X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=18936a7ade2248844468cc7e182299c46ea14042;hb=6e6c7f31b8f17af3814727109e48fc6f85ef04b1;hp=cd6bca59e83419045ec930bd668918ceef32c6ee;hpb=874c9d7e6ee2d826f9eb34518e8163283439c38e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index cd6bca5..18936a7 100644 --- a/player.h +++ b/player.h @@ -4,12 +4,14 @@ #include "skaterift.h" #include "player_common.h" #include "network_compression.h" +#include "player_effects.h" enum player_subsystem{ k_player_subsystem_walk = 0, k_player_subsystem_skate = 1, k_player_subsystem_dead = 2, k_player_subsystem_drive = 3, + k_player_subsystem_basic_info = 4, k_player_subsystem_max, k_player_subsystem_invalid = 255 }; @@ -42,6 +44,8 @@ struct player_subsystem_interface{ void(*im_gui)(void); void(*animate)(void); void(*pose)( void *animator, player_pose *pose ); + void(*effects)( void *animator, m4x3f *final_mtx, struct player_board *board, + struct player_effects_data *effect_data ); void(*post_animate)(void); void(*network_animator_exchange)( bitpack_ctx *ctx, void *data ); void(*sfx_oneshot)( u8 id, v3f pos, f32 volume ); @@ -55,10 +59,14 @@ struct player_subsystem_interface{ #include "player_ragdoll.h" #include "player_render.h" #include "player_model.h" + +/* subsystem headers */ #include "player_walk.h" #include "player_skate.h" #include "player_dead.h" #include "player_drive.h" +#include "player_basic_info.h" + #include "player_replay.h" #define PLAYER_REWIND_FRAMES 60*4 @@ -73,12 +81,6 @@ struct { rigidbody rb; v3f angles; -#if 0 - v4f qbasis; - m3x3f basis, invbasis, basis_gate; -#endif - world_instance *viewable_world; - /* * Camera management * --------------------------- @@ -98,6 +100,8 @@ struct { ent_gate *gate_waiting; int immobile; + int rewinded_since_last_gate; + /* * Network * -------------------------------------------------- @@ -118,6 +122,7 @@ struct { struct player_ragdoll ragdoll; struct player_model fallback_model; + struct player_board fallback_board; u16 board_view_slot, playermodel_view_slot; @@ -153,7 +158,10 @@ struct { id_ik_knee_r, id_wheel_l, id_wheel_r, - id_board; + id_board, + id_eyes; + + struct player_effects_data effect_data; } static localplayer = { .rb = { @@ -170,7 +178,8 @@ struct player_subsystem_interface static *player_subsystems[] = { [k_player_subsystem_walk] = &player_subsystem_walk, [k_player_subsystem_dead] = &player_subsystem_dead, [k_player_subsystem_drive] = &player_subsystem_drive, - [k_player_subsystem_skate] = &player_subsystem_skate + [k_player_subsystem_skate] = &player_subsystem_skate, + [k_player_subsystem_basic_info]=&player_subsystem_basic_info }; /* @@ -192,6 +201,7 @@ static void player__pass_gate( u32 id ); static void player__im_gui(void); static void player__setpos( v3f pos ); static void player__spawn( ent_spawn *rp ); +static void player__clean_refs(void); static void player__reset(void); static void player__kill(void); static void player__begin_holdout( v3f offset );