X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network_msg.h;fp=network_msg.h;h=d3b49fd26e3101a6321a2a51567a5e737b0790eb;hb=9c0893a71497912deecdcd84dff9afbeac32f8f4;hp=46aeab4115fe50ff970929e337085f7bb2e46b47;hpb=01154bc01a470dc1ccfe8c05fe6b56857a08cca9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network_msg.h b/network_msg.h index 46aeab4..d3b49fd 100644 --- a/network_msg.h +++ b/network_msg.h @@ -46,12 +46,7 @@ struct netmsg_playerframe{ instance_id, sound_effects; u16 boundary_hash; /* used for animating correctly through gates, teleport.. msb is a flip flop for teleporting - second msb is flip flop for gate - -TODO: disable oblique clipping on cam mtx when rendering remote players - also render over the portal stencil? somehow. - - detransform, interp, retransform. render in dest world. */ + second msb is flip flop for gate */ u8 animdata[]; };