X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.h;h=3d45ab85e6dce64344fa8094ce464fa2fd936f85;hb=d43d7f62ff83799b6d99221d881179814cb239a6;hp=b47f518dd514b5003923f523cb12d8fa9fc1866b;hpb=47941822dae18a018c985847b052e70214a3ccc6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.h b/network.h index b47f518..3d45ab8 100644 --- a/network.h +++ b/network.h @@ -11,6 +11,8 @@ #include "network_msg.h" #include "highscores.h" +VG_STATIC int network_scores_updated = 0; + /* * Interface */ @@ -23,7 +25,7 @@ VG_STATIC void network_init(void); VG_STATIC void network_update(void); /* Call it at shutdown */ -VG_STATIC void network_end(void*_); +VG_STATIC void network_end(void); /* * Can buffer up a bunch of these by calling many times, they will be @@ -90,11 +92,12 @@ VG_STATIC void request_auth_ticket(void) */ vg_info( "Requesting new authorization ticket\n" ); - steam_async *call = steam_new_async(); - call->data = NULL; + + vg_steam_async_call *call = vg_alloc_async_steam_api_call(); + call->userdata = NULL; call->p_handler = on_auth_ticket_recieved; - call->id = SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, - NULL, 0 ); + call->id = + SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, NULL, 0 ); } VG_STATIC void send_auth_ticket(void) @@ -172,7 +175,8 @@ VG_STATIC void send_nickname(void) nick.inetmsg_id = k_inetmsg_set_nickname; memset( nick.nickname, 0, 16 ); - vg_strncpy( steam_username_at_startup, nick.nickname, 16 ); + vg_strncpy( steam_username_at_startup, nick.nickname, 16, + k_strncpy_allow_cutoff ); SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname), @@ -349,7 +353,7 @@ VG_STATIC void network_init(void) } } -VG_STATIC void network_end(void*_) +VG_STATIC void network_end(void) { /* TODO: Fire off any buffered highscores that need to be setn */ if( cremote_state == k_ESteamNetworkingConnectionState_Connected || @@ -364,7 +368,7 @@ VG_STATIC void network_end(void*_) VG_STATIC void network_init(void){} VG_STATIC void network_update(void){} -VG_STATIC void network_end(void*_){} +VG_STATIC void network_end(void){} #endif /* SR_NETWORKED */ #endif /* NETWORK_H */