X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.h;h=b47f518dd514b5003923f523cb12d8fa9fc1866b;hb=47941822dae18a018c985847b052e70214a3ccc6;hp=b6cb5660e497e36d28e161794a06d2601b04c2de;hpb=89032d64e2867adb66e4598a0c66d3e853a22bb0;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.h b/network.h index b6cb566..b47f518 100644 --- a/network.h +++ b/network.h @@ -1,3 +1,8 @@ +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + * All trademarks are property of their respective owners + */ + #ifndef NETWORK_H #define NETWORK_H @@ -9,22 +14,22 @@ /* * Interface */ -#define SR_USE_LOCALHOST +//#define SR_USE_LOCALHOST /* Call it at start; Connects us to the gameserver */ -static void network_init(void); +VG_STATIC void network_init(void); /* Run this from main loop */ -static void network_update(void); +VG_STATIC void network_update(void); /* Call it at shutdown */ -static void network_end(void); +VG_STATIC void network_end(void*_); /* * Can buffer up a bunch of these by calling many times, they will be * sent at the next connection */ -static void network_submit_highscore( u32 trackid, u16 points, u16 time ); +VG_STATIC void network_submit_highscore( u32 trackid, u16 points, u16 time ); /* * Game endpoints are provided with the same names to allow running without a @@ -35,21 +40,21 @@ static void network_submit_highscore( u32 trackid, u16 points, u16 time ); /* * Runtime connection stuff */ -static u8 steam_app_ticket[ 1024 ]; -static u32 steam_app_ticket_length; -static int network_name_update = 1; +VG_STATIC u8 steam_app_ticket[ 1024 ]; +VG_STATIC u32 steam_app_ticket_length; +VG_STATIC int network_name_update = 1; -static HSteamNetConnection cremote; -static ESteamNetworkingConnectionState cremote_state = +VG_STATIC HSteamNetConnection cremote; +VG_STATIC ESteamNetworkingConnectionState cremote_state = k_ESteamNetworkingConnectionState_None; /* * Implementation */ -static void scores_update(void); +VG_STATIC void scores_update(void); -static void on_auth_ticket_recieved( void *result, void *context ) +VG_STATIC void on_auth_ticket_recieved( void *result, void *context ) { EncryptedAppTicketResponse_t *response = result; @@ -77,7 +82,7 @@ static void on_auth_ticket_recieved( void *result, void *context ) } } -static void request_auth_ticket(void) +VG_STATIC void request_auth_ticket(void) { /* * TODO Check for one thats cached on the disk and load it. @@ -92,7 +97,7 @@ static void request_auth_ticket(void) NULL, 0 ); } -static void send_auth_ticket(void) +VG_STATIC void send_auth_ticket(void) { u32 size = sizeof(netmsg_auth) + steam_app_ticket_length; netmsg_auth *auth = alloca(size); @@ -107,7 +112,7 @@ static void send_auth_ticket(void) k_nSteamNetworkingSend_Reliable, NULL ); } -static void send_score_request(void) +VG_STATIC void send_score_request(void) { vg_info( "Requesting scores\n" ); netmsg_scores_request req; @@ -118,32 +123,56 @@ static void send_score_request(void) k_nSteamNetworkingSend_Reliable, NULL ); } -static void send_score_update(void) +VG_STATIC void send_score_update(void) { vg_info( "Sending scores\n" ); u32 size = sizeof(netmsg_set_score) + - 1 * sizeof(struct netmsg_score_record); - + vg_list_size(track_infos)*sizeof(struct netmsg_score_record); netmsg_set_score *setscore = alloca( size ); setscore->inetmsg_id = k_inetmsg_set_score; - setscore->record_count = 1; - setscore->records[0].trackid = 0; - setscore->records[0].playerid = 0; - setscore->records[0].points = 1386; - setscore->records[0].time = 19432; + + int count = 0; + for( u32 i=0; irecords[count].trackid = i; + setscore->records[count].playerid = 0; + setscore->records[count].points = user_record->points; + setscore->records[count].time = user_record->time; + + count ++; + } + } + + if( count == 0 ) + return; + + u32 send_size = sizeof(netmsg_set_score) + + count*sizeof(struct netmsg_score_record); + setscore->record_count = count; SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( - hSteamNetworkingSockets, cremote, setscore, size, + hSteamNetworkingSockets, cremote, setscore, send_size, k_nSteamNetworkingSend_Reliable, NULL ); } -static void send_nickname(void) +VG_STATIC void send_nickname(void) { netmsg_set_nickname nick; nick.inetmsg_id = k_inetmsg_set_nickname; - memset( nick.nickname, 0, 10 ); - strcpy( nick.nickname, "real H" ); + memset( nick.nickname, 0, 16 ); + vg_strncpy( steam_username_at_startup, nick.nickname, 16 ); SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname), @@ -152,7 +181,7 @@ static void send_nickname(void) network_name_update = 0; } -static void server_routine_update(void) +VG_STATIC void server_routine_update(void) { send_auth_ticket(); @@ -163,7 +192,7 @@ static void server_routine_update(void) send_score_request(); } -static void on_server_connect_status( CallbackMsg_t *msg ) +VG_STATIC void on_server_connect_status( CallbackMsg_t *msg ) { SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam; vg_info( " Connection status changed for %lu\n", info->m_hConn ); @@ -187,7 +216,7 @@ static void on_server_connect_status( CallbackMsg_t *msg ) } } -static void network_connect_gc(void) +VG_STATIC void network_connect_gc(void) { /* Connect to server if not connected */ SteamNetworkingIPAddr remoteAddr; @@ -207,7 +236,7 @@ static void network_connect_gc(void) hSteamNetworkingSockets, &remoteAddr, 0, NULL ); } -static void on_inet_scoreboard( SteamNetworkingMessage_t *msg ) +VG_STATIC void on_inet_scoreboard( SteamNetworkingMessage_t *msg ) { netmsg_scoreboard *sb = msg->m_pData; @@ -239,9 +268,11 @@ static void on_inet_scoreboard( SteamNetworkingMessage_t *msg ) /* We dont need to stay on the server currently */ SteamAPI_ISteamNetworkingSockets_CloseConnection( hSteamNetworkingSockets, cremote, 0, NULL, 1 ); + + network_scores_updated = 1; } -static void poll_connection(void) +VG_STATIC void poll_connection(void) { SteamNetworkingMessage_t *messages[32]; int len; @@ -277,16 +308,16 @@ static void poll_connection(void) /* * Subroutine to be connected to main game loop, runs all routines on timers */ -static void network_update(void) +VG_STATIC void network_update(void) { if( steam_ready ) { static double last_update = 0.0; poll_connection(); - if( vg_time > (last_update + 60.0) ) + if( vg.time > (last_update + 60.0) ) { - last_update = vg_time; + last_update = vg.time; if( steam_app_ticket_length ) { @@ -294,11 +325,11 @@ static void network_update(void) } else { - vg_log( "Not making remote connection; app ticket not gotten\n" ); + vg_low( "Not making remote connection; app ticket not gotten\n" ); } } - if( vg_time > (last_update + 10.0) && + if( vg.time > (last_update + 10.0) && (cremote_state == k_ESteamNetworkingConnectionState_Connected )) { vg_warn( "Connected to server but no return... disconnecting\n" ); @@ -308,7 +339,7 @@ static void network_update(void) } } -static void network_init(void) +VG_STATIC void network_init(void) { if( steam_ready ) { @@ -318,7 +349,7 @@ static void network_init(void) } } -static void network_end(void) +VG_STATIC void network_end(void*_) { /* TODO: Fire off any buffered highscores that need to be setn */ if( cremote_state == k_ESteamNetworkingConnectionState_Connected || @@ -329,5 +360,11 @@ static void network_end(void) } } -#endif +#else /* SR_NETWORKED */ + +VG_STATIC void network_init(void){} +VG_STATIC void network_update(void){} +VG_STATIC void network_end(void*_){} + +#endif /* SR_NETWORKED */ #endif /* NETWORK_H */