X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.h;h=83564f019f8ecb7347353c840569526f756c8759;hb=5bfb36032928ba9f8d12e72961af68bfab9ea648;hp=ef3455de14f77f873f8425a1e7d46405f57da949;hpb=cedb92d590f4578a246a09a96c0fa0eda109d3c7;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.h b/network.h index ef3455d..83564f0 100644 --- a/network.h +++ b/network.h @@ -1,3 +1,8 @@ +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + * All trademarks are property of their respective owners + */ + #ifndef NETWORK_H #define NETWORK_H @@ -6,25 +11,27 @@ #include "network_msg.h" #include "highscores.h" +VG_STATIC int network_scores_updated = 0; + /* * Interface */ -#define SR_USE_LOCALHOST +//#define SR_USE_LOCALHOST /* Call it at start; Connects us to the gameserver */ -static void network_init(void); +VG_STATIC void network_init(void); /* Run this from main loop */ -static void network_update(void); +VG_STATIC void network_update(void); /* Call it at shutdown */ -static void network_end(void); +VG_STATIC void network_end(void); /* * Can buffer up a bunch of these by calling many times, they will be * sent at the next connection */ -static void network_submit_highscore( u32 trackid, u16 points, u16 time ); +VG_STATIC void network_submit_highscore( u32 trackid, u16 points, u16 time ); /* * Game endpoints are provided with the same names to allow running without a @@ -35,22 +42,21 @@ static void network_submit_highscore( u32 trackid, u16 points, u16 time ); /* * Runtime connection stuff */ -static u8 steam_app_ticket[ 1024 ]; -static u32 steam_app_ticket_length; -static int network_name_update = 1; -static int network_scores_updated = 0; +VG_STATIC u8 steam_app_ticket[ 1024 ]; +VG_STATIC u32 steam_app_ticket_length; +VG_STATIC int network_name_update = 1; -static HSteamNetConnection cremote; -static ESteamNetworkingConnectionState cremote_state = +VG_STATIC HSteamNetConnection cremote; +VG_STATIC ESteamNetworkingConnectionState cremote_state = k_ESteamNetworkingConnectionState_None; /* * Implementation */ -static void scores_update(void); +VG_STATIC void scores_update(void); -static void on_auth_ticket_recieved( void *result, void *context ) +VG_STATIC void on_auth_ticket_recieved( void *result, void *context ) { EncryptedAppTicketResponse_t *response = result; @@ -78,7 +84,7 @@ static void on_auth_ticket_recieved( void *result, void *context ) } } -static void request_auth_ticket(void) +VG_STATIC void request_auth_ticket(void) { /* * TODO Check for one thats cached on the disk and load it. @@ -86,14 +92,15 @@ static void request_auth_ticket(void) */ vg_info( "Requesting new authorization ticket\n" ); - steam_async *call = steam_new_async(); - call->data = NULL; + + vg_steam_async_call *call = vg_alloc_async_steam_api_call(); + call->userdata = NULL; call->p_handler = on_auth_ticket_recieved; - call->id = SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, - NULL, 0 ); + call->id = + SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, NULL, 0 ); } -static void send_auth_ticket(void) +VG_STATIC void send_auth_ticket(void) { u32 size = sizeof(netmsg_auth) + steam_app_ticket_length; netmsg_auth *auth = alloca(size); @@ -108,7 +115,7 @@ static void send_auth_ticket(void) k_nSteamNetworkingSend_Reliable, NULL ); } -static void send_score_request(void) +VG_STATIC void send_score_request(void) { vg_info( "Requesting scores\n" ); netmsg_scores_request req; @@ -119,7 +126,7 @@ static void send_score_request(void) k_nSteamNetworkingSend_Reliable, NULL ); } -static void send_score_update(void) +VG_STATIC void send_score_update(void) { vg_info( "Sending scores\n" ); u32 size = sizeof(netmsg_set_score) + @@ -128,18 +135,19 @@ static void send_score_update(void) setscore->inetmsg_id = k_inetmsg_set_score; int count = 0; - for( u32 i=0; irecords[count].trackid = i; setscore->records[count].playerid = 0; @@ -150,9 +158,7 @@ static void send_score_update(void) } } - if( count == 0 ) - return; - + if( count == 0 ) return; u32 send_size = sizeof(netmsg_set_score) + count*sizeof(struct netmsg_score_record); setscore->record_count = count; @@ -162,13 +168,14 @@ static void send_score_update(void) k_nSteamNetworkingSend_Reliable, NULL ); } -static void send_nickname(void) +VG_STATIC void send_nickname(void) { netmsg_set_nickname nick; nick.inetmsg_id = k_inetmsg_set_nickname; - memset( nick.nickname, 0, 10 ); - strcpy( nick.nickname, "Harry" ); + memset( nick.nickname, 0, 16 ); + vg_strncpy( steam_username_at_startup, nick.nickname, 