X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.h;h=7500c8800552619d94af1d6ac33e20473aad4e3f;hb=5f6a4f9df6c8accc89f1920bfe9ace3cbac4c4b6;hp=08a989b3b1edf2f1c627e80b54461f191a1de472;hpb=a109f126d8adab622e38fbcc2d4281e75255246a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.h b/network.h index 08a989b..7500c88 100644 --- a/network.h +++ b/network.h @@ -3,10 +3,9 @@ * All trademarks are property of their respective owners */ -#ifndef NETWORK_H -#define NETWORK_H - +#pragma once #include "vg/vg_platform.h" +#include "vg/vg_steam_networking.h" #include "steam.h" #include "network_common.h" #include "network_msg.h" @@ -19,26 +18,27 @@ */ /* Call it at start; Connects us to the gameserver */ -static void network_init(void); +void network_init(void); /* Run this from main loop */ -static void network_update(void); +void network_update(void); /* Call it at shutdown */ -static void network_end(void); +void network_end(void); /* * Can buffer up a bunch of these by calling many times, they will be * sent at the next connection */ -static void network_submit_highscore( u32 trackid, u16 points, u16 time ); +void network_submit_highscore( u32 trackid, u16 points, u16 time ); /* * Game endpoints are provided with the same names to allow running without a * network connection. */ -struct { +struct network_client +{ u8 app_symmetric_key[ 1024 ]; u32 app_key_length; EServerMode auth_mode; @@ -71,28 +71,22 @@ struct { f64 last_intent_change; f32 fintent; /* yeah this shit really shouldnt be here but oh well */ } -static network_client = { - .auth_mode = eServerModeAuthentication, - .state = k_ESteamNetworkingConnectionState_None, - .server_adress = "46.101.34.155", - .last_intent_change = -99999.9 -}; - -static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ); -static void network_send_item( enum netmsg_playeritem_type type ); -static void network_request_scoreboard( const char *mod_uid, - const char *route_uid, - u32 week, u64 userdata ); -static void network_publish_laptime( const char *mod_uid, - const char *route_uid, f64 lap_time ); -static void chat_send_message( const char *message ); -static void render_server_status_gui(void); -static void network_status_string( vg_str *str, u32 *colour ); -static void network_send_region(void); - -static int network_connected(void){ +extern network_client; + +int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ); +void network_send_item( enum netmsg_playeritem_type type ); +void network_request_scoreboard( const char *mod_uid, + const char *route_uid, + u32 week, u64 userdata ); +void network_publish_laptime( const char *mod_uid, + const char *route_uid, f64 lap_time ); +void chat_send_message( const char *message ); +void render_server_status_gui(void); +void network_status_string( vg_str *str, u32 *colour ); +void network_send_region(void); + +static inline int network_connected(void) +{ if( network_client.remote_version != NETWORK_SKATERIFT_VERSION ) return 0; return network_client.state == k_ESteamNetworkingConnectionState_Connected; } - -#endif /* NETWORK_H */