X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.h;h=e06027aa88b97cc7d56154dc3e3a4c0d74a133f3;hb=15beb60ade240af4e00b0d204f7e89a4d35dca36;hp=6783769fda2667528754896679b162336d360e68;hpb=d00b1df8f80e4714dc2f9aa2189d242bb4d09a2f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.h b/network.h index 6783769..e06027a 100644 --- a/network.h +++ b/network.h @@ -14,7 +14,7 @@ /* * Interface */ -#define SR_USE_LOCALHOST +//#define SR_USE_LOCALHOST /* Call it at start; Connects us to the gameserver */ static void network_init(void); @@ -171,8 +171,8 @@ static void send_nickname(void) netmsg_set_nickname nick; nick.inetmsg_id = k_inetmsg_set_nickname; - memset( nick.nickname, 0, 10 ); - strcpy( nick.nickname, "Harry" ); + memset( nick.nickname, 0, 16 ); + vg_strncpy( steam_username_at_startup, nick.nickname, 16 ); SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname), @@ -315,9 +315,9 @@ static void network_update(void) static double last_update = 0.0; poll_connection(); - if( vg_time > (last_update + 60.0) ) + if( vg.time > (last_update + 60.0) ) { - last_update = vg_time; + last_update = vg.time; if( steam_app_ticket_length ) { @@ -329,7 +329,7 @@ static void network_update(void) } } - if( vg_time > (last_update + 10.0) && + if( vg.time > (last_update + 10.0) && (cremote_state == k_ESteamNetworkingConnectionState_Connected )) { vg_warn( "Connected to server but no return... disconnecting\n" );