X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.c;h=b0ae67786542032c53b3ee7872d7e5357bdb9654;hb=7e1fe6c7931ba4492aa10ac5eebc316b74fb5dac;hp=838653c33e8208b1174aa319e2a0b1977933bfe4;hpb=ce0205fd929e5fb1446f8c52fcab344884d82569;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.c b/network.c index 838653c..b0ae677 100644 --- a/network.c +++ b/network.c @@ -3,6 +3,7 @@ #include "network_msg.h" #include "network_common.h" #include "player_remote.h" +#include "world_sfd.h" static void scores_update(void); @@ -147,6 +148,152 @@ static void network_send_username(void){ k_nSteamNetworkingSend_Reliable, NULL ); } +static void network_send_request( netmsg_request *req, vg_msg *body, + void (*callback)( netmsg_request *res, + vg_msg *body )){ + u32 len = 0; + if( body ){ + len = body->cur.co; + vg_info( "Request scoreboard. Info (%u):\n", body->cur.co ); + vg_msg_print( body, len ); + + if( body->error != k_vg_msg_error_OK ){ + vg_error( "Body not OK\n" ); + return; + } + } + + if( callback ){ + req->id = vg_pool_lru( &network_client.request_pool ); + if( req->id ){ + vg_pool_watch( &network_client.request_pool, req->id ); + struct network_request *pn = + vg_pool_item( &network_client.request_pool, req->id ); + pn->callback = callback; + pn->sendtime = vg.time_real; + } + else{ + vg_error( "Unable to send request. Pool is full.\n" ); + return; + } + } + else + req->id = 0; + + SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( + hSteamNetworkingSockets, network_client.remote, + req, sizeof(netmsg_request)+len, + k_nSteamNetworkingSend_Reliable, NULL ); +} + +static void network_scoreboard_callback( netmsg_request *res, vg_msg *body ){ + for( u32 i=0; i<13; i++ ) + sfd_encode( i, "" ); + + if( res->status != k_request_status_ok ){ + char buf[32]; + vg_str s; + vg_strnull( &s, buf, 32 ); + vg_strcat( &s, "Error: " ); + vg_strcati32( &s, res->status ); + + sfd_encode( 4, buf ); + return; + } + + u32 l = 0; + if( vg_msg_seekframe( body, "rows" ) ){ + while( vg_msg_seekframe( body, NULL ) ){ + const char *username = vg_msg_getkvstr( body, "username" ); + + if( username ) + sfd_encode( l ++, username ); + else + sfd_encode( l ++, "UNKNOWN USER" ); + + vg_msg_skip_frame( body ); + } + } +} + +/* mod_uid: world mod uid, + * route_uid: run name (just a string) + * week: 0 for all-time, n for week # + */ +static void network_request_scoreboard( const char *mod_uid, + const char *route_uid, + u32 week ){ + if( !network_client.remote ) + return; + + netmsg_request *req = alloca( sizeof(netmsg_request) + 512 ); + req->inetmsg_id = k_inetmsg_request; + + vg_msg data; + vg_msg_init( &data, req->q, 512 ); + vg_msg_wkvstr( &data, "endpoint", "scoreboard" ); + vg_msg_wkvstr( &data, "mod", mod_uid ); + vg_msg_wkvstr( &data, "route", route_uid ); + vg_msg_wkvu32( &data, "week", week ); + network_send_request( req, &data, network_scoreboard_callback ); +} + +static void network_publish_callback( netmsg_request *res, vg_msg *body ){ + if( res->status != k_request_status_ok ){ + vg_error( "Publish laptime, server error #%d\n", (i32)res->status ); + } +} + +static void network_publish_laptime( const char *mod_uid, + const char *route_uid, f64 lap_time ){ + if( !network_client.remote ) + return; + + i32 time_centiseconds = lap_time * 100.0; + + netmsg_request *req = alloca( sizeof(netmsg_request) + 512 ); + req->inetmsg_id = k_inetmsg_request; + + vg_msg data; + vg_msg_init( &data, req->q, 512 ); + vg_msg_wkvstr( &data, "endpoint", "setlap" ); + vg_msg_wkvstr( &data, "mod", mod_uid ); + vg_msg_wkvstr( &data, "route", route_uid ); + vg_msg_wkvi32( &data, "time", time_centiseconds ); + network_send_request( req, &data, network_publish_callback ); +} + +static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){ + netmsg_blank *tmp = msg->m_pData; + + if( tmp->inetmsg_id == k_inetmsg_request ){ + + } + else if( tmp->inetmsg_id == k_inetmsg_response ){ + netmsg_request *res = (netmsg_request *)msg->m_pData; + + vg_msg *body = NULL; + + vg_msg data; + if( res->status == k_request_status_ok ){ + vg_msg_init( &data, res->q, msg->m_cbSize - sizeof(netmsg_request) ); + vg_success( "Response to #%d:\n", (i32)res->id ); + vg_msg_print( &data, data.max ); + body = &data; + } + else { + vg_warn( "Server response to #%d: %d\n", (i32)res->id, res->status ); + } + + if( res->id ){ + struct network_request *pn = + vg_pool_item( &network_client.request_pool, res->id ); + pn->callback( res, body ); + vg_pool_unwatch( &network_client.request_pool, res->id ); + } + } +} + static void network_send_item( enum netmsg_playeritem_type type ){ if( !network_client.remote ) return; @@ -160,10 +307,8 @@ static void network_send_item( enum netmsg_playeritem_type type ){ if( (type == k_netmsg_playeritem_world0) || (type == k_netmsg_playeritem_world1) ){ - addon_reg *reg = world_static.addon_hub; - - if( type == k_netmsg_playeritem_world1 ) - reg = world_static.addon_client; + enum world_purpose purpose = type - k_netmsg_playeritem_world0; + addon_reg *reg = world_static.instance_addons[ purpose ]; if( reg ) addon_alias_uid( ®->alias, item->uid ); @@ -201,7 +346,6 @@ static void network_send_item( enum netmsg_playeritem_type type ){ hSteamNetworkingSockets, network_client.remote, item, sizeof(netmsg_playeritem)+chs+1, k_nSteamNetworkingSend_Reliable, NULL ); - } static void network_disconnect(void){ @@ -363,6 +507,9 @@ static void poll_remote_connection(void){ if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){ player_remote_rx_200_300( msg ); } + else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){ + network_request_rx_300_400( msg ); + } SteamAPI_SteamNetworkingMessage_t_Release( msg ); } @@ -413,6 +560,18 @@ static void network_init(void){ vg_console_reg_var( "network_info", &network_client.network_info, k_var_dtype_i32, VG_VAR_PERSISTENT ); if( steam_ready ){ + u32 alloc_size = sizeof(struct network_request)*NETWORK_MAX_REQUESTS; + network_client.request_buffer = + vg_linear_alloc( vg_mem.rtmemory, alloc_size ); + memset( network_client.request_buffer, 0, alloc_size ); + + vg_pool *pool = &network_client.request_pool; + pool->buffer = network_client.request_buffer; + pool->count = NETWORK_MAX_REQUESTS; + pool->stride = sizeof( struct network_request ); + pool->offset = offsetof( struct network_request, poolnode ); + vg_pool_init( pool ); + steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack, on_server_connect_status ); steam_register_callback( k_iPersonaStateChange,