X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.c;h=19c44929cd61f01ea336592f8ab36d2d6e266438;hb=8c376ed2e4021a18b0a6c6e800109d67ad09d198;hp=b804ed14b23e71aadd9ac65d449d4332e5abaf47;hpb=6b9993651343af73bd48e2213910bbaadb41edaf;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.c b/player.c index b804ed1..19c4492 100644 --- a/player.c +++ b/player.c @@ -273,7 +273,7 @@ void player__post_update( player_instance *player ) _player_post_update[ player->subsystem ]( player ); if((player->subsystem != k_player_subsystem_dead) && !player->gate_waiting){ - player->rewind_accum += vg.frame_delta; + player->rewind_accum += vg.time_frame_delta; if( player->rewind_accum > 0.25f ){ player->rewind_accum -= 0.25f; @@ -377,7 +377,7 @@ VG_STATIC void player__pre_render( player_instance *player ) if( player->holdout_time > 0.0f ){ skeleton_lerp_pose( sk, res.pose, player->holdout_pose, player->holdout_time, res.pose ); - player->holdout_time -= vg.frame_delta * 2.0f; + player->holdout_time -= vg.time_frame_delta * 2.0f; } skeleton_apply_pose( sk, res.pose, k_anim_apply_defer_ik );