X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.c;h=a60c8c2613aae02452ee8aae98bd0be3724847ab;hb=5fa590f62aa7e62a8b6b07e10556c2ecc54cdca6;hp=1d690a088bab23a0e39225d9561d8ed167f597ae;hpb=217627b6b4eef904ac89b5f7f7f819b3a0970b20;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.c b/player.c index 1d690a0..a60c8c2 100644 --- a/player.c +++ b/player.c @@ -1,7 +1,5 @@ -#ifndef PLAYER_C -#define PLAYER_C - #include "player.h" +#include "addon.h" #include "camera.h" #include "player_model.h" #include "input.h" @@ -18,7 +16,40 @@ #include "shaders/model_character_view.h" #include "shaders/model_board_view.h" -static int localplayer_cmd_respawn( int argc, const char *argv[] ){ +#include "player_walk.h" +#include "player_dead.h" +#include "player_drive.h" +#include "player_skate.h" +#include "player_basic_info.h" +#include "player_glide.h" +#include + +i32 k_invert_y = 0; +struct localplayer localplayer = +{ + .rb = + { + .co = { 0,0,0 }, + .w = { 0,0,0 }, + .v = { 0,0,0 }, + .q = { 0,0,0,1 }, + .to_world = M4X3_IDENTITY, + .to_local = M4X3_IDENTITY + } +}; + +struct player_subsystem_interface *player_subsystems[] = +{ + [k_player_subsystem_walk] = &player_subsystem_walk, + [k_player_subsystem_dead] = &player_subsystem_dead, + [k_player_subsystem_drive] = &player_subsystem_drive, + [k_player_subsystem_skate] = &player_subsystem_skate, + [k_player_subsystem_basic_info]=&player_subsystem_basic_info, + [k_player_subsystem_glide] = &player_subsystem_glide, +}; + +int localplayer_cmd_respawn( int argc, const char *argv[] ) +{ ent_spawn *rp = NULL, *r; world_instance *world = world_current_instance(); @@ -36,8 +67,10 @@ static int localplayer_cmd_respawn( int argc, const char *argv[] ){ return 1; } -static void player_init(void){ - for( u32 i=0; isystem_register ) sys->system_register(); } @@ -50,17 +83,16 @@ static void player_init(void){ VG_VAR_F32( k_cam_shake_trackspeed ); VG_VAR_I32( k_player_debug_info, flags=VG_VAR_PERSISTENT ); +#if 0 vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 ); vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 ); - vg_console_reg_var( "invert_y", &k_invert_y, +#endif + vg_console_reg_var( "invert_y", &k_invert_y, k_var_dtype_i32, VG_VAR_PERSISTENT ); - - shader_model_character_view_register(); - shader_model_board_view_register(); - shader_model_entity_register(); } -static void player__debugtext( int size, const char *fmt, ... ){ +void player__debugtext( int size, const char *fmt, ... ) +{ char buffer[ 1024 ]; va_list args; @@ -76,15 +108,18 @@ static void player__debugtext( int size, const char *fmt, ... ){ * Appearence */ -static void player__use_model( u16 reg_id ){ +void player__use_model( u16 reg_id ) +{ addon_cache_unwatch( k_addon_type_player, localplayer.playermodel_view_slot ); localplayer.playermodel_view_slot = addon_cache_create_viewer( k_addon_type_player, reg_id ); } -static void player__bind(void){ - for( u32 i=0; ibind ) sys->bind(); @@ -96,7 +131,8 @@ static void player__bind(void){ * ---------------------------------------------------------------------------- */ -static void player__pre_update(void){ +void player__pre_update(void) +{ if( button_down( k_srbind_camera ) && !localplayer.immobile && (localplayer.subsystem != k_player_subsystem_dead) ){ if( localplayer.cam_control.camera_mode == k_cam_firstperson ) @@ -109,7 +145,8 @@ static void player__pre_update(void){ player_subsystems[ localplayer.subsystem ]->pre_update(); } -static void player__update(void){ +void player__update(void) +{ if( player_subsystems[ localplayer.subsystem ]->update ) player_subsystems[ localplayer.subsystem ]->update(); @@ -118,25 +155,25 @@ static void player__update(void){ glider_physics( (v2f){0,0} ); } -static void player__post_update(void) +void player__post_update(void) { struct player_subsystem_interface *sys = player_subsystems[ localplayer.subsystem ]; if( sys->post_update ) sys->post_update(); - SDL_AtomicLock( &air_data.sl ); - air_data.speed = v3_length( localplayer.rb.v ) * vg.time_rate; - SDL_AtomicUnlock( &air_data.sl ); + SDL_AtomicLock( &air_audio_data.sl ); + air_audio_data.speed = v3_length( localplayer.rb.v ) * vg.time_rate; + SDL_AtomicUnlock( &air_audio_data.sl ); } /* * Applies gate transport to