16, + k_strncpy_allow_cutoff ); SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname), @@ -177,7 +184,7 @@ static void send_nickname(void) network_name_update = 0; } -static void server_routine_update(void) +VG_STATIC void server_routine_update(void) { send_auth_ticket(); @@ -188,7 +195,7 @@ static void server_routine_update(void) send_score_request(); } -static void on_server_connect_status( CallbackMsg_t *msg ) +VG_STATIC void on_server_connect_status( CallbackMsg_t *msg ) { SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam; vg_info( " Connection status changed for %lu\n", info->m_hConn ); @@ -212,7 +219,7 @@ static void on_server_connect_status( CallbackMsg_t *msg ) } } -static void network_connect_gc(void) +VG_STATIC void network_connect_gc(void) { /* Connect to server if not connected */ SteamNetworkingIPAddr remoteAddr; @@ -232,7 +239,7 @@ static void network_connect_gc(void) hSteamNetworkingSockets, &remoteAddr, 0, NULL ); } -static void on_inet_scoreboard( SteamNetworkingMessage_t *msg ) +VG_STATIC void on_inet_scoreboard( SteamNetworkingMessage_t *msg ) { netmsg_scoreboard *sb = msg->m_pData; @@ -240,13 +247,11 @@ static void on_inet_scoreboard( SteamNetworkingMessage_t *msg ) sizeof(struct netmsg_board)*vg_list_size(track_infos), expected = base_size+sizeof(struct netmsg_board)*sb->board_count; - if( msg->m_cbSize != expected ) - { + if( msg->m_cbSize != expected ){ vg_error( "Server scoreboard was corrupted. Size: %u != %u\n", msg->m_cbSize, expected ); } - else - { + else{ if( vg_list_size(track_infos) > sb->board_count ) vg_warn( "Server is out of date, not enough boards recieved\n"); else if( vg_list_size(track_infos) < sb->board_count ) @@ -254,8 +259,7 @@ static void on_inet_scoreboard( SteamNetworkingMessage_t *msg ) else vg_success( "Recieved new scoreboards from server\n" ); - for( int i=0; i < vg_min(sb->board_count,vg_list_size(track_infos)); i++) - { + for( int i=0; i < vg_min(sb->board_count,vg_list_size(track_infos)); i++){ scoreboard_client_data.boards[i] = sb->boards[i]; highscores_board_printf( stdout, sb->boards[i].data, 10 ); } @@ -268,25 +272,22 @@ static void on_inet_scoreboard( SteamNetworkingMessage_t *msg ) network_scores_updated = 1; } -static void poll_connection(void) +VG_STATIC void poll_connection(void) { SteamNetworkingMessage_t *messages[32]; int len; - while(1) - { + while(1){ len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection( hSteamNetworkingSockets, cremote, messages, vg_list_size(messages)); if( len <= 0 ) return; - for( int i=0; im_cbSize < sizeof(netmsg_blank) ) - { + if( msg->m_cbSize < sizeof(netmsg_blank) ){ vg_warn( "Discarding message (too small: %d)\n", msg->m_cbSize ); continue; } @@ -304,28 +305,24 @@ static void poll_connection(void) /* * Subroutine to be connected to main game loop, runs all routines on timers */ -static void network_update(void) +VG_STATIC void network_update(void) { - if( steam_ready ) - { + if( steam_ready ){ static double last_update = 0.0; poll_connection(); - if( vg_time > (last_update + 60.0) ) - { - last_update = vg_time; + if( vg.time > (last_update + 60.0) ){ + last_update = vg.time; - if( steam_app_ticket_length ) - { + if( steam_app_ticket_length ){ network_connect_gc(); } - else - { - vg_log( "Not making remote connection; app ticket not gotten\n" ); + else{ + vg_low( "Not making remote connection; app ticket not gotten\n" ); } } - if( vg_time > (last_update + 10.0) && + if( vg.time > (last_update + 10.0) && (cremote_state == k_ESteamNetworkingConnectionState_Connected )) { vg_warn( "Connected to server but no return... disconnecting\n" ); @@ -335,17 +332,16 @@ static void network_update(void) } } -static void network_init(void) +VG_STATIC void network_init(void) { - if( steam_ready ) - { + if( steam_ready ){ steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack, on_server_connect_status ); request_auth_ticket(); } } -static void network_end(void) +VG_STATIC void network_end(void) { /* TODO: Fire off any buffered highscores that need to be setn */ if( cremote_state == k_ESteamNetworkingConnectionState_Connected || @@ -358,9 +354,9 @@ static void network_end(void) #else /* SR_NETWORKED */ -static void network_init(void){} -static void network_update(void){} -static void network_end(void){} +VG_STATIC void network_init(void){} +VG_STATIC void network_update(void){} +VG_STATIC void network_end(void){} #endif /* SR_NETWORKED */ #endif /* NETWORK_H */