X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.c;h=33b1c1e9b8cc47cf951d4499d371f9c2481f7871;hb=b615f03b922d155f9449d2a23d3cc18eed320ed3;hp=145a9285c79c636ece7c70b32c4d947725a213c7;hpb=342fcbf6fda017bdd38d56ce0fa7c9e59e589f3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.c b/player.c index 145a928..33b1c1e 100644 --- a/player.c +++ b/player.c @@ -35,12 +35,22 @@ VG_STATIC void player_init(void) } vg_console_reg_cmd( "respawn", localplayer_cmd_respawn, NULL ); + VG_VAR_F32( k_cam_damp ); + VG_VAR_F32( k_cam_spring ); + VG_VAR_F32( k_cam_punch ); + VG_VAR_F32( k_cam_shake_strength ); + VG_VAR_F32( k_cam_shake_trackspeed ); + VG_VAR_I32( k_player_debug_info, flags=VG_VAR_PERSISTENT ); + + vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 ); + vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 ); + vg_console_reg_var( "invert_y", &k_invert_y, + k_var_dtype_i32, VG_VAR_PERSISTENT ); } PLAYER_API void player__debugtext( int size, const char *fmt, ... ) { -#if 0 char buffer[ 1024 ]; va_list args; @@ -48,9 +58,8 @@ void player__debugtext( int size, const char *fmt, ... ) vsnprintf( buffer, 1024, fmt, args ); va_end( args ); - ui_text( vg_uictx.cursor, buffer, size, k_text_align_right ); - vg_uictx.cursor[1] += 14*size; -#endif + ui_text( g_player_debugger, buffer, size, k_ui_align_left, 0 ); + g_player_debugger[1] += size*16; } /* @@ -88,9 +97,10 @@ void player__use_avatar( player_instance *player, struct player_avatar *av ) } PLAYER_API -void player__use_model( player_instance *player, struct player_model *mdl ) -{ - player->playermodel = mdl; +void player__use_model( player_instance *player, u16 reg_id ){ + addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot ); + player->playermodel_view_slot = + addon_cache_create_viewer( k_addon_type_player, reg_id ); } PLAYER_API @@ -295,17 +305,22 @@ VG_STATIC void gate_rotate_angles( ent_gate *gate, v3f angles, v3f d ) d[0] = atan2f( fwd_dir[2], fwd_dir[0] ); } -PLAYER_API void player__im_gui( player_instance *player ) -{ -#if 0 - vg_uictx.cursor[0] = vg.window_x - 200; - vg_uictx.cursor[1] = 0; - vg_uictx.cursor[2] = 200; - vg_uictx.cursor[3] = 200; +PLAYER_API void player__im_gui( player_instance *player ){ + if( !k_player_debug_info ) return; + + ui_rect box = { + vg.window_x - 300, + 0, + 300, + vg.window_y + }; - struct ui_vert *b = ui_fill_rect( vg_uictx.cursor, 0x70000000 ); + ui_fill( box, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 ); - vg_uictx.cursor[0] = vg.window_x; + g_player_debugger[0] = box[0]; + g_player_debugger[1] = 0; + g_player_debugger[2] = 300; + g_player_debugger[3] = 16; player__debugtext( 1, "angles: " PRINTF_v3f( player->cam.angles ) ); player__debugtext( 1, "basis: " PRINTF_v4f( player->qbasis ) ); @@ -313,17 +328,19 @@ PLAYER_API void player__im_gui( player_instance *player ) if( _player_im_gui[ player->subsystem ] ) _player_im_gui[ player->subsystem ]( player ); - b[2].co[1] = vg_uictx.cursor[1]; - b[3].co[1] = vg_uictx.cursor[1]; -#endif + replay_debug_info( player ); } VG_STATIC void global_skateshop_exit(void); -PLAYER_API void player__spawn( player_instance *player, - ent_spawn *rp ) -{ - v3_copy( rp->transform.co, player->rb.co ); + +PLAYER_API void player__setpos( player_instance *player, v3f pos ){ + v3_copy( pos, player->rb.co ); v3_zero( player->rb.v ); + rb_update_transform( &player->rb ); +} + +PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){ + player__setpos( player, rp->transform.co ); v3_zero( player->rb.w ); q_identity( player->rb.q ); rb_update_transform( &player->rb ); @@ -335,6 +352,11 @@ PLAYER_API void player__spawn( player_instance *player, player->subsystem = k_player_subsystem_walk; player->immobile = 0; player->gate_waiting = NULL; + player->rewind_length = 0; + player->rewind_accum = 0.0f; + player->rewind_gate = NULL; + player->rewinding = 0; + world_static.last_use = 0.0; global_skateshop_exit(); @@ -343,8 +365,7 @@ PLAYER_API void player__spawn( player_instance *player, } -PLAYER_API void player__kill( player_instance *player ) -{ +PLAYER_API void player__kill( player_instance *player ){ } @@ -356,5 +377,6 @@ PLAYER_API void player__kill( player_instance *player ) #include "player_drive.c" #include "player_render.c" #include "player_ragdoll.c" +#include "player_replay.c" #endif /* PLAYER_C */