X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.c;h=07e5f306ac7f3e6163cf694f9e22bd6190cd8026;hb=e311bbe2fa903a7e2a922f202f389b799193195d;hp=fce9c488aaabf58f4e341881d497de9ede7c296e;hpb=7f4c71033c06954f3094c9d51219628438b80ac8;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.c b/player.c index fce9c48..07e5f30 100644 --- a/player.c +++ b/player.c @@ -12,10 +12,11 @@ #include "network_common.h" #include "world_routes.h" #include "ent_miniworld.h" +#include "gui.h" static int localplayer_cmd_respawn( int argc, const char *argv[] ){ ent_spawn *rp = NULL, *r; - world_instance *world = localplayer.viewable_world; + world_instance *world = world_current_instance(); if( argc == 1 ){ rp = world_find_spawn_by_name( world, argv[0] ); @@ -89,7 +90,8 @@ static void player__bind(void){ */ static void player__pre_update(void){ - if( button_down( k_srbind_camera ) && !localplayer.immobile ){ + if( button_down( k_srbind_camera ) && !localplayer.immobile && + (localplayer.subsystem != k_player_subsystem_dead) ){ if( localplayer.cam_control.camera_mode == k_cam_firstperson ) localplayer.cam_control.camera_mode = k_cam_thirdperson; else @@ -121,28 +123,38 @@ static void player__pass_gate( u32 id ){ localplayer.boundary_hash ^= NETMSG_GATE_BOUNDARY_BIT; localplayer.boundary_hash &= ~NETMSG_BOUNDARY_MASK; localplayer.boundary_hash |= index; - + ent_gate *gate = mdl_arritm( &world->ent_gate, mdl_entity_id_id(id) ); world_routes_fracture( world, gate, localplayer.rb.co, localplayer.rb.v ); localplayer.gate_waiting = gate; - world_routes_activate_entry_gate( world_current_instance(), gate ); struct player_cam_controller *cc = &localplayer.cam_control; m4x3_mulv( gate->transport, cc->tpv_lpf, cc->tpv_lpf ); m3x3_mulv( gate->transport, cc->cam_velocity_smooth, cc->cam_velocity_smooth ); - m3x3_copy( localplayer.basis, localplayer.basis_gate ); - - v4f q; - m3x3_q( gate->transport, q ); - q_mul( q, localplayer.qbasis, localplayer.qbasis ); - q_normalize( localplayer.qbasis ); - q_m3x3( localplayer.qbasis, localplayer.basis ); - m3x3_transpose( localplayer.basis, localplayer.invbasis ); m4x3_mulv( gate->transport, localplayer.cam.pos, localplayer.cam.pos ); + if( gate->flags & k_ent_gate_nonlocal ){ + /* FIXME: Code dupe with world_load.c */ + ent_spawn *rp = world_find_spawn_by_name( world, "start" ); + if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} ); + /* TODO: fallback to searching for a safe location using raycasts */ + assert(rp); + v3_copy( rp->transform.co, world->player_co ); + + world_static.active_instance = gate->target; + player__clean_refs(); + } + else + world_routes_activate_entry_gate( world, gate ); + + v3f v0; + v3_angles_vector( localplayer.angles, v0 ); + m3x3_mulv( gate->transport, v0, v0 ); + v3_angles( v0, localplayer.angles ); + audio_lock(); audio_oneshot( &audio_gate_pass, 1.0f, 0.0f ); audio_unlock(); @@ -203,13 +215,12 @@ static void player__im_gui(void){ [k_skaterift_replay] = "replay", [k_skaterift_ent_focus] = "ent_focus", [k_skaterift_default] = "default", - [k_skaterift_respawning]= "respawning", + [k_skaterift_respawning]= "map" } [skaterift.activity] ); player__debugtext( 1, "time_rate: %.4f", skaterift.time_rate ); player__debugtext( 2, "player" ); player__debugtext( 1, "angles: " PRINTF_v3f( localplayer.cam.angles ) ); - player__debugtext( 1, "basis: " PRINTF_v4f( localplayer.qbasis ) ); if( player_subsystems[ localplayer.subsystem ]->im_gui ) player_subsystems[ localplayer.subsystem ]->im_gui(); @@ -223,28 +234,9 @@ static void player__setpos( v3f pos ){ rb_update_transform( &localplayer.rb ); } -static void player__reset(void){ +static void player__clean_refs(void){ replay_clear( &skaterift.replay ); - - v3_zero( localplayer.rb.v ); - v3_zero( localplayer.rb.w ); - - f32 l = v4_length( localplayer.rb.q ); - if( (l < 0.9f) || (l > 1.1f) ) - q_identity( localplayer.rb.q ); - - rb_update_transform( &localplayer.rb ); - - q_identity( localplayer.qbasis ); - m3x3_identity( localplayer.basis ); - m3x3_identity( localplayer.invbasis ); - - localplayer.subsystem = k_player_subsystem_walk; - player__walk_reset(); - - localplayer.immobile = 0; - localplayer.gate_waiting = NULL; - localplayer.viewable_world = world_current_instance(); + gui_helper_clear(); world_static.challenge_target = NULL; world_static.challenge_timer = 0.0f; @@ -263,6 +255,26 @@ static void player__reset(void){ } } +static void player__reset(void){ + v3_zero( localplayer.rb.v ); + v3_zero( localplayer.rb.w ); + + f32 l = v4_length( localplayer.rb.q ); + if( (l < 0.9f) || (l > 1.1f) ) + q_identity( localplayer.rb.q ); + + rb_update_transform( &localplayer.rb ); + + localplayer.subsystem = k_player_subsystem_walk; + player__walk_reset(); + + localplayer.immobile = 0; + localplayer.gate_waiting = NULL; + + v3_copy( localplayer.rb.co, localplayer.cam_control.tpv_lpf ); + player__clean_refs(); +} + static void player__spawn( ent_spawn *rp ){ player__setpos( rp->transform.co ); player__reset(); @@ -331,10 +343,13 @@ static void player__clear_sfx_buffer(void){ /* implementation */ #include "player_common.c" + #include "player_walk.c" #include "player_skate.c" #include "player_dead.c" #include "player_drive.c" +#include "player_basic_info.c" + #include "player_render.c" #include "player_ragdoll.c" #include "player_replay.c"