 @@ struct player_instance{ cam_velocity_influence_smooth; v3f cam_land_punch, cam_land_punch_v; - ent_gate *gate_waiting; int immobile; @@ -87,44 +86,16 @@ struct player_instance{ u16 board_view_slot, playermodel_view_slot; + player_pose pose; player_pose holdout_pose; float holdout_time; - struct board_pose board_pose; - - /* - * Rewind (OLD SYSTEM) - * ---------------------------------------------------- - */ - int rewinding, rewind_sound_wait; - - struct rewind_frame{ - v3f pos; - v3f ang; - } - *rewind_buffer; - u32 rewind_length; - float rewind_accum; - ent_gate *rewind_gate; - - float rewind_total_length, rewind_predicted_time, - dist_accum; - double rewind_start, rewind_time; - - /* - * Replay - * ------------------------------------------------- - */ - replay_buffer replay; - /* * Subsystems * ------------------------------------------------- */ - enum player_subsystem - subsystem, - subsystem_gate; + enum player_subsystem subsystem; /* .. prev */ struct player_skate _skate; struct player_walk _walk; @@ -139,8 +110,7 @@ static localplayer; */ VG_STATIC -void (*_player_system_register[])(void) = -{ +void (*_player_system_register[])(void) = { player__walk_register, player__skate_register, NULL, @@ -148,8 +118,7 @@ void (*_player_system_register[])(void) = }; VG_STATIC -void (*_player_bind[])( player_instance *player ) = -{ +void (*_player_bind[])( player_instance *player ) = { player__walk_bind, player__skate_bind, NULL, @@ -157,8 +126,7 @@ void (*_player_bind[])( player_instance *player ) = }; VG_STATIC -void (*_player_reset[])( player_instance *player, ent_spawn *rp ) = -{ +void (*_player_reset[])( player_instance *player, ent_spawn *rp ) = { player__walk_reset, player__skate_reset, NULL, @@ -166,8 +134,7 @@ void (*_player_reset[])( player_instance *player, ent_spawn *rp ) = }; VG_STATIC -void (*_player_pre_update[])( player_instance *player ) = -{ +void (*_player_pre_update[])( player_instance *player ) = { player__walk_pre_update, player__skate_pre_update, NULL, @@ -175,8 +142,7 @@ void (*_player_pre_update[])( player_instance *player ) = }; VG_STATIC -void( *_player_update[])( player_instance *player ) = -{ +void( *_player_update[])( player_instance *player ) = { player__walk_update, player__skate_update, player__dead_update, @@ -184,17 +150,15 @@ void( *_player_update[])( player_instance *player ) = }; VG_STATIC -void( *_player_post_update[])( player_instance *player ) = -{ +void( *_player_post_update[])( player_instance *player ) = { player__walk_post_update, player__skate_post_update, - NULL, + player__dead_post_update, player__drive_post_update }; VG_STATIC -void( *_player_im_gui[])( player_instance *player ) = -{ +void( *_player_im_gui[])( player_instance *player ) = { player__walk_im_gui, player__skate_im_gui, NULL, @@ -202,8 +166,7 @@ void( *_player_im_gui[])( player_instance *player ) = }; VG_STATIC -void( *_player_animate[])( player_instance *player, player_animation *dest ) = -{ +void( *_player_animate[])( player_instance *player ) = { player__walk_animate, player__skate_animate, player__dead_animate, @@ -211,44 +174,21 @@ void( *_player_animate[])( player_instance *player, player_animation *dest ) = }; VG_STATIC -void( *_player_post_animate[])( player_instance *player ) = -{ +void( *_player_pose[] )( player_instance *player, player_pose *pose ) = { + player__walk_pose, + player__skate_pose, + player__dead_pose, + player__drive_pose, +}; + +VG_STATIC +void( *_player_post_animate[])( player_instance *player ) = { player__walk_post_animate, player__skate_post_animate, player__dead_post_animate, player__drive_post_animate }; - -__attribute__((deprecated)) -VG_STATIC -void( *_player_restore[] )( player_instance *player ) = -{ - player__walk_restore, - player__skate_restore, - NULL, - NULL -}; - -VG_STATIC -void( *_player_store_state[] )( player_instance *player ) = -{ - NULL, - NULL, - NULL, - NULL -}; - -VG_STATIC -void( *_player_load_state_lerp[] )( player_instance *player, - void *A, void *B, f32 t ) = -{ - NULL, - NULL, - NULL, - NULL -}; - PLAYER_API void player__debugtext( int size, const char *fmt, ... ); PLAYER_API void player__create( player_instance *inst ); PLAYER_API void player__use_avatar( player_instance *player, @@ -267,6 +207,7 @@ PLAYER_API void player__im_gui( player_instance *player ); PLAYER_API void player__setpos( player_instance *player, v3f pos ); PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ); PLAYER_API void player__kill( player_instance *player ); +PLAYER_API void player__begin_holdout( player_instance *player ); VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] ); VG_STATIC void player_apply_transport_to_cam( m4x3f transport );