X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=0edbbdd44493b66ca2f29808c65edf1dcc68b90f;hb=147ecb98ce2d6a2b24b0d86436913a46888dea84;hp=61a1391261e758f913c77fe5b46bb8b0f45ebaab;hpb=ec0918b2ef17a71418a57417689fd3042915aeeb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index 61a1391..0edbbdd 100644 --- a/player.h +++ b/player.h @@ -2,6 +2,10 @@ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved */ +/* + * TODO: Tilt camera down to face borde when its behind you or out of vision + */ + #ifndef PLAYER_H #define PLAYER_H @@ -14,7 +18,9 @@ #include "bvh.h" VG_STATIC float - k_walkspeed = 12.0f, /* no longer used */ + k_walkspeed = 12.0f, + k_air_accelerate = 20.0f, + k_runspeed = 20.0f, k_board_radius = 0.3f, k_board_length = 0.45f, @@ -29,7 +35,7 @@ VG_STATIC float k_steer_air = 3.6f, k_steer_air_lerp = 0.3f, k_pump_force = 0.0f, - k_downforce = 5.0f, + k_downforce = 8.0f, k_walk_downforce = 8.0f, k_jump_charge_speed = (1.0f/1.0f), k_jump_force = 5.0f, @@ -62,14 +68,15 @@ VG_STATIC struct gplayer v3f a, v_last, m, bob, vl; /* Utility */ - float vswitch, slip, slip_last, - reverse; + float vswitch, slip, slip_last, reverse; float grab, jump, pushing, push_time; v2f grab_mouse_delta; + int lift_frames; + double start_push; - int in_air, on_board, jump_charge, jump_dir; + int in_air, on_board, jump_charge, jump_dir, grind; m3x3f vr,vr_pstep; } @@ -97,6 +104,7 @@ VG_STATIC struct gplayer *input_js2v, *input_jump, *input_push, + *input_walk, *input_walkh, *input_walkv, *input_switch_mode, @@ -135,7 +143,8 @@ VG_STATIC struct gplayer walk_timer, fjump, fonboard, - frun; + frun, + fgrind; float walk; int step_phase; @@ -226,7 +235,8 @@ VG_STATIC void player_init(void) /* 1 player.input_js2h = vg_create_named_input( "grab-h", k_input_type_axis ); player.input_js2v = vg_create_named_input( "grab-v", k_input_type_axis ); player.input_jump = vg_create_named_input( "jump", k_input_type_button ); - player.input_push = vg_create_named_input( "push", k_input_type_axis_norm ); + player.input_push = vg_create_named_input( "push", k_input_type_button ); + player.input_walk = vg_create_named_input( "walk", k_input_type_button ); player.input_walkh = vg_create_named_input( "walk-h", k_input_type_axis ); @@ -256,8 +266,11 @@ VG_STATIC void player_init(void) /* 1 "bind jump space", "bind jump gp-a", - "bind push gp-lt", - "bind +push w", + "bind push gp-b", + "bind push w", + + "bind walk shift", + "bind walk gp-ls", "bind walk-h gp-ls-h", "bind walk-v -gp-ls-v", @@ -289,13 +302,21 @@ VG_STATIC void player_init(void) /* 1 }); vg_convar_push( (struct vg_convar){ - .name = "walk_speed", + .name = "gwalk_speed", .data = &k_walkspeed, .data_type = k_convar_dtype_f32, .opt_f32 = { .clamp = 0 }, .persistent = 0 }); + vg_convar_push( (struct vg_convar){ + .name = "air_accelerate", + .data = &k_air_accelerate, + .data_type = k_convar_dtype_f32, + .opt_f32 = { .clamp = 0 }, + .persistent = 0 + }); + vg_convar_push( (struct vg_convar){ .name = "run_speed", .data = &k_runspeed, @@ -365,15 +386,51 @@ VG_STATIC void player_save_rewind_frame(void) } } + +/* disaster */ +VG_STATIC int menu_enabled(void); +#include "menu.h" + /* * Free camera movement */ VG_STATIC void player_mouseview(void) { - if( ui_want_mouse() ) + if( menu_enabled() ) return; v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles ); + + if( vg_input.controller_should_use_trackpad_look ) + { + static v2f last_input; + static v2f vel; + static v2f vel_smooth; + + v2f input = { player.input_js2h->axis.value, + player.input_js2v->axis.value }; + + if( (v2_length2(last_input) > 0.001f) && (v2_length2(input) > 0.001f) ) + { + v2_sub( input, last_input, vel ); + v2_muls( vel, 1.0f/vg.time_delta, vel ); + } + else + { + v2_zero( vel ); + } + + v2_lerp( vel_smooth, vel, vg.time_delta*8.0f, vel_smooth ); + + v2_muladds( player.angles, vel_smooth, vg.time_delta, player.angles ); + v2_copy( input, last_input ); + } + else + { + player.angles[0] += player.input_js2h->axis.value * vg.time_delta * 4.0f; + player.angles[1] += player.input_js2v->axis.value * vg.time_delta * 4.0f; + } + player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f ); } @@ -387,7 +444,7 @@ VG_STATIC void player_update_pre(void) return; } - if( vg_input_button_down( player.input_reset ) ) + if( vg_input_button_down( player.input_reset ) && !menu_enabled() ) { if( player.is_dead ) { @@ -451,7 +508,7 @@ VG_STATIC void player_update_pre(void) } } - if( vg_input_button_down( player.input_switch_mode ) ) + if( vg_input_button_down( player.input_switch_mode ) && !menu_enabled() ) { phys->on_board ^= 0x1; @@ -473,7 +530,7 @@ VG_STATIC void player_update_pre(void) player_mouseview(); } -VG_STATIC void player_update_fixed(void) /* 2 */ +VG_STATIC void player_update_fixed(void) /* 2 */ { if( player.rewinding ) return;