X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=1881705fbb46c9e27510c5d51f01d03fae7e8e3b;hb=cb1d2f9fbec8a274aaf7a80c5fb552b928148b1e;hp=d21212baebd6ce9f4f38c26d0442d3e593bc6041;hpb=c34dde859968ced3dc7e8dd7be29f676689813d3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index d21212b..1881705 100644 --- a/player.h +++ b/player.h @@ -13,6 +13,10 @@ #define PLAYER_REWIND_FRAMES 60*4 #define RESET_MAX_TIME 45.0 +static i32 k_cinema_fixed = 0; +static f32 k_cinema = 0.0f; +static i32 k_invert_y = 0; + struct player_instance { /* transform definition */ @@ -49,38 +53,18 @@ struct player_instance v3f cam_override_angles; float cam_override_fov; float cam_override_strength; + f32 cam_trackshake; float cam_velocity_influence, cam_velocity_coefficient, cam_velocity_constant, cam_velocity_coefficient_smooth, cam_velocity_constant_smooth, - cam_velocity_influence_smooth, - cam_land_punch, - cam_land_punch_v; + cam_velocity_influence_smooth; - ent_gate *gate_waiting; + v3f cam_land_punch, cam_land_punch_v; - /* - * Input TODO: move this - * -------------------------------- - */ - struct input_binding *input_js1h, - *input_js1v, - *input_js2h, - *input_js2v, - *input_jump, - *input_push, - *input_trick0, - *input_trick1, - *input_trick2, - *input_walk, - *input_walkh, - *input_walkv, - *input_use, - *input_reset, - *input_grab, - *input_camera; + ent_gate *gate_waiting; int immobile; @@ -92,7 +76,8 @@ struct player_instance struct player_avatar *playeravatar; struct player_model *playermodel; struct player_ragdoll ragdoll; - struct player_board *board; + //struct player_board *board; + struct cache_board *board_view_slot; player_pose holdout_pose; float holdout_time; @@ -248,15 +233,7 @@ PLAYER_API void player__im_gui( player_instance *player ); PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ); PLAYER_API void player__kill( player_instance *player ); -/* implementation */ - -#include "player.c" -#include "player_common.c" -#include "player_walk.c" -#include "player_skate.c" -#include "player_dead.c" -#include "player_drive.c" -#include "player_render.c" -#include "player_ragdoll.c" +VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] ); +VG_STATIC void player_apply_transport_to_cam( m4x3f transport ); #endif /* PLAYER_H */