X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=network.c;h=3235c697e84ee7359a9d9a3bd4c739fdd082d2a6;hb=d680579754c876a74bf77ac74a224900ce0b3ff9;hp=63b70c3903feea369c927fae63b7eef9c7f92741;hpb=22f62f001f21d1b91fefd9fc495c122d9ddf205a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/network.c b/network.c index 63b70c3..3235c69 100644 --- a/network.c +++ b/network.c @@ -1,8 +1,20 @@ #include "player.h" #include "network.h" +#include "network_msg.h" +#include "player_remote.h" static void scores_update(void); +static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){ + if( msg->m_cbSize < size ) { + vg_error( "Invalid packet size (must be at least %u)\n", size ); + return 0; + } + else{ + return 1; + } +} + static void on_auth_ticket_recieved( void *result, void *context ){ EncryptedAppTicketResponse_t *response = result; @@ -41,20 +53,7 @@ static void request_auth_ticket(void){ SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, NULL, 0 ); } -static void send_auth_ticket(void){ - u32 size = sizeof(netmsg_auth) + network_client.app_key_length; - netmsg_auth *auth = alloca(size); - - auth->inetmsg_id = k_inetmsg_auth; - auth->ticket_length = network_client.app_key_length; - for( int i=0; iticket[i] = network_client.app_symmetric_key[i]; - - SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( - hSteamNetworkingSockets, network_client.remote, auth, size, - k_nSteamNetworkingSend_Reliable, NULL ); -} - +#if 0 static void send_score_request(void){ vg_info( "Requesting scores\n" ); netmsg_scores_request req; @@ -122,24 +121,39 @@ static void send_nickname(void){ network_client.name_update = 0; } +#endif -static void network_send_playerframe(void){ - netmsg_playerframe frame; - frame.inetmsg_id = k_inetmsg_playerframe; - v3_copy( localplayer.rb.co, frame.pos_temp ); +#if 0 +static void server_routine_update(void){ + send_score_update(); + send_score_request(); +} +#endif + +static void network_send_username(void){ + netmsg_playerusername update; + memset( &update, 0, sizeof(update) ); + update.inetmsg_id = k_inetmsg_playerusername; + update.index = 0xffffffff; + + ISteamFriends *hSteamFriends = SteamAPI_SteamFriends(); + const char *username = SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends); + str_utf8_collapse( username, update.username, sizeof(update.username) ); SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, network_client.remote, - &frame, sizeof(frame), - k_nSteamNetworkingSend_Unreliable, NULL ); + &update, sizeof(update), + k_nSteamNetworkingSend_Reliable, NULL ); } -static void server_routine_update(void){ - if( network_client.name_update ) - send_nickname(); +static void network_disconnect(void){ + SteamAPI_ISteamNetworkingSockets_CloseConnection( + hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 ); + network_client.remote = 0; - send_score_update(); - send_score_request(); + for( int i=0; im_hConn == network_client.remote ){ network_client.state = info->m_info.m_eState; - if( info->m_info.m_eState == k_ESteamNetworkingConnectionState_Connected ){ + + if( info->m_info.m_eState == + k_ESteamNetworkingConnectionState_Connected ){ vg_success(" Connected to remote server.. authenticating\n"); - send_auth_ticket(); + + /* TODO: We should really wait to see if the server is in auth mode + * first... */ + u32 size = sizeof(netmsg_auth) + network_client.app_key_length; + netmsg_auth *auth = alloca(size); + auth->inetmsg_id = k_inetmsg_auth; + auth->ticket_length = network_client.app_key_length; + for( int i=0; iticket[i] = network_client.app_symmetric_key[i]; + + SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( + hSteamNetworkingSockets, network_client.remote, auth, size, + k_nSteamNetworkingSend_Reliable, NULL ); + + network_send_username(); + } + else if( info->m_info.m_eState == + k_ESteamNetworkingConnectionState_ClosedByPeer ){ + + if( info->m_info.m_eEndReason == + k_ESteamNetConnectionEnd_Remote_Max ){ + network_client.retries = 40; + } + network_disconnect(); + } + else if( info->m_info.m_eState == + k_ESteamNetworkingConnectionState_ProblemDetectedLocally ){ + network_disconnect(); } } else{ - vg_warn( " Recieved signal from unknown connection\n" ); + //vg_warn( " Recieved signal from unknown connection\n" ); + } +} + +static void on_persona_state_change( CallbackMsg_t *msg ){ + if( network_client.remote ){ + PersonaStateChange_t *info = (void *)msg->m_pubParam; + + ISteamUser *hSteamUser = SteamAPI_SteamUser(); + + vg_info( "User: %llu, change: %u\n", info->m_ulSteamID, + info->m_nChangeFlags ); + + if( info->m_ulSteamID == SteamAPI_ISteamUser_GetSteamID(hSteamUser) ){ + if( info->m_nChangeFlags & k_EPersonaChangeName ){ + network_send_username(); + } + } } } @@ -171,6 +231,8 @@ static void network_connect(void){ const char *server_lon1 = "46.101.34.155:27402"; SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lon1 ); #endif + const char *server_lan = "192.168.1.32:27402"; + SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lan ); char buf[256]; SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 ); @@ -205,9 +267,11 @@ static void on_inet_scoreboard( SteamNetworkingMessage_t *msg ){ } } +#if 0 /* We dont need to stay on the server currently */ SteamAPI_ISteamNetworkingSockets_CloseConnection( hSteamNetworkingSockets, network_client.remote, 0, NULL, 1 ); +#endif network_scores_updated = 1; } @@ -234,8 +298,9 @@ static void poll_remote_connection(void){ netmsg_blank *tmp = msg->m_pData; - if( tmp->inetmsg_id == k_inetmsg_scoreboard ) - on_inet_scoreboard( msg ); + if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){ + player_remote_rx_200_300( msg ); + } SteamAPI_SteamNetworkingMessage_t_Release( msg ); } @@ -254,8 +319,10 @@ static void network_update(void){ if( frame_delta > 0.1 ){ network_client.last_frame = vg.time_real; - network_send_playerframe(); + remote_player_send_playerframe(); } + + remote_player_debug_update(); } else { if( (state == k_ESteamNetworkingConnectionState_Connecting) || @@ -280,9 +347,13 @@ static void network_update(void){ } static void network_init(void){ + vg_console_reg_var( "network_info", &network_client.network_info, + k_var_dtype_i32, VG_VAR_PERSISTENT ); if( steam_ready ){ steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack, on_server_connect_status ); + steam_register_callback( k_iPersonaStateChange, + on_persona_state_change ); request_auth_ticket(); } }