X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.c;h=74e03bf720187fe7dc2cd85393ba0dd0d01a82f4;hb=be5e25dee2c54c2a22ca3bbb5bbe0eb6149343be;hp=786250605d56d0d78e378c32bbf62c5fd98c950f;hpb=509214f72c8974bb30091799752412419dd59632;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.c b/network.c index 7862506..74e03bf 100644 --- a/network.c +++ b/network.c @@ -1,3 +1,8 @@ +#include "skaterift.h" +#include "vg/vg_steam.h" +#include "vg/vg_steam_networking.h" +#include "vg/vg_steam_auth.h" +#include "vg/vg_steam_friends.h" #include "player.h" #include "network.h" #include "network_msg.h" @@ -6,10 +11,21 @@ #include "world.h" #include "world_sfd.h" #include "world_routes.h" +#include "vg/vg_imgui.h" +#include "gui.h" +#include "ent_region.h" + +struct network_client network_client = +{ + .auth_mode = eServerModeAuthentication, + .state = k_ESteamNetworkingConnectionState_None, + .server_adress = "46.101.34.155", + .last_intent_change = -99999.9 +}; static void scores_update(void); -static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){ +int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){ if( msg->m_cbSize < size ) { vg_error( "Invalid packet size (must be at least %u)\n", size ); return 0; @@ -58,6 +74,9 @@ static void request_auth_ticket(void){ } static void network_send_username(void){ + if( !network_connected() ) + return; + netmsg_playerusername *update = alloca( sizeof(netmsg_playerusername)+ NETWORK_USERNAME_MAX ); update->inetmsg_id = k_inetmsg_playerusername; @@ -73,6 +92,26 @@ static void network_send_username(void){ k_nSteamNetworkingSend_Reliable, NULL ); } +void network_send_region(void) +{ + if( !network_connected() ) + return; + + netmsg_region *region = alloca( sizeof(netmsg_region) + NETWORK_REGION_MAX ); + + region->inetmsg_id = k_inetmsg_region; + region->client = 0; + region->flags = global_ent_region.flags; + + u32 l = vg_strncpy( global_ent_region.location, region->loc, + NETWORK_REGION_MAX, k_strncpy_always_add_null ); + + SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( + hSteamNetworkingSockets, network_client.remote, + region, sizeof(netmsg_region)+l+1, + k_nSteamNetworkingSend_Reliable, NULL ); +} + static void network_send_request( netmsg_request *req, vg_msg *body, void (*callback)( netmsg_request *res, vg_msg *body, @@ -134,9 +173,9 @@ static void network_scoreboard_callback( netmsg_request *res, vg_msg *body, * . * 10+ specific week index */ -static void network_request_scoreboard( const char *mod_uid, - const char *route_uid, - u32 week, u64 userdata ){ +void network_request_scoreboard( const char *mod_uid, + const char *route_uid, + u32 week, u64 userdata ){ if( !network_connected() ) return; @@ -148,7 +187,7 @@ static void network_request_scoreboard( const char *mod_uid, vg_msg_wkvstr( &data, "endpoint", "scoreboard" ); vg_msg_wkvstr( &data, "mod", mod_uid ); vg_msg_wkvstr( &data, "route", route_uid ); - vg_msg_wkvu32( &data, "week", week ); + vg_msg_wkvnum( &data, "week", k_vg_msg_u32, 1, &week ); network_send_request( req, &data, network_scoreboard_callback, userdata ); } @@ -159,8 +198,8 @@ static void network_publish_callback( netmsg_request *res, vg_msg *body, } } -static void network_publish_laptime( const char *mod_uid, - const char *route_uid, f64 lap_time ){ +void network_publish_laptime( const char *mod_uid, + const char *route_uid, f64 lap_time ){ if( !network_connected() ) return; @@ -174,7 +213,7 @@ static void network_publish_laptime( const char *mod_uid, vg_msg_wkvstr( &data, "endpoint", "setlap" ); vg_msg_wkvstr( &data, "mod", mod_uid ); vg_msg_wkvstr( &data, "route", route_uid ); - vg_msg_wkvi32( &data, "time", time_centiseconds ); + vg_msg_wkvnum( &data, "time", k_vg_msg_i32, 1, &time_centiseconds ); network_send_request( req, &data, network_publish_callback, 0 ); } @@ -209,7 +248,8 @@ static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){ } } -static void network_send_item( enum netmsg_playeritem_type type ){ +void network_send_item( enum netmsg_playeritem_type type ) +{ if( !network_connected() ) return; @@ -241,8 +281,6 @@ static void network_send_item( enum netmsg_playeritem_type type ){ view_id = localplayer.playermodel_view_slot; addon_type = k_addon_type_player; } - else - assert(0); struct addon_cache *cache = &addon_system.cache[addon_type]; vg_pool *pool = &cache->pool; @@ -267,12 +305,88 @@ static void network_disconnect(void){ SteamAPI_ISteamNetworkingSockets_CloseConnection( hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 ); network_client.remote = 0; + network_client.state = k_ESteamNetworkingConnectionState_None; for( int i=0; iattachments[0].id; +} + static void on_server_connect_status( CallbackMsg_t *msg ){ SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam; vg_info( " Connection status changed for %lu\n", info->m_hConn ); @@ -287,6 +401,14 @@ static void on_server_connect_status( CallbackMsg_t *msg ){ k_ESteamNetworkingConnectionState_Connected ){ vg_success(" Connected to remote server.. authenticating\n"); + /* send version info to server */ + netmsg_version version; + version.inetmsg_id = k_inetmsg_version; + version.version = NETWORK_SKATERIFT_VERSION; + SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( + hSteamNetworkingSockets, network_client.remote, &version, + sizeof(netmsg_version), k_nSteamNetworkingSend_Reliable, NULL ); + /* TODO: We should really wait to see if the server is in auth mode * first... */ u32 size = sizeof(netmsg_auth) + network_client.app_key_length; @@ -299,18 +421,12 @@ static void on_server_connect_status( CallbackMsg_t *msg ){ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, network_client.remote, auth, size, k_nSteamNetworkingSend_Reliable, NULL ); - - network_send_username(); - - for( u32 i=0; im_info.m_eState == k_ESteamNetworkingConnectionState_ClosedByPeer ){ if( info->m_info.m_eEndReason == - k_ESteamNetConnectionEnd_Remote_Max ){ + k_ESteamNetConnectionEnd_Misc_InternalError ){ network_client.retries = 40; } network_disconnect(); @@ -323,6 +439,8 @@ static void on_server_connect_status( CallbackMsg_t *msg ){ else{ //vg_warn( " Recieved signal from unknown connection\n" ); } + + render_server_status_gui(); } static void on_persona_state_change( CallbackMsg_t *msg ){ @@ -340,6 +458,15 @@ static void on_persona_state_change( CallbackMsg_t *msg ){ network_send_username(); } } + + if( info->m_nChangeFlags & k_EPersonaChangeRelationshipChanged ){ + for( u32 i=0; isteamid == info->m_ulSteamID ){ + player_remote_update_friendflags( rp ); + } + } + } } static void network_connect(void){ @@ -364,6 +491,17 @@ static void network_connect(void){ hSteamNetworkingSockets, &remoteAddr, 0, NULL ); } +static void network_sign_on_complete(void){ + vg_success( "Sign on completed\n" ); + + /* send our init info */ + network_send_username(); + for( u32 i=0; iinetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){ network_request_rx_300_400( msg ); } + else { + if( tmp->inetmsg_id == k_inetmsg_version ){ + netmsg_version *version = msg->m_pData; + if( version->version != NETWORK_SKATERIFT_VERSION ){ + network_disconnect(); + /* we dont want to connect to this server ever */ + network_client.retries = 999; + network_client.last_attempt = 999999999.9; + vg_error( "version mismatch with server\n" ); + } + else { + network_client.remote_version = version->version; + network_sign_on_complete(); + } + } + } SteamAPI_SteamNetworkingMessage_t_Release( msg ); } } } -static void network_update(void){ +void network_update(void) +{ if( !steam_ready ) return; ESteamNetworkingConnectionState state = network_client.state; + if( network_client.user_intent == k_server_intent_offline ){ + if( state != k_ESteamNetworkingConnectionState_None ) + network_disconnect(); + + return; + } + if( state == k_ESteamNetworkingConnectionState_Connected ){ poll_remote_connection(); f64 frame_delta = vg.time_real - network_client.last_frame; @@ -411,7 +573,7 @@ static void network_update(void){ if( frame_delta > NETWORK_FRAMERATE ){ network_client.last_frame = vg.time_real; remote_player_send_playerframe(); - player__clear_sfx_buffer(); + localplayer.sfx_buffer_count = 0; } remote_player_debug_update(); @@ -438,7 +600,43 @@ static void network_update(void){ } } -static void network_init(void){ +void chat_send_message( const char *message ) +{ + if( !network_connected() ){ + return; + } + + netmsg_chat *chat = alloca( sizeof(netmsg_chat) + NETWORK_MAX_CHAT ); + chat->inetmsg_id = k_inetmsg_chat; + chat->client = 0; + + u32 l = vg_strncpy( message, chat->msg, NETWORK_MAX_CHAT, + k_strncpy_always_add_null ); + + SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( + hSteamNetworkingSockets, network_client.remote, + chat, sizeof(netmsg_chat)+l+1, + k_nSteamNetworkingSend_Reliable, NULL ); +} + +static int cmd_network_send_message( int argc, const char *argv[] ){ + char buf[ NETWORK_MAX_CHAT ]; + vg_str str; + vg_strnull( &str, buf, NETWORK_MAX_CHAT ); + + for( int i=0; i