X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.c;h=4768ece1a14ebcd32129b6e2f49e672f95313582;hb=730f202673d6ceb2a5199cf244d5c0bddc064fcf;hp=3235c697e84ee7359a9d9a3bd4c739fdd082d2a6;hpb=333430b27b5f9f73cbe9ad7921a4735aaff444f1;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.c b/network.c index 3235c69..4768ece 100644 --- a/network.c +++ b/network.c @@ -1,6 +1,7 @@ #include "player.h" #include "network.h" #include "network_msg.h" +#include "network_common.h" #include "player_remote.h" static void scores_update(void); @@ -131,21 +132,55 @@ static void server_routine_update(void){ #endif static void network_send_username(void){ - netmsg_playerusername update; - memset( &update, 0, sizeof(update) ); - update.inetmsg_id = k_inetmsg_playerusername; - update.index = 0xffffffff; + netmsg_playerusername *update = alloca( sizeof(netmsg_playerusername)+ + NETWORK_USERNAME_MAX ); + update->inetmsg_id = k_inetmsg_playerusername; + update->index = 0xffffffff; ISteamFriends *hSteamFriends = SteamAPI_SteamFriends(); const char *username = SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends); - str_utf8_collapse( username, update.username, sizeof(update.username) ); + u32 chs = str_utf8_collapse( username, update->name, NETWORK_USERNAME_MAX ); SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, network_client.remote, - &update, sizeof(update), + update, sizeof(netmsg_playerusername)+chs+1, k_nSteamNetworkingSend_Reliable, NULL ); } +static void network_send_item( enum addon_type type ){ + if( network_client.remote ){ + u16 id = 0; + if( type == k_addon_type_board ) + id = localplayer.board_view_slot; + else if( type == k_addon_type_player ) + id = localplayer.playermodel_view_slot; + + struct addon_cache *cache = &addon_system.cache[type]; + vg_pool *pool = &cache->pool; + + netmsg_playeritem *item = + alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX ); + item->inetmsg_id = k_inetmsg_playeritem; + item->type = type; + item->client = 0; + + SDL_AtomicLock( &addon_system.sl_cache_using_resources ); + addon_cache_entry *entry = vg_pool_item( pool, id ); + addon_alias_uid( &entry->reg_ptr->alias, item->uid ); + SDL_AtomicUnlock( &addon_system.sl_cache_using_resources ); + + vg_info( "send equip: [%u] %s\n", + item->type, item->uid ); + + u32 chs = strlen(item->uid); + + SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( + hSteamNetworkingSockets, network_client.remote, + item, sizeof(netmsg_playeritem)+chs+1, + k_nSteamNetworkingSend_Reliable, NULL ); + } +} + static void network_disconnect(void){ SteamAPI_ISteamNetworkingSockets_CloseConnection( hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 ); @@ -184,6 +219,8 @@ static void on_server_connect_status( CallbackMsg_t *msg ){ k_nSteamNetworkingSend_Reliable, NULL ); network_send_username(); + network_send_item( k_addon_type_board ); + network_send_item( k_addon_type_player ); } else if( info->m_info.m_eState == k_ESteamNetworkingConnectionState_ClosedByPeer ){