a player_interface */ -static void player__pass_gate( u32 id ) +void player__pass_gate( u32 id ) { world_instance *world = world_current_instance(); - skaterift_record_frame( &skaterift.replay, 1 ); + skaterift_record_frame( &player_replay.local, 1 ); /* update boundary hash (network animation) */ u16 index = mdl_entity_id_id(id) & ~NETMSG_BOUNDARY_MASK; @@ -163,7 +200,7 @@ static void player__pass_gate( u32 id ) world_static.active_instance = gate->target; player__clean_refs(); - replay_clear( &skaterift.replay ); + replay_clear( &player_replay.local ); } else { @@ -180,7 +217,7 @@ static void player__pass_gate( u32 id ) audio_unlock(); } -static void player_apply_transport_to_cam( m4x3f transport ) +void player_apply_transport_to_cam( m4x3f transport ) { /* Pre-emptively edit the camera matrices so that the motion vectors * are correct */ @@ -197,7 +234,7 @@ static void player_apply_transport_to_cam( m4x3f transport ) m4x4_mul( world_gates.cam.mtx.v, transport_4, world_gates.cam.mtx.v ); } -static void player__im_gui(void) +void player__im_gui(void) { if( !k_player_debug_info ) return; @@ -246,22 +283,24 @@ static void player__im_gui(void) skaterift_replay_debug_info(); } -static void player__setpos( v3f pos ){ +void player__setpos( v3f pos ) +{ v3_copy( pos, localplayer.rb.co ); v3_zero( localplayer.rb.v ); rb_update_matrices( &localplayer.rb ); } -static void player__clean_refs(void){ - replay_clear( &skaterift.replay ); +void player__clean_refs(void) +{ + replay_clear( &player_replay.local ); gui_helper_clear(); world_static.challenge_target = NULL; world_static.challenge_timer = 0.0f; - world_static.focused_entity = 0; world_static.active_trigger_volume_count = 0; world_static.last_use = 0.0; - world_entity_unfocus(); + world_entity_exit_modal(); + world_entity_clear_focus(); localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT; @@ -273,7 +312,8 @@ static void player__clean_refs(void){ } } -static void player__reset(void){ +void player__reset(void) +{ v3_zero( localplayer.rb.v ); v3_zero( localplayer.rb.w ); @@ -290,28 +330,33 @@ static void player__reset(void){ localplayer.gate_waiting = NULL; localplayer.have_glider = 0; localplayer.glider_orphan = 0; + localplayer.drowned = 0; v3_copy( localplayer.rb.co, localplayer.cam_control.tpv_lpf ); player__clean_refs(); } -static void player__spawn( ent_spawn *rp ){ +void player__spawn( ent_spawn *rp ) +{ player__setpos( rp->transform.co ); player__reset(); } -static void player__kill(void){ +void player__kill(void) +{ } -static void player__begin_holdout( v3f offset ){ +void player__begin_holdout( v3f offset ) +{ memcpy( &localplayer.holdout_pose, &localplayer.pose, sizeof(localplayer.pose) ); v3_copy( offset, localplayer.holdout_pose.root_co ); localplayer.holdout_time = 1.0f; } -static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx ){ +void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx ) +{ bitpack_bytes( ctx, 1, &sfx->system ); bitpack_bytes( ctx, 1, &sfx->priority ); bitpack_bytes( ctx, 1, &sfx->id ); @@ -320,7 +365,8 @@ static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx ){ bitpack_qv3f( ctx, 16, -1024.0f, 1024.0f, sfx->location ); } -static void net_sfx_play( struct net_sfx *sfx ){ +void net_sfx_play( struct net_sfx *sfx ) +{ if( sfx->system < k_player_subsystem_max ){ struct player_subsystem_interface *sys = player_subsystems[sfx->system]; if( sys->sfx_oneshot ){ @@ -349,8 +395,9 @@ static struct net_sfx *find_lower_priority_sfx( struct net_sfx *buffer, u32 len, return p_sfx; } -static void player__networked_sfx( u8 system, u8 priority, u8 id, - v3f pos, f32 volume ){ +void player__networked_sfx( u8 system, u8 priority, u8 id, + v3f pos, f32 volume ) +{ struct net_sfx sfx, *p_net = find_lower_priority_sfx( localplayer.sfx_buffer, 4, @@ -375,19 +422,3 @@ static void player__networked_sfx( u8 system, u8 priority, u8 id, net_sfx_play( &sfx ); } - -/* implementation */ -#include "player_common.c" - -#include "player_walk.c" -#include "player_skate.c" -#include "player_dead.c" -#include "player_drive.c" -#include "player_glide.c" -#include "player_basic_info.c" - -#include "player_render.c" -#include "player_ragdoll.c" -#include "player_replay.c" - -#endif /* PLAYER_C */