X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=0e92f3aae5d6f5038bcd7703adb0c046c731844a;hb=2a238d32da833812e837cf38e16a7685c98db5c3;hp=2325f72e5c3fc71f38093f5d0851d62d45b8eb51;hpb=cbce8a9ec86c6f061c292eec1855eacafc6a3a4f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index 2325f72..0e92f3a 100644 --- a/player.h +++ b/player.h @@ -194,17 +194,28 @@ VG_STATIC struct gplayer struct ragdoll_part { u32 bone_id; - v3f offset; + //v3f offset; + + /* Collider transform relative to bone */ + m4x3f collider_mtx, + inv_collider_mtx; u32 use_limits; v3f limits[2]; rigidbody rb; u32 parent; + u32 colour; } ragdoll[32]; u32 ragdoll_count; + rb_constr_pos position_constraints[32]; + u32 position_constraints_count; + + rb_constr_swingtwist cone_constraints[32]; + u32 cone_constraints_count; + int shoes[2]; } mdl; @@ -241,6 +252,8 @@ VG_STATIC void player_mouseview(void); * Events * ----------------------------------------------------------------------------- */ +VG_STATIC int kill_player( int argc, char const *argv[] ); +VG_STATIC int reset_player( int argc, char const *argv[] ); VG_STATIC void player_init(void) /* 1 */ { @@ -364,11 +377,51 @@ VG_STATIC void player_init(void) /* 1 */ .persistent = 1 }); + vg_convar_push( (struct vg_convar){ + .name = "k_ragdoll_limit_scale", + .data = &k_ragdoll_limit_scale, + .data_type = k_convar_dtype_f32, + .opt_f32 = { .clamp = 0 }, + .persistent = 1 + }); + + vg_convar_push( (struct vg_convar){ + .name = "k_ragdoll_div", + .data = &k_ragdoll_div, + .data_type = k_convar_dtype_i32, + .opt_i32 = { .clamp=0 }, + .persistent = 1 + }); + + vg_convar_push( (struct vg_convar){ + .name = "k_ragdoll_debug_collider", + .data = &k_ragdoll_debug_collider, + .data_type = k_convar_dtype_i32, + .opt_i32 = { .clamp=0 }, + .persistent = 1 + }); + + vg_convar_push( (struct vg_convar){ + .name = "k_ragdoll_debug_constraints", + .data = &k_ragdoll_debug_constraints, + .data_type = k_convar_dtype_i32, + .opt_i32 = { .clamp=0 }, + .persistent = 1 + }); + vg_function_push( (struct vg_cmd){ .name = "reset", .function = reset_player }); + vg_function_push( (struct vg_cmd){ + .name = "kill", + .function = kill_player + }); + + /* HACK */ + rb_register_cvar(); + player.rewind_length = 0; player.rewind_buffer = vg_linear_alloc( vg_mem.rtmemory,