X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.c;h=1d690a088bab23a0e39225d9561d8ed167f597ae;hb=refs%2Fheads%2Frigidbody;hp=498b27e81c8a3561a3b3058cbeb907182d0ca6a7;hpb=1fd91b77f23ce1593037e01b9abb62859545b400;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.c b/player.c index 498b27e..1d690a0 100644 --- a/player.c +++ b/player.c @@ -112,11 +112,18 @@ static void player__pre_update(void){ static void player__update(void){ if( player_subsystems[ localplayer.subsystem ]->update ) player_subsystems[ localplayer.subsystem ]->update(); + + if( localplayer.glider_orphan && + (skaterift.activity != k_skaterift_replay) ) + glider_physics( (v2f){0,0} ); } -static void player__post_update(void){ - if( player_subsystems[ localplayer.subsystem ]->post_update ) - player_subsystems[ localplayer.subsystem ]->post_update(); +static void player__post_update(void) +{ + struct player_subsystem_interface *sys = + player_subsystems[ localplayer.subsystem ]; + + if( sys->post_update ) sys->post_update(); SDL_AtomicLock( &air_data.sl ); air_data.speed = v3_length( localplayer.rb.v ) * vg.time_rate; @@ -126,7 +133,8 @@ static void player__post_update(void){ /* * Applies gate transport to a player_interface */ -static void player__pass_gate( u32 id ){ +static void player__pass_gate( u32 id ) +{ world_instance *world = world_current_instance(); skaterift_record_frame( &skaterift.replay, 1 ); @@ -149,20 +157,16 @@ static void player__pass_gate( u32 id ){ m4x3_mulv( gate->transport, localplayer.cam.pos, localplayer.cam.pos ); - if( gate->flags & k_ent_gate_nonlocal ){ - /* FIXME: Code dupe with world_load.c */ - ent_spawn *rp = world_find_spawn_by_name( world, "start" ); - if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} ); - /* TODO: fallback to searching for a safe location using raycasts */ - assert(rp); - v3_copy( rp->transform.co, world->player_co ); - + if( gate->flags & k_ent_gate_nonlocal ) + { + world_default_spawn_pos( world, world->player_co ); world_static.active_instance = gate->target; player__clean_refs(); replay_clear( &skaterift.replay ); } - else { + else + { world_routes_activate_entry_gate( world, gate ); } @@ -176,7 +180,8 @@ static void player__pass_gate( u32 id ){ audio_unlock(); } -static void player_apply_transport_to_cam( m4x3f transport ){ +static void player_apply_transport_to_cam( m4x3f transport ) +{ /* Pre-emptively edit the camera matrices so that the motion vectors * are correct */ m4x3f transport_i; @@ -192,7 +197,8 @@ static void player_apply_transport_to_cam( m4x3f transport ){ m4x4_mul( world_gates.cam.mtx.v, transport_4, world_gates.cam.mtx.v ); } -static void player__im_gui(void){ +static void player__im_gui(void) +{ if( !k_player_debug_info ) return; ui_rect box = { @@ -243,7 +249,7 @@ static void player__im_gui(void){ static void player__setpos( v3f pos ){ v3_copy( pos, localplayer.rb.co ); v3_zero( localplayer.rb.v ); - rb_update_transform( &localplayer.rb ); + rb_update_matrices( &localplayer.rb ); } static void player__clean_refs(void){ @@ -275,13 +281,15 @@ static void player__reset(void){ if( (l < 0.9f) || (l > 1.1f) ) q_identity( localplayer.rb.q ); - rb_update_transform( &localplayer.rb ); + rb_update_matrices( &localplayer.rb ); localplayer.subsystem = k_player_subsystem_walk; player__walk_reset(); localplayer.immobile = 0; localplayer.gate_waiting = NULL; + localplayer.have_glider = 0; + localplayer.glider_orphan = 0; v3_copy( localplayer.rb.co, localplayer.cam_control.tpv_lpf ); player__clean_refs(); @@ -321,36 +329,51 @@ static void net_sfx_play( struct net_sfx *sfx ){ } }; -static void player__networked_sfx( u8 system, u8 priority, u8 id, - v3f pos, f32 volume ){ - struct net_sfx null, *sfx = &null; - - if( localplayer.sfx_buffer_count < vg_list_size(localplayer.sfx_buffer) ) - sfx = &localplayer.sfx_buffer[ localplayer.sfx_buffer_count ++ ]; +static struct net_sfx *find_lower_priority_sfx( struct net_sfx *buffer, u32 len, + u32 *count, u8 priority ){ + struct net_sfx *p_sfx = NULL; + if( *count < len ){ + p_sfx = &buffer[ *count ]; + *count = *count+1; + } else { - for( u32 i=0; ipriority < priority ){ - sfx = a; + p_sfx = a; break; } } } - sfx->id = id; - sfx->priority = priority; - sfx->volume = volume; - v3_copy( pos, sfx->location ); - sfx->system = system; + return p_sfx; +} +static void player__networked_sfx( u8 system, u8 priority, u8 id, + v3f pos, f32 volume ){ + struct net_sfx sfx, + *p_net = find_lower_priority_sfx( + localplayer.sfx_buffer, 4, + &localplayer.sfx_buffer_count, priority ), + *p_replay = find_lower_priority_sfx( + localplayer.local_sfx_buffer, 2, + &localplayer.local_sfx_buffer_count, priority ); + + sfx.id = id; + sfx.priority = priority; + sfx.volume = volume; + v3_copy( pos, sfx.location ); + sfx.system = system; + + /* we only care about subframe in networked sfx. local replays run at a + * high enough framerate. */ f32 t = (vg.time_real - network_client.last_frame) / NETWORK_FRAMERATE; - sfx->subframe = vg_clampf( t, 0.0f, 1.0f ); + sfx.subframe = vg_clampf( t, 0.0f, 1.0f ); - net_sfx_play( sfx ); -} + if( p_net ) *p_net = sfx; + if( p_replay ) *p_replay = sfx; -static void player__clear_sfx_buffer(void){ - localplayer.sfx_buffer_count = 0; + net_sfx_play( &sfx ); } /* implementation */ @@ -360,6 +383,7 @@ static void player__clear_sfx_buffer(void){ #include "player_skate.c" #include "player_dead.c" #include "player_drive.c" +#include "player_glide.c" #include "player_basic_info.c" #include "player_render.c"