X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.c;h=483df660638629a2cef7de9952095b28e9fbc91f;hb=eb203257efcfe324217de9e733cc6c1371b99de6;hp=d2e8d6f4a671b10926d0770b06896c3736cf06db;hpb=8f83be5a31728cd6bf95020e729367cc44308763;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.c b/player.c index d2e8d6f..483df66 100644 --- a/player.c +++ b/player.c @@ -100,6 +100,12 @@ void player__create( player_instance *inst ) q_identity( inst->rb.q ); m4x3_identity( inst->rb.to_world ); m4x3_identity( inst->rb.to_local ); + + inst->rewind_length = 0; + inst->rewind_buffer = + vg_linear_alloc( vg_mem.rtmemory, + sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES ); + } /* @@ -135,11 +141,77 @@ void player__bind( player_instance *player ) * Gameloop events * ---------------------------------------------------------------------------- */ + +VG_STATIC void player_save_rewind_frame( player_instance *player ) +{ + if( player->rewind_length < PLAYER_REWIND_FRAMES ){ + struct rewind_frame *fr = + &player->rewind_buffer[ player->rewind_length ++ ]; + + v2_copy( player->cam.angles, fr->ang ); + v3_copy( player->cam.pos, fr->pos ); + + if( player->rewind_length >= 2 ){ + player->rewind_total_length += + v3_dist( player->rewind_buffer[player->rewind_length-1].pos, + player->rewind_buffer[player->rewind_length-2].pos ); + } + } +} + PLAYER_API void player__pre_update( player_instance *player ) { - if( vg_input_button_down( player->input_camera ) ) - { + if( player->rewinding ){ + return; + } + + if( vg_input_button_down( player->input_reset ) ){ + double delta = world_global.time - world_global.last_use; + + if( (delta <= RESET_MAX_TIME) && (world_global.last_use != 0.0) ){ + player->rewinding = 1; + player->rewind_sound_wait = 1; + player->rewind_time = (double)player->rewind_length - 0.0001; + player_save_rewind_frame( player ); + + audio_lock(); + audio_oneshot( &audio_rewind[0], 1.0f, 0.0f ); + audio_unlock(); + + /* based on testing. DONT CHANGE! + * + * time taken: y = (x^(4/5)) * 74.5 + * inverse : x = (2/149)^(4/5) * y^(4/5) + */ + + float constant = powf( 2.0f/149.0f, 4.0f/5.0f ), + curve = powf( player->rewind_total_length, 4.0f/5.0f ); + + player->rewind_predicted_time = constant * curve; + player->rewind_start = vg.time; + player->subsystem = player->subsystem_gate; + player->rb = player->rb_gate_storage; + v3_copy( player->angles_storage, player->angles ); + + if( _player_restore[ player->subsystem ] ) + _player_restore[ player->subsystem ]( player ); + } + else{ + if( player->subsystem == k_player_subsystem_dead ){ + player->subsystem = k_player_subsystem_walk; + //reset_player( 0, NULL ); + } + else{ + /* cant do that */ + audio_lock(); + audio_oneshot( &audio_rewind[4], 1.0f, 0.0f ); + audio_unlock(); + } + } + } + + if( vg_input_button_down( player->input_camera ) ){ if( player->camera_mode == k_cam_firstperson ) player->camera_mode = k_cam_thirdperson; else @@ -153,6 +225,9 @@ void player__pre_update( player_instance *player ) PLAYER_API void player__update( player_instance *player ) { + if( player->rewinding ) + return; + if( _player_update[ player->subsystem ] ) _player_update[ player->subsystem ]( player ); } @@ -160,8 +235,20 @@ void player__update( player_instance *player ) PLAYER_API void player__post_update( player_instance *player ) { + if( player->rewinding ) + return; + if( _player_post_update[ player->subsystem ] ) _player_post_update[ player->subsystem ]( player ); + + if((player->subsystem != k_player_subsystem_dead) && !player->gate_waiting){ + player->rewind_accum += vg.frame_delta; + + if( player->rewind_accum > 0.25f ){ + player->rewind_accum -= 0.25f; + player_save_rewind_frame( player ); + } + } } VG_STATIC void player_apply_transport_to_cam( m4x3f transport ) @@ -220,14 +307,28 @@ void player__pass_gate( player_instance *player, ent_gate *gate ) q_m3x3( player->qbasis, player->basis ); m3x3_transpose( player->basis, player->invbasis ); + player->subsystem_gate = player->subsystem; + player->rb_gate_storage = player->rb; + v3_copy( player->angles, player->angles_storage ); + player->rewind_length = 0; + player->rewind_total_length = 0.0f; + player->rewind_gate = gate; + player->rewind_accum = 0.0f; + + m4x3_mulv( gate->transport, player->cam.pos, player->cam.pos ); + player_save_rewind_frame( player ); + if( gate->type == k_gate_type_nonlocal ) world_global.active_world = gate->target; + + audio_lock(); + audio_oneshot( &audio_gate_pass, 1.0f, 0.0f ); + audio_unlock(); } VG_STATIC void player__pre_render( player_instance *player ) { - if( _player_animate[ player->subsystem ] ) - { + if( _player_animate[ player->subsystem ] ){ player_animation res; _player_animate[ player->subsystem ]( player, &res ); @@ -262,6 +363,104 @@ VG_STATIC void player__pre_render( player_instance *player ) m4x3_mulv( av->sk.final_mtx[ av->id_board ], vp0, TEMP_BOARD_0 ); m4x3_mulv( av->sk.final_mtx[ av->id_board ], vp1, TEMP_BOARD_1 ); + if( player->rewinding ){ + if( player->rewind_time <= 0.0f ){ + double taken = vg.time - player->rewind_start; + vg_success( "Rewind took (rt, pt, tl): %f, %f, %f\n", + taken, player->rewind_predicted_time, + player->rewind_total_length ); + + player->rewinding = 0; + player->rewind_length = 1; + player->rewind_total_length = 0.0f; + player->rewind_accum = 0.0f; + world_global.sky_target_rate = 1.0; + } + else{ + world_global.sky_target_rate = -100.0; + + float budget = vg.time_delta, + overall_length = player->rewind_length; + +#if 0 + world_routes_rollback_time( player.rewind_time / overall_length ); +#endif + + for( int i=0; (i<10)&&(player->rewind_time>0.0f)&&(budget>0.0f); i++ ){ + /* Interpolate frames */ + int i0 = floorf( player->rewind_time ), + i1 = VG_MIN( i0+1, player->rewind_length-1 ); + + struct rewind_frame *fr = &player->rewind_buffer[i0], + *fr1 = &player->rewind_buffer[i1]; + + float dist = vg_maxf( v3_dist( fr->pos, fr1->pos ), 0.001f ), + subl = vg_fractf( player->rewind_time ) + 0.001f, + + sramp= 3.0f-(1.0f/(0.4f+0.4f*player->rewind_time)), + speed = sramp*28.0f + 0.5f*player->rewind_time, + mod = speed * (budget / dist), + + advl = vg_minf( mod, subl ), + advt = (advl / mod) * budget; + + player->dist_accum += speed * advt; + player->rewind_time -= advl; + budget -= advt; + } + + player->rewind_time = vg_maxf( 0.0f, player->rewind_time ); + + float current_time = vg.time - player->rewind_start, + remaining = player->rewind_predicted_time - current_time; + + if( player->rewind_sound_wait ){ + if( player->rewind_predicted_time >= 6.5f ){ + if( remaining <= 6.5f ){ + audio_lock(); + audio_oneshot( &audio_rewind[3], 1.0f, 0.0f ); + audio_unlock(); + player->rewind_sound_wait = 0; + } + } + else if( player->rewind_predicted_time >= 2.5f ){ + if( remaining <= 2.5f ){ + audio_lock(); + audio_oneshot( &audio_rewind[2], 1.0f, 0.0f ); + audio_unlock(); + player->rewind_sound_wait = 0; + } + } + else if( player->rewind_predicted_time >= 1.5f ){ + if( remaining <= 1.5f ){ + audio_lock(); + audio_oneshot( &audio_rewind[1], 1.0f, 0.0f ); + audio_unlock(); + player->rewind_sound_wait = 0; + } + } + } + + int i0 = floorf( player->rewind_time ), + i1 = VG_MIN( i0+1, player->rewind_length-1 ); + + struct rewind_frame *fr = &player->rewind_buffer[i0], + *fr1 = &player->rewind_buffer[i1]; + + float sub = vg_fractf(player->rewind_time); + + v3_lerp( fr->pos, fr1->pos, sub, player->cam_override_pos ); + player->cam_override_angles[0] = + vg_alerpf( fr->ang[0], fr1->ang[0], sub ); + player->cam_override_angles[1] = + vg_lerpf ( fr->ang[1], fr1->ang[1], sub ); + + float blend = player->rewind_time * 0.25f; + player->cam_override_strength = vg_clampf( blend, 0.0f, 1.0f ); + } + } + else player->cam_override_strength = 0.0f; + player__cam_iterate( player ); }