X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.h;h=3495c6a798a997f4cacc333d427ec9049f4e479c;hb=4fa9aa9a1e09940e91cc30e171e3de0606515ef3;hp=fc4829d6d1bb3468fb0db3595aaf867be63ad814;hpb=1d8d9366022c064ef56d80d463c90a79721c6243;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.h b/network.h index fc4829d..3495c6a 100644 --- a/network.h +++ b/network.h @@ -17,7 +17,6 @@ /* * Interface */ -//#define SR_USE_LOCALHOST /* Call it at start; Connects us to the gameserver */ static void network_init(void); @@ -60,10 +59,13 @@ struct { } *request_buffer; vg_pool request_pool; + + char server_adress[64]; } static network_client = { .auth_mode = eServerModeAuthentication, .state = k_ESteamNetworkingConnectionState_None, + .server_adress = "46.101.34.155" }; static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ); @@ -74,4 +76,8 @@ static void network_request_scoreboard( const char *mod_uid, static void network_publish_laptime( const char *mod_uid, const char *route_uid, f64 lap_time ); +static int network_connected(void){ + return network_client.state == k_ESteamNetworkingConnectionState_Connected; +} + #endif /* NETWORK_H */