X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.h;h=b643a1b7da9f96641972d352417c3569d3ba2577;hb=8090b8da9ce1397ba47d7e2d91b4f1716f708f25;hp=066b9f82f3e1bc245ce3a3fbe63fa6a3331ec03c;hpb=46f4e9ee87dc67402166e4c6b05efbe922cd7574;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.h b/network.h index 066b9f8..b643a1b 100644 --- a/network.h +++ b/network.h @@ -8,15 +8,16 @@ #include "vg/vg_stdint.h" #include "steam.h" +#include "network_common.h" #include "network_msg.h" #include "highscores.h" +#include "addon_types.h" -static int network_scores_updated = 0; +#define NETWORK_MAX_REQUESTS 8 /* * Interface */ -//#define SR_USE_LOCALHOST /* Call it at start; Connects us to the gameserver */ static void network_init(void); @@ -42,21 +43,45 @@ struct { u8 app_symmetric_key[ 1024 ]; u32 app_key_length; EServerMode auth_mode; - - int name_update; HSteamNetConnection remote; ESteamNetworkingConnectionState state; + u32 remote_version; f64 last_attempt, last_frame; u32 retries; i32 network_info; + + struct network_request { + vg_pool_node poolnode; + void (*callback)( netmsg_request *res, vg_msg *body, u64 userdata ); + f64 sendtime; + u64 userdata; + } + *request_buffer; + vg_pool request_pool; + + char server_adress[64]; } static network_client = { - .state = k_ESteamNetworkingConnectionState_None, .auth_mode = eServerModeAuthentication, - .name_update = 1 + .state = k_ESteamNetworkingConnectionState_None, + .server_adress = "46.101.34.155" }; +static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ); +static void network_send_item( enum netmsg_playeritem_type type ); +static void network_request_scoreboard( const char *mod_uid, + const char *route_uid, + u32 week, u64 userdata ); +static void network_publish_laptime( const char *mod_uid, + const char *route_uid, f64 lap_time ); +static void chat_send_message( const char *message ); + +static int network_connected(void){ + if( network_client.remote_version != NETWORK_SKATERIFT_VERSION ) return 0; + return network_client.state == k_ESteamNetworkingConnectionState_Connected; +} + #endif /* NETWORK_H */