X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=2ae0485307b8f056e5dd51911c6d2d1ac2e64106;hb=0399d5a0a2e1818c3d4951f42abc1132f7e26421;hp=aba87e0da6600be41ad55d401e0c1ccad737f92d;hpb=02e009ae6e20938675277e9ce2f467e17b170cc7;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index aba87e0..2ae0485 100644 --- a/player.h +++ b/player.h @@ -1,6 +1,34 @@ #ifndef PLAYER_H #define PLAYER_H +#include "skaterift.h" + +enum player_subsystem{ + k_player_subsystem_walk = 0, + k_player_subsystem_skate = 1, + k_player_subsystem_dead = 2, + k_player_subsystem_drive = 3 +}; + +struct player_cam_controller { + enum camera_mode{ + k_cam_firstperson = 1, + k_cam_thirdperson = 0 + } + camera_mode; + f32 camera_type_blend; + + v3f fpv_offset, /* expressed relative to rigidbody */ + tpv_offset, + tpv_offset_extra, + fpv_viewpoint, /* expressed relative to neck bone inverse final*/ + fpv_offset_smooth, + fpv_viewpoint_smooth, + tpv_offset_smooth, + tpv_lpf, + cam_velocity_smooth; +}; + #include "player_ragdoll.h" #include "player_render.h" #include "player_model.h" @@ -9,6 +37,7 @@ #include "player_skate.h" #include "player_dead.h" #include "player_drive.h" +#include "player_replay.h" #define PLAYER_REWIND_FRAMES 60*4 #define RESET_MAX_TIME 45.0 @@ -17,11 +46,10 @@ static i32 k_cinema_fixed = 0; static f32 k_cinema = 0.0f; static i32 k_invert_y = 0; -struct player_instance -{ +struct player_instance{ /* transform definition */ - rigidbody rb, rb_gate_storage; - v3f angles, angles_storage; + rigidbody rb; + v3f angles; v4f qbasis; m3x3f basis, invbasis, basis_gate; @@ -32,27 +60,7 @@ struct player_instance * --------------------------- */ camera cam; - - enum camera_mode{ - k_cam_firstperson = 1, - k_cam_thirdperson = 0 - } - camera_mode; - float camera_type_blend; - - v3f fpv_offset, /* expressed relative to rigidbody */ - tpv_offset, - fpv_viewpoint, /* expressed relative to neck bone inverse final */ - fpv_offset_smooth, - fpv_viewpoint_smooth, - tpv_offset_smooth, - tpv_lpf, - cam_velocity_smooth; - - v3f cam_override_pos; - v3f cam_override_angles; - float cam_override_fov; - float cam_override_strength; + struct player_cam_controller cam_control; f32 cam_trackshake; float cam_velocity_influence, @@ -63,7 +71,6 @@ struct player_instance cam_velocity_influence_smooth; v3f cam_land_punch, cam_land_punch_v; - ent_gate *gate_waiting; int immobile; @@ -82,38 +89,14 @@ struct player_instance player_pose holdout_pose; float holdout_time; - /* - * Rewind - * ---------------------------------------------------- - */ - int rewinding, rewind_sound_wait; - - struct rewind_frame{ - v3f pos; - v3f ang; - } - *rewind_buffer; - u32 rewind_length; - float rewind_accum; - ent_gate *rewind_gate; - - float rewind_total_length, rewind_predicted_time, - dist_accum; - double rewind_start, rewind_time; + struct board_pose board_pose; /* * Subsystems * ------------------------------------------------- */ - enum player_subsystem{ - k_player_subsystem_walk = 0, - k_player_subsystem_skate = 1, - k_player_subsystem_dead = 2, - k_player_subsystem_drive = 3 - } - subsystem, - subsystem_gate; + enum player_subsystem subsystem; /* .. prev */ struct player_skate _skate; struct player_walk _walk; @@ -128,8 +111,7 @@ static localplayer; */ VG_STATIC -void (*_player_system_register[])(void) = -{ +void (*_player_system_register[])(void) = { player__walk_register, player__skate_register, NULL, @@ -137,8 +119,7 @@ void (*_player_system_register[])(void) = }; VG_STATIC -void (*_player_bind[])( player_instance *player ) = -{ +void (*_player_bind[])( player_instance *player ) = { player__walk_bind, player__skate_bind, NULL, @@ -146,8 +127,7 @@ void (*_player_bind[])( player_instance *player ) = }; VG_STATIC -void (*_player_reset[])( player_instance *player, ent_spawn *rp ) = -{ +void (*_player_reset[])( player_instance *player, ent_spawn *rp ) = { player__walk_reset, player__skate_reset, NULL, @@ -155,8 +135,7 @@ void (*_player_reset[])( player_instance *player, ent_spawn *rp ) = }; VG_STATIC -void (*_player_pre_update[])( player_instance *player ) = -{ +void (*_player_pre_update[])( player_instance *player ) = { player__walk_pre_update, player__skate_pre_update, NULL, @@ -164,8 +143,7 @@ void (*_player_pre_update[])( player_instance *player ) = }; VG_STATIC -void( *_player_update[])( player_instance *player ) = -{ +void( *_player_update[])( player_instance *player ) = { player__walk_update, player__skate_update, player__dead_update, @@ -173,8 +151,7 @@ void( *_player_update[])( player_instance *player ) = }; VG_STATIC -void( *_player_post_update[])( player_instance *player ) = -{ +void( *_player_post_update[])( player_instance *player ) = { player__walk_post_update, player__skate_post_update, NULL, @@ -182,8 +159,7 @@ void( *_player_post_update[])( player_instance *player ) = }; VG_STATIC -void( *_player_im_gui[])( player_instance *player ) = -{ +void( *_player_im_gui[])( player_instance *player ) = { player__walk_im_gui, player__skate_im_gui, NULL, @@ -191,8 +167,7 @@ void( *_player_im_gui[])( player_instance *player ) = }; VG_STATIC -void( *_player_animate[])( player_instance *player, player_animation *dest ) = -{ +void( *_player_animate[])( player_instance *player, player_animation *dest ) = { player__walk_animate, player__skate_animate, player__dead_animate, @@ -200,23 +175,13 @@ void( *_player_animate[])( player_instance *player, player_animation *dest ) = }; VG_STATIC -void( *_player_post_animate[])( player_instance *player ) = -{ +void( *_player_post_animate[])( player_instance *player ) = { player__walk_post_animate, player__skate_post_animate, player__dead_post_animate, player__drive_post_animate }; -VG_STATIC -void( *_player_restore[] )( player_instance *player ) = -{ - player__walk_restore, - player__skate_restore, - NULL, - NULL -}; - PLAYER_API void player__debugtext( int size, const char *fmt, ... ); PLAYER_API void player__create( player_instance *inst ); PLAYER_API void player__use_avatar( player_instance *player, @@ -232,6 +197,7 @@ PLAYER_API void player__post_update( player_instance *player ); PLAYER_API void player__pass_gate( player_instance *player, ent_gate *gate ); PLAYER_API void player__im_gui( player_instance *player ); +PLAYER_API void player__setpos( player_instance *player, v3f pos ); PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ); PLAYER_API void player__kill( player_instance *player );