X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=2b7519a01b5b1db790ca5c4a7708deef9dd22f3f;hb=2c91a71533b4ce86b9e7fd708420ae05c74d8f52;hp=bb870288f9ce1971ce181c42dd431d206bfcc974;hpb=5388f705086600105358d9880e8895673ac0e247;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index bb87028..2b7519a 100644 --- a/player.h +++ b/player.h @@ -36,7 +36,6 @@ struct player_cam_controller { struct player_subsystem_interface{ void(*system_register)(void); void(*bind)(void); - void(*reset)( ent_spawn *rp ); void(*pre_update)(void); void(*update)(void); void(*post_update)(void); @@ -45,6 +44,7 @@ struct player_subsystem_interface{ void(*pose)( void *animator, player_pose *pose ); void(*post_animate)(void); void(*network_animator_exchange)( bitpack_ctx *ctx, void *data ); + void(*sfx_oneshot)( u8 id, v3f pos, f32 volume ); void *animator_data; u32 animator_size; @@ -94,16 +94,26 @@ struct { v3f cam_land_punch, cam_land_punch_v; ent_gate *gate_waiting; - u16 boundary_hash; - int immobile; + /* + * Network + * -------------------------------------------------- + */ + u16 boundary_hash; + struct net_sfx { + u8 system, priority, id; + f32 subframe, volume; + v3f location; + } + sfx_buffer[4]; + u32 sfx_buffer_count; + /* * Animation * -------------------------------------------------- */ - struct player_avatar *playeravatar; struct player_ragdoll ragdoll; struct player_model fallback_model; @@ -121,6 +131,27 @@ struct { */ enum player_subsystem subsystem; /* .. prev */ + + /* + * Rendering + */ + mdl_context skeleton_meta; + struct skeleton skeleton; + + u32 id_hip, + id_chest, + id_ik_hand_l, + id_ik_hand_r, + id_ik_elbow_l, + id_ik_elbow_r, + id_head, + id_ik_foot_l, + id_ik_foot_r, + id_ik_knee_l, + id_ik_knee_r, + id_wheel_l, + id_wheel_r, + id_board; } static localplayer = { .rb = { @@ -146,7 +177,6 @@ struct player_subsystem_interface static *player_subsystems[] = { */ static void player__debugtext( int size, const char *fmt, ... ); -static void player__use_avatar( struct player_avatar *av ); static void player__use_mesh( glmesh *mesh ); static void player__use_texture( vg_tex2d *tex ); static void player__use_model( u16 reg_id ); @@ -160,10 +190,17 @@ static void player__pass_gate( u32 id ); static void player__im_gui(void); static void player__setpos( v3f pos ); static void player__spawn( ent_spawn *rp ); +static void player__reset(void); static void player__kill(void); -static void player__begin_holdout(void); +static void player__begin_holdout( v3f offset ); static int localplayer_cmd_respawn( int argc, const char *argv[] ); static void player_apply_transport_to_cam( m4x3f transport ); +static void player__clear_sfx_buffer(void); +static void player__networked_sfx( u8 system, u8 priority, u8 id, + v3f pos, f32 volume ); +static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx ); +static void net_sfx_play( struct net_sfx *sfx ); + #endif /* PLAYER_H */