X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=particle.h;h=6858890522fa7f5d183a632759e8f09498f4e699;hb=5fa590f62aa7e62a8b6b07e10556c2ecc54cdca6;hp=e4080be6c702e7ceeb45f7cded2f6087a1f7c981;hpb=60b814f700fb47b6730d603dd85a5affad67272e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/particle.h b/particle.h index e4080be..6858890 100644 --- a/particle.h +++ b/particle.h @@ -1,5 +1,5 @@ -#ifndef PARTICLE_H -#define PARTICLE_H +#pragma once +#include "skaterift.h" typedef struct particle_system particle_system; typedef struct particle particle; @@ -23,13 +23,20 @@ struct particle_system { u32 alive, max; GLuint vao, vbo, ebo; -} -static particles_grind; -static void particle_spawn( particle_system *sys, - v3f co, v3f v, f32 lifetime, u32 colour ); -static void particle_init( particle_system *sys, u32 max ); + /* render settings */ + f32 scale, velocity_scale, width; +} +extern particles_grind, particles_env; -#include "shaders/particle.h" +void particle_alloc( particle_system *sys, u32 max ); +void particle_system_update( particle_system *sys, f32 dt ); +void particle_system_debug( particle_system *sys ); +void particle_system_prerender( particle_system *sys ); +void particle_system_render( particle_system *sys, vg_camera *cam ); -#endif /* PARTICLE_H */ +void particle_spawn( particle_system *sys, + v3f co, v3f v, f32 lifetime, u32 colour ); +void particle_spawn_cone( particle_system *sys, + v3f co, v3f dir, f32 angle, f32 speed, + f32 lifetime, u32 colour );