X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.c;h=786250605d56d0d78e378c32bbf62c5fd98c950f;hb=137d40d96fe923600d8378b8e138e3c276f27ff4;hp=da0be1e392e07fc65f7df722041a4c913e2af1a9;hpb=6ba5c35d106d749a1ebafbd3cbe18c3a02f781d3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.c b/network.c index da0be1e..7862506 100644 --- a/network.c +++ b/network.c @@ -137,7 +137,7 @@ static void network_scoreboard_callback( netmsg_request *res, vg_msg *body, static void network_request_scoreboard( const char *mod_uid, const char *route_uid, u32 week, u64 userdata ){ - if( !network_client.remote ) + if( !network_connected() ) return; netmsg_request *req = alloca( sizeof(netmsg_request) + 512 ); @@ -161,7 +161,7 @@ static void network_publish_callback( netmsg_request *res, vg_msg *body, static void network_publish_laptime( const char *mod_uid, const char *route_uid, f64 lap_time ){ - if( !network_client.remote ) + if( !network_connected() ) return; i32 time_centiseconds = lap_time * 100.0; @@ -210,7 +210,7 @@ static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){ } static void network_send_item( enum netmsg_playeritem_type type ){ - if( !network_client.remote ) + if( !network_connected() ) return; netmsg_playeritem *item = @@ -326,27 +326,35 @@ static void on_server_connect_status( CallbackMsg_t *msg ){ } static void on_persona_state_change( CallbackMsg_t *msg ){ - if( network_client.remote ){ - PersonaStateChange_t *info = (void *)msg->m_pubParam; + if( !network_connected() ) + return; - ISteamUser *hSteamUser = SteamAPI_SteamUser(); - - vg_info( "User: %llu, change: %u\n", info->m_ulSteamID, - info->m_nChangeFlags ); + PersonaStateChange_t *info = (void *)msg->m_pubParam; + ISteamUser *hSteamUser = SteamAPI_SteamUser(); - if( info->m_ulSteamID == SteamAPI_ISteamUser_GetSteamID(hSteamUser) ){ - if( info->m_nChangeFlags & k_EPersonaChangeName ){ - network_send_username(); - } + vg_info( "User: %llu, change: %u\n", info->m_ulSteamID, + info->m_nChangeFlags ); + + if( info->m_ulSteamID == SteamAPI_ISteamUser_GetSteamID(hSteamUser) ){ + if( info->m_nChangeFlags & k_EPersonaChangeName ){ + network_send_username(); } } } static void network_connect(void){ + char ip_buf[128]; + vg_str str; + vg_strnull( &str, ip_buf, sizeof(ip_buf) ); + vg_strcat( &str, network_client.server_adress ); + vg_strcat( &str, ":" ); + vg_strcati32( &str, NETWORK_PORT ); + + if( !vg_strgood(&str) ) return; + /* Connect to server if not connected */ SteamNetworkingIPAddr remoteAddr; - SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, - network_client.server_adress ); + SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, str.buffer ); char buf[256]; SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );