X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.c;h=c115162099fb6d4b075ebcccb8f420b90eda5632;hb=78cc452a8343821ba47c0905d755657847dafd25;hp=bd929a5f94973c1e9923ef09c437ca58e2242081;hpb=64d773ba5c208685f5cf265cc3505e3898e03528;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.c b/player.c index bd929a5..c115162 100644 --- a/player.c +++ b/player.c @@ -115,8 +115,10 @@ static void player__update(void){ } static void player__post_update(void){ - if( player_subsystems[ localplayer.subsystem ]->post_update ) - player_subsystems[ localplayer.subsystem ]->post_update(); + struct player_subsystem_interface *sys = + player_subsystems[ localplayer.subsystem ]; + + if( sys->post_update ) sys->post_update(); SDL_AtomicLock( &air_data.sl ); air_data.speed = v3_length( localplayer.rb.v ) * vg.time_rate; @@ -128,6 +130,7 @@ static void player__post_update(void){ */ static void player__pass_gate( u32 id ){ world_instance *world = world_current_instance(); + skaterift_record_frame( &skaterift.replay, 1 ); /* update boundary hash (network animation) */ u16 index = mdl_entity_id_id(id) & ~NETMSG_BOUNDARY_MASK; @@ -139,6 +142,7 @@ static void player__pass_gate( u32 id ){ world_routes_fracture( world, gate, localplayer.rb.co, localplayer.rb.v ); localplayer.gate_waiting = gate; + localplayer.deferred_frame_record = 1; struct player_cam_controller *cc = &localplayer.cam_control; m4x3_mulv( gate->transport, cc->tpv_lpf, cc->tpv_lpf ); @@ -157,9 +161,12 @@ static void player__pass_gate( u32 id ){ world_static.active_instance = gate->target; player__clean_refs(); + + replay_clear( &skaterift.replay ); } - else + else { world_routes_activate_entry_gate( world, gate ); + } v3f v0; v3_angles_vector( localplayer.angles, v0 ); @@ -169,8 +176,6 @@ static void player__pass_gate( u32 id ){ audio_lock(); audio_oneshot( &audio_gate_pass, 1.0f, 0.0f ); audio_unlock(); - - replay_clear( &skaterift.replay ); } static void player_apply_transport_to_cam( m4x3f transport ){ @@ -318,36 +323,51 @@ static void net_sfx_play( struct net_sfx *sfx ){ } }; -static void player__networked_sfx( u8 system, u8 priority, u8 id, - v3f pos, f32 volume ){ - struct net_sfx null, *sfx = &null; - - if( localplayer.sfx_buffer_count < vg_list_size(localplayer.sfx_buffer) ) - sfx = &localplayer.sfx_buffer[ localplayer.sfx_buffer_count ++ ]; +static struct net_sfx *find_lower_priority_sfx( struct net_sfx *buffer, u32 len, + u32 *count, u8 priority ){ + struct net_sfx *p_sfx = NULL; + if( *count < len ){ + p_sfx = &buffer[ *count ]; + *count = *count+1; + } else { - for( u32 i=0; ipriority < priority ){ - sfx = a; + p_sfx = a; break; } } } - sfx->id = id; - sfx->priority = priority; - sfx->volume = volume; - v3_copy( pos, sfx->location ); - sfx->system = system; + return p_sfx; +} +static void player__networked_sfx( u8 system, u8 priority, u8 id, + v3f pos, f32 volume ){ + struct net_sfx sfx, + *p_net = find_lower_priority_sfx( + localplayer.sfx_buffer, 4, + &localplayer.sfx_buffer_count, priority ), + *p_replay = find_lower_priority_sfx( + localplayer.local_sfx_buffer, 2, + &localplayer.local_sfx_buffer_count, priority ); + + sfx.id = id; + sfx.priority = priority; + sfx.volume = volume; + v3_copy( pos, sfx.location ); + sfx.system = system; + + /* we only care about subframe in networked sfx. local replays run at a + * high enough framerate. */ f32 t = (vg.time_real - network_client.last_frame) / NETWORK_FRAMERATE; - sfx->subframe = vg_clampf( t, 0.0f, 1.0f ); + sfx.subframe = vg_clampf( t, 0.0f, 1.0f ); - net_sfx_play( sfx ); -} + if( p_net ) *p_net = sfx; + if( p_replay ) *p_replay = sfx; -static void player__clear_sfx_buffer(void){ - localplayer.sfx_buffer_count = 0; + net_sfx_play( &sfx ); } /* implementation */