X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.c;h=9bf240046db3c20d02ba3c44669a32223286ae31;hb=1b889e55df5f9c0a8a26daba03ffa21754d78230;hp=de3d545855518b44844f6cf3c7fd9f1cd24a5fe0;hpb=0cccb35b0b081ca047577461f199463ec2060a3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.c b/network.c index de3d545..9bf2400 100644 --- a/network.c +++ b/network.c @@ -340,13 +340,30 @@ static void on_persona_state_change( CallbackMsg_t *msg ){ network_send_username(); } } + + if( info->m_nChangeFlags & k_EPersonaChangeRelationshipChanged ){ + for( u32 i=0; isteamid == info->m_ulSteamID ){ + player_remote_update_friendflags( rp ); + } + } + } } static void network_connect(void){ + char ip_buf[128]; + vg_str str; + vg_strnull( &str, ip_buf, sizeof(ip_buf) ); + vg_strcat( &str, network_client.server_adress ); + vg_strcat( &str, ":" ); + vg_strcati32( &str, NETWORK_PORT ); + + if( !vg_strgood(&str) ) return; + /* Connect to server if not connected */ SteamNetworkingIPAddr remoteAddr; - SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, - network_client.server_adress ); + SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, str.buffer ); char buf[256]; SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );