X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.h;h=2fe380f8d1c68a29ccf5b042b9bcea11f73fd885;hb=19213f3309ec3c45e5b23ac2f0d91f26f3a8984f;hp=d7c9be0ad713b3c41de6b197b46c3502fe32b5d0;hpb=821f3f664586e72151e95127572677bc73bf6f02;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.h b/network.h index d7c9be0..2fe380f 100644 --- a/network.h +++ b/network.h @@ -14,7 +14,7 @@ /* * Interface */ -#define SR_USE_LOCALHOST +//#define SR_USE_LOCALHOST /* Call it at start; Connects us to the gameserver */ static void network_init(void); @@ -172,7 +172,7 @@ static void send_nickname(void) nick.inetmsg_id = k_inetmsg_set_nickname; memset( nick.nickname, 0, 10 ); - strcpy( nick.nickname, "Harry" ); + strncpy( nick.nickname, steam_username_at_startup, 9 ); SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname),