X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=119b3f71348fde480427b721ec77860be2d0b6d2;hb=d45f2b7d71311ce5ce8cd3496844b4ec7d2f46ac;hp=f368c9284b3f332a4a7555b6112ccbaf2f579e95;hpb=9ea792becde79c561d34a2d31e9e6df2a436a6db;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index f368c92..119b3f7 100644 --- a/player.h +++ b/player.h @@ -1,9 +1,5 @@ /* - * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved - */ - -/* - * TODO: Tilt camera down to face borde when its behind you or out of vision + * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved */ #ifndef PLAYER_H @@ -25,7 +21,6 @@ VG_STATIC float k_board_radius = 0.3f, k_board_length = 0.45f, k_board_allowance = 0.04f, - //k_friction_lat = 8.8f, k_friction_lat = 12.0f, k_friction_resistance = 0.01f, k_max_push_speed = 16.0f, @@ -358,27 +353,27 @@ VG_STATIC void player_init(void) /* 1 */ VG_VAR_F32_PERSISTENT( fc_speed ); /* TODO: NOT PERSISTENT */ - VG_VAR_F32_PERSISTENT( k_ragdoll_limit_scale ); - VG_VAR_I32_PERSISTENT( k_ragdoll_div ); - VG_VAR_I32_PERSISTENT( k_ragdoll_debug_collider ); - VG_VAR_I32_PERSISTENT( k_ragdoll_debug_constraints ); + VG_VAR_F32( k_ragdoll_limit_scale ); + VG_VAR_I32( k_ragdoll_div ); + VG_VAR_I32( k_ragdoll_debug_collider ); + VG_VAR_I32( k_ragdoll_debug_constraints ); - VG_VAR_F32_PERSISTENT( k_friction_lat ); + VG_VAR_F32( k_friction_lat ); - VG_VAR_F32_PERSISTENT( k_cog_spring ); - VG_VAR_F32_PERSISTENT( k_cog_damp ); + VG_VAR_F32( k_cog_spring ); + VG_VAR_F32( k_cog_damp ); - VG_VAR_F32_PERSISTENT( k_cog_mass_ratio ); - VG_VAR_F32_PERSISTENT( k_downforce ); + VG_VAR_F32( k_cog_mass_ratio ); + VG_VAR_F32( k_downforce ); - VG_VAR_F32_PERSISTENT( k_spring_force ); - VG_VAR_F32_PERSISTENT( k_spring_dampener ); - VG_VAR_F32_PERSISTENT( k_spring_angular ); + VG_VAR_F32( k_spring_force ); + VG_VAR_F32( k_spring_dampener ); + VG_VAR_F32( k_spring_angular ); - VG_VAR_F32_PERSISTENT( k_mmthrow_scale ); - VG_VAR_F32_PERSISTENT( k_mmcollect_lat ); - VG_VAR_F32_PERSISTENT( k_mmcollect_vert ); - VG_VAR_F32_PERSISTENT( k_mmdecay ); + VG_VAR_F32( k_mmthrow_scale ); + VG_VAR_F32( k_mmcollect_lat ); + VG_VAR_F32( k_mmcollect_vert ); + VG_VAR_F32( k_mmdecay ); vg_function_push( (struct vg_cmd){ .name = "reset", @@ -400,9 +395,6 @@ VG_STATIC void player_init(void) /* 1 */ sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES ); player_model_init(); - - /* controls */ - } VG_STATIC void player_save_rewind_frame(void)