X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.c;h=9ab970652852525fbd5fa47404e3bcaf6c34bee5;hb=e939ba5c4c1658ad057cf28d63828ee1d7ee1ef6;hp=85cf9166f25ff00b2690e56add842c5917291827;hpb=f38069d2c55cd4b3b4c76a4b72321dfa4dd30439;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.c b/player.c index 85cf916..9ab9706 100644 --- a/player.c +++ b/player.c @@ -42,6 +42,9 @@ void player__create( player_instance *inst ) inst->input_use = vg_create_named_input( "use", k_input_type_button ); inst->input_reset= vg_create_named_input( "reset", k_input_type_button ); inst->input_camera=vg_create_named_input( "camera", k_input_type_button ); + inst->input_trick0=vg_create_named_input( "trick0", k_input_type_button ); + inst->input_trick1=vg_create_named_input( "trick1", k_input_type_button ); + inst->input_trick2=vg_create_named_input( "trick2", k_input_type_button ); const char *default_cfg[] = { @@ -61,6 +64,12 @@ void player__create( player_instance *inst ) "bind jump space", "bind jump gp-a", + "bind trick0 mouse1", + "bind trick0 gp-a", + "bind trick1 mouse2", + "bind trick1 gp-b", + "bind trick2 gp-x", /* keyboard: m0 + m1 */ + "bind push gp-b", "bind push w", @@ -213,7 +222,7 @@ VG_STATIC void player__pre_render( player_instance *player ) { skeleton_lerp_pose( sk, res.pose, player->holdout_pose, player->holdout_time, res.pose ); - player->holdout_time -= vg.frame_delta * 4.0f; + player->holdout_time -= vg.frame_delta * 2.0f; } skeleton_apply_pose( sk, res.pose, k_anim_apply_defer_ik ); @@ -221,15 +230,18 @@ VG_STATIC void player__pre_render( player_instance *player ) skeleton_apply_pose( sk, res.pose, k_anim_apply_deffered_only ); skeleton_apply_inverses( sk ); skeleton_apply_transform( sk, transform ); + +#if 0 skeleton_debug( sk ); +#endif } if( _player_post_animate[ player->subsystem ] ) _player_post_animate[ player->subsystem ]( player ); struct player_avatar *av = player->playeravatar; - v3f vp0 = {0.0f,0.1f, 0.6f}, - vp1 = {0.0f,0.1f,-0.6f}; + v3f vp0 = {0.0f,0.1f, 0.55f}, + vp1 = {0.0f,0.1f,-0.55f}; m4x3_mulv( av->sk.final_mtx[ av->id_board ], vp0, TEMP_BOARD_0 ); m4x3_mulv( av->sk.final_mtx[ av->id_board ], vp1, TEMP_BOARD_1 ); @@ -292,6 +304,8 @@ PLAYER_API void player__spawn( player_instance *player, q_identity( player->rb.q ); rb_update_transform( &player->rb ); + player->subsystem = k_player_subsystem_walk; + if( _player_reset[ player->subsystem ] ) _player_reset[ player->subsystem ]( player, rp ); }