X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.c;h=585fd73e7a14857352b5f16d0766d00f333bc2ac;hb=844527ec68c063d78d4993bd8e4053f9ddc47b78;hp=cb2a174ea4531005224ea4c33044e47324a9957d;hpb=09be4380a98386d6494946fbd3369458f8e7f267;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.c b/player.c index cb2a174..585fd73 100644 --- a/player.c +++ b/player.c @@ -7,6 +7,7 @@ #include "input.h" #include "world.h" #include "audio.h" +#include "player_replay.h" VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] ) { @@ -163,19 +164,19 @@ void player__pass_gate( player_instance *player, ent_gate *gate ) m4x3_mulv( gate->transport, player->cam.pos, player->cam.pos ); - if( gate->type == k_gate_type_nonlocel ) - world_static.active_world = gate->target; - - world_volumes.inside = 0; + if( gate->flags & k_ent_gate_nonlocal ) + world_static.active_instance = gate->target; audio_lock(); audio_oneshot( &audio_gate_pass, 1.0f, 0.0f ); audio_unlock(); + + replay_clear( &skaterift.replay ); } VG_STATIC void player_apply_transport_to_cam( m4x3f transport ) { - /* FIXME: Applies to main_camera directly! */ + /* FIXME: Applies to skaterift.cam directly! */ /* Pre-emptively edit the camera matrices so that the motion vectors * are correct */ @@ -183,13 +184,13 @@ VG_STATIC void player_apply_transport_to_cam( m4x3f transport ) m4x4f transport_4; m4x3_invert_affine( transport, transport_i ); m4x3_expand( transport_i, transport_4 ); - m4x4_mul( main_camera.mtx.pv, transport_4, main_camera.mtx.pv ); - m4x4_mul( main_camera.mtx.v, transport_4, main_camera.mtx.v ); + m4x4_mul( skaterift.cam.mtx.pv, transport_4, skaterift.cam.mtx.pv ); + m4x4_mul( skaterift.cam.mtx.v, transport_4, skaterift.cam.mtx.v ); /* we want the regular transform here no the inversion */ m4x3_expand( transport, transport_4 ); - m4x4_mul( gate_camera.mtx.pv, transport_4, gate_camera.mtx.pv ); - m4x4_mul( gate_camera.mtx.v, transport_4, gate_camera.mtx.v ); + m4x4_mul( world_gates.cam.mtx.pv, transport_4, world_gates.cam.mtx.pv ); + m4x4_mul( world_gates.cam.mtx.v, transport_4, world_gates.cam.mtx.v ); } __attribute__ ((deprecated)) @@ -222,15 +223,41 @@ PLAYER_API void player__im_gui( player_instance *player ){ g_player_debugger[0] = box[0]; g_player_debugger[1] = 0; g_player_debugger[2] = 300; - g_player_debugger[3] = 16; - + g_player_debugger[3] = 32; + + player__debugtext( 2, "instance #%u", world_static.active_instance ); + + char buf_hub[96], + buf_client[96]; + if( world_static.addon_client ) + addon_alias_uid( &world_static.addon_client->alias, buf_client ); + else + strcpy( buf_client, "none" ); + + if( world_static.addon_hub ) + addon_alias_uid( &world_static.addon_hub->alias, buf_hub ); + else + strcpy( buf_hub, "none" ); + + player__debugtext( 1, "hub uid: %s", buf_hub ); + player__debugtext( 1, "client uid: %s", buf_client ); + player__debugtext( 2, "director" ); + player__debugtext( 1, "activity: %s", + (const char *[]){ [k_skaterift_menu] = "menu", + [k_skaterift_replay] = "replay", + [k_skaterift_skateshop] = "shop", + [k_skaterift_default] = "default" + } [skaterift.activity] ); + player__debugtext( 1, "time_rate: %.4f", skaterift.time_rate ); + + player__debugtext( 2, "player_instance[%p]", player ); player__debugtext( 1, "angles: " PRINTF_v3f( player->cam.angles ) ); player__debugtext( 1, "basis: " PRINTF_v4f( player->qbasis ) ); if( _player_im_gui[ player->subsystem ] ) _player_im_gui[ player->subsystem ]( player ); - replay_debug_info( player ); + skaterift_replay_debug_info(); } VG_STATIC void global_skateshop_exit(void); @@ -242,6 +269,7 @@ PLAYER_API void player__setpos( player_instance *player, v3f pos ){ } PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){ + replay_clear( &skaterift.replay ); player__setpos( player, rp->transform.co ); v3_zero( player->rb.w ); q_identity( player->rb.q ); @@ -267,6 +295,11 @@ PLAYER_API void player__kill( player_instance *player ){ } +PLAYER_API void player__begin_holdout( player_instance *player ){ + memcpy( &player->holdout_pose, &player->pose, sizeof(player->pose) ); + player->holdout_time = 1.0f; +} + /* implementation */ #include "player_common.c" #include "player_walk.c"