X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.h;h=b12d88453d7deee39801b272eec145eb1aa60419;hb=b69fc942f708135b2477455dc9c184b9a3a58309;hp=d7c9be0ad713b3c41de6b197b46c3502fe32b5d0;hpb=a98ce96041b248580c0447bf87d4c6106483cade;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.h b/network.h index d7c9be0..b12d884 100644 --- a/network.h +++ b/network.h @@ -14,7 +14,7 @@ /* * Interface */ -#define SR_USE_LOCALHOST +//#define SR_USE_LOCALHOST /* Call it at start; Connects us to the gameserver */ static void network_init(void); @@ -171,8 +171,8 @@ static void send_nickname(void) netmsg_set_nickname nick; nick.inetmsg_id = k_inetmsg_set_nickname; - memset( nick.nickname, 0, 10 ); - strcpy( nick.nickname, "Harry" ); + memset( nick.nickname, 0, 16 ); + strncpy( nick.nickname, steam_username_at_startup, 16 ); SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname),