X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.c;h=0339a8d889f87c0faa08bf6b2443cf2bba9e783b;hb=bc40c302f1b8313bdd3c773fcfa2f850511c4634;hp=da097071804d7a6e18d5faaef5a1c56c59451bb7;hpb=1b522daa02f28128498b04def4d60b63e590d1f3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.c b/player.c index da09707..0339a8d 100644 --- a/player.c +++ b/player.c @@ -4,6 +4,7 @@ #include "player.h" #include "camera.h" #include "player_model.h" +#include "input.h" VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] ) { @@ -37,6 +38,7 @@ VG_STATIC void player_init(void) PLAYER_API void player__debugtext( int size, const char *fmt, ... ) { +#if 0 char buffer[ 1024 ]; va_list args; @@ -46,6 +48,7 @@ void player__debugtext( int size, const char *fmt, ... ) ui_text( vg_uictx.cursor, buffer, size, k_text_align_right ); vg_uictx.cursor[1] += 14*size; +#endif } /* @@ -58,72 +61,6 @@ void player__create( player_instance *inst ) assert( only_once == 0 ); only_once ++; - inst->input_js1h = vg_create_named_input( "steer-h", k_input_type_axis ); - inst->input_js1v = vg_create_named_input( "steer-v", k_input_type_axis ); - inst->input_grab = vg_create_named_input( "grab", k_input_type_axis_norm); - inst->input_js2h = vg_create_named_input( "grab-h", k_input_type_axis ); - inst->input_js2v = vg_create_named_input( "grab-v", k_input_type_axis ); - inst->input_jump = vg_create_named_input( "jump", k_input_type_button ); - inst->input_push = vg_create_named_input( "push", k_input_type_button ); - inst->input_walk = vg_create_named_input( "walk", k_input_type_button ); - inst->input_walkh= vg_create_named_input( "walk-h", k_input_type_axis ); - inst->input_walkv= vg_create_named_input( "walk-v", k_input_type_axis ); - inst->input_use = vg_create_named_input( "use", k_input_type_button ); - inst->input_reset= vg_create_named_input( "reset", k_input_type_button ); - inst->input_camera=vg_create_named_input( "camera", k_input_type_button ); - inst->input_trick0=vg_create_named_input( "trick0", k_input_type_button ); - inst->input_trick1=vg_create_named_input( "trick1", k_input_type_button ); - inst->input_trick2=vg_create_named_input( "trick2", k_input_type_button ); - - const char *default_cfg[] = - { - "bind steer-h gp-ls-h", - "bind -steer-h a", - "bind +steer-h d", - - "bind steer-v gp-ls-v", - "bind -steer-v w", - "bind +steer-v s", - - "bind grab gp-rt", - "bind +grab shift", - "bind grab-h gp-rs-h", - "bind grab-v gp-rs-v", - - "bind jump space", - "bind jump gp-a", - - "bind trick0 mouse1", - "bind trick0 gp-a", - "bind trick1 mouse2", - "bind trick1 gp-b", - "bind trick2 gp-x", /* keyboard: m0 + m1 */ - - "bind push gp-b", - "bind push w", - - "bind walk shift", - "bind walk gp-ls", - - "bind walk-h gp-ls-h", - "bind walk-v -gp-ls-v", - "bind +walk-h d", - "bind -walk-h a", - "bind +walk-v w", - "bind -walk-v s", - - "bind reset gp-lb", - "bind reset r", - - "bind use gp-y", - "bind use e", - "bind camera c", - "bind camera gp-rb" - }; - - for( int i=0; irb.co ); v3_zero( inst->rb.w ); v3_zero( inst->rb.v ); @@ -154,12 +91,6 @@ void player__use_model( player_instance *player, struct player_model *mdl ) player->playermodel = mdl; } -PLAYER_API -void player__use_board( player_instance *player, struct player_board *mdl ) -{ - player->playerboard = mdl; -} - PLAYER_API void player__bind( player_instance *player ) { @@ -198,7 +129,7 @@ void player__pre_update( player_instance *player ) return; } - if( vg_input_button_down( player->input_reset ) ){ + if( button_down( k_srbind_reset ) && !player->immobile ){ double delta = world_global.time - world_global.last_use; if( (delta <= RESET_MAX_TIME) && (world_global.last_use != 0.0) ){ @@ -242,7 +173,7 @@ void player__pre_update( player_instance *player ) } } - if( vg_input_button_down( player->input_camera ) ){ + if( button_down( k_srbind_camera ) && !player->immobile ){ if( player->camera_mode == k_cam_firstperson ) player->camera_mode = k_cam_thirdperson; else @@ -364,6 +295,7 @@ VG_STATIC void gate_rotate_angles( ent_gate *gate, v3f angles, v3f d ) PLAYER_API void player__im_gui( player_instance *player ) { +#if 0 vg_uictx.cursor[0] = vg.window_x - 200; vg_uictx.cursor[1] = 0; vg_uictx.cursor[2] = 200; @@ -381,8 +313,10 @@ PLAYER_API void player__im_gui( player_instance *player ) b[2].co[1] = vg_uictx.cursor[1]; b[3].co[1] = vg_uictx.cursor[1]; +#endif } +VG_STATIC void global_skateshop_exit(void); PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ) { @@ -397,8 +331,11 @@ PLAYER_API void player__spawn( player_instance *player, m3x3_identity( player->invbasis ); player->subsystem = k_player_subsystem_walk; + player->immobile = 0; player->gate_waiting = NULL; + global_skateshop_exit(); + if( _player_reset[ player->subsystem ] ) _player_reset[ player->subsystem ]( player, rp ); }