X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.h;h=83564f019f8ecb7347353c840569526f756c8759;hb=4b8fc63f926737ca0593a4e471550f9f4995c538;hp=3a49d63795473646e9609329cad58e87abdc16eb;hpb=4c95c9c3e6033cd1360adacef3c80fc4da933715;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.h b/network.h index 3a49d63..83564f0 100644 --- a/network.h +++ b/network.h @@ -138,12 +138,16 @@ VG_STATIC void send_score_update(void) for( u32 i=0; irecords[count].trackid = i; setscore->records[count].playerid = 0; @@ -243,13 +247,11 @@ VG_STATIC void on_inet_scoreboard( SteamNetworkingMessage_t *msg ) sizeof(struct netmsg_board)*vg_list_size(track_infos), expected = base_size+sizeof(struct netmsg_board)*sb->board_count; - if( msg->m_cbSize != expected ) - { + if( msg->m_cbSize != expected ){ vg_error( "Server scoreboard was corrupted. Size: %u != %u\n", msg->m_cbSize, expected ); } - else - { + else{ if( vg_list_size(track_infos) > sb->board_count ) vg_warn( "Server is out of date, not enough boards recieved\n"); else if( vg_list_size(track_infos) < sb->board_count ) @@ -257,8 +259,7 @@ VG_STATIC void on_inet_scoreboard( SteamNetworkingMessage_t *msg ) else vg_success( "Recieved new scoreboards from server\n" ); - for( int i=0; i < vg_min(sb->board_count,vg_list_size(track_infos)); i++) - { + for( int i=0; i < vg_min(sb->board_count,vg_list_size(track_infos)); i++){ scoreboard_client_data.boards[i] = sb->boards[i]; highscores_board_printf( stdout, sb->boards[i].data, 10 ); } @@ -276,20 +277,17 @@ VG_STATIC void poll_connection(void) SteamNetworkingMessage_t *messages[32]; int len; - while(1) - { + while(1){ len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection( hSteamNetworkingSockets, cremote, messages, vg_list_size(messages)); if( len <= 0 ) return; - for( int i=0; im_cbSize < sizeof(netmsg_blank) ) - { + if( msg->m_cbSize < sizeof(netmsg_blank) ){ vg_warn( "Discarding message (too small: %d)\n", msg->m_cbSize ); continue; } @@ -309,21 +307,17 @@ VG_STATIC void poll_connection(void) */ VG_STATIC void network_update(void) { - if( steam_ready ) - { + if( steam_ready ){ static double last_update = 0.0; poll_connection(); - if( vg.time > (last_update + 60.0) ) - { + if( vg.time > (last_update + 60.0) ){ last_update = vg.time; - if( steam_app_ticket_length ) - { + if( steam_app_ticket_length ){ network_connect_gc(); } - else - { + else{ vg_low( "Not making remote connection; app ticket not gotten\n" ); } } @@ -340,8 +334,7 @@ VG_STATIC void network_update(void) VG_STATIC void network_init(void) { - if( steam_ready ) - { + if( steam_ready ){ steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack, on_server_connect_status ); request_auth_ticket();