X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=model.h;h=c92960f04569b11ea2b8e5a6b62776c07e8f59dd;hb=a1056ed8198f0f5be0e0f341da8bd49aa6c47198;hp=6f99fb61d77044d489147a9fa9a9a32b97569a3a;hpb=2e4531dfd7bd0d9a0776fda1a62653806d85eb3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/model.h b/model.h index 6f99fb6..c92960f 100644 --- a/model.h +++ b/model.h @@ -7,44 +7,6 @@ #include "common.h" -typedef struct glmesh glmesh; - -typedef struct mdl_vert mdl_vert; -typedef struct mdl_submesh mdl_submesh; -typedef struct mdl_material mdl_material; -typedef struct mdl_node mdl_node; -typedef struct mdl_file_header mdl_file_header; -typedef struct mdl_animation mdl_animation; -typedef struct mdl_keyframe mdl_keyframe; -typedef struct mdl_texture mdl_texture; -typedef struct mdl_context mdl_context; - -#define MDL_SIZE_MAX 0x1000000 -#define MDL_VERT_MAX 1000000 -#define MDL_INDICE_MAX 1000000 -#define MDL_MATERIAL_MAX 32 -#define MDL_NODE_MAX 4000 -#define MDL_SUBMESH_MAX 8000 -#define MDL_STRING_LENGTH_MAX 64 - -enum classtype -{ - k_classtype_none = 000, - k_classtype_bone = 001, - k_classtype_skeleton = 002, - k_classtype_skin = 003, - k_classtype_world_light = 004, - - k_classtype_gate = 100, - k_classtype_nonlocal_gate = 101, - k_classtype_spawn = 200, - k_classtype_water = 300, - k_classtype_route = 400, - k_classtype_route_node = 401, - k_classtype_audio = 500, - k_classtype_audio_sprite = 502, - k_classtype_volume_audio = 600, -}; enum mdl_shader { @@ -71,26 +33,6 @@ enum material_flag k_material_flag_grind_surface = 0x8 }; -enum bone_flag -{ - k_bone_flag_deform = 0x1, - k_bone_flag_ik = 0x2, - k_bone_flag_collider_box = 0x4, - k_bone_flag_collider_capsule = 0x8, - k_bone_flag_collider_reserved0 = 0x10, - k_bone_flag_collider_reserved1 = 0x20, - k_bone_flag_collider_reserved2 = 0x40, - k_bone_flag_collider_reserved3 = 0x80, - k_bone_flag_collider_any = k_bone_flag_collider_box | - k_bone_flag_collider_capsule | - k_bone_flag_collider_reserved0 | - k_bone_flag_collider_reserved1 | - k_bone_flag_collider_reserved2 | - k_bone_flag_collider_reserved3, - k_bone_flag_cone_constraint = 0x100, - k_bone_flag_force_u32 = 0xffffffff -}; - #pragma pack(push,1) /* 48 byte */ @@ -105,24 +47,41 @@ struct mdl_vert u8 groups[4]; /* 4*8 */ }; +#pragma pack(pop) + +typedef struct mdl_context mdl_context; +typedef struct mdl_array_ptr mdl_array_ptr; +typedef struct mdl_vert mdl_vert; +typedef struct mdl_transform mdl_transform; +typedef struct mdl_submesh mdl_submesh; +typedef struct mdl_material mdl_material; +typedef struct mdl_bone mdl_bone; +typedef struct mdl_armature mdl_armature; +typedef struct mdl_animation mdl_animation; +typedef struct mdl_transform mdl_keyframe; +typedef struct mdl_mesh mdl_mesh; +typedef struct mdl_file mdl_file; +typedef struct mdl_texture mdl_texture; +typedef struct mdl_array mdl_array; +typedef struct mdl_header mdl_header; + +struct mdl_transform +{ + v3f co, s; + v4f q; +}; + struct mdl_submesh { u32 indice_start, indice_count, vertex_start, vertex_count; - + boxf bbx; u32 material_id; }; -struct mdl_texture -{ - u32 pstr_name, - pack_offset, - pack_length; -}; - struct mdl_material { u32 pstr_name, @@ -134,193 +93,274 @@ struct mdl_material colour1; u32 tex_diffuse, - tex_decal, - tex_normal; + tex_none0, + tex_none1; }; -struct mdl_node +struct mdl_bone { - v3f co; - v4f q; - v3f s; - - u32 sub_uid, /* allocated in-file... too bad. */ - submesh_start, - submesh_count, - classtype, - offset, - parent, + v3f co, end; + u32 parent, + collider, + ik_target, + ik_pole, + flags, pstr_name; + + boxf hitbox; + v3f conevx, conevy, coneva; + float conet; }; -struct mdl_keyframe +enum bone_flag { - v3f co; - v4f q; - v3f s; + k_bone_flag_deform = 0x1, + k_bone_flag_ik = 0x2, + k_bone_flag_cone_constraint = 0x4 +}; + +enum bone_collider +{ + k_bone_collider_none = 0, + k_bone_collider_box = 1, + k_bone_collider_capsule = 2 +}; + +struct mdl_armature +{ + mdl_transform transform; + u32 bone_start, + bone_count, + anim_start, + anim_count; }; struct mdl_animation { u32 pstr_name, length; - float rate; - u32 offset; }; -struct mdl_file_header +struct mdl_mesh { - u32 identifier, version, file_length, pad0; - - u32 - node_count, node_offset, - submesh_count, submesh_offset, - material_count, material_offset, - texture_count, texture_offset, - anim_count, anim_offset, - entdata_size, entdata_offset, - strings_size, strings_offset, - - keyframe_count, keyframe_offset, - - vertex_count, vertex_offset, - indice_count, indice_offset, - - pack_size, pack_offset; + mdl_transform transform; + u32 submesh_start, + submesh_count, + pstr_name, + flags, + armature_id; }; -/* - * Entity data structures - */ - -struct classtype_bone /* 001 */ +struct mdl_file { - u32 flags, - ik_target, - ik_pole; - - boxf hitbox; + u32 pstr_path, + pack_offset, + pack_size; +}; - v3f conevx, conevy, coneva; - float conet; +struct mdl_texture +{ + mdl_file file; + u32 type; }; -struct classtype_skeleton /* 002 */ +struct mdl_array { - u32 channels, - ik_count, - collider_count, - anim_start, - anim_count; + u32 file_offset, + item_count, + item_size; + + char name[16]; }; -struct classtype_skin /* 003 */ +struct mdl_header { - u32 skeleton; + u32 version; + mdl_array index; }; -struct classtype_world_light /* 004 */ +struct mdl_context { - enum light_type + FILE *file; + mdl_header info; + + struct mdl_array_ptr { - k_light_type_point, - k_light_type_spot, - k_light_type_point_nighttime_only, - k_light_type_spot_nighttime_only - } - type; - - v4f colour; /* RGB, Energy */ - float angle, range; + void *data; + u32 count, stride; + } + index, + + /* metadata */ + strings, + meshs, + submeshs, + materials, + textures, + armatures, + bones, + animations, + + /* animation buffers */ + keyframes, + + /* mesh buffers */ + verts, + indices, + + /* pack data */ + pack; }; -struct classtype_gate /* 100, 101 */ +VG_STATIC void mdl_load_fatal_corrupt( mdl_context *mdl ) { - u32 target; - v3f dims; -}; + fclose( mdl->file ); + vg_file_print_invalid( mdl->file ); + vg_fatal_exit_loop( "Corrupt model" ); +} + +/* + * Model implementation + */ -struct classtype_spawn /* 200 */ +VG_STATIC void mdl_load_array_file( mdl_context *mdl, mdl_array_ptr *ptr, + mdl_array *arr, void *lin_alloc ) { - u32 pstr_alias; -}; + if( arr->item_count ){ + u32 size = arr->item_size*arr->item_count; + ptr->data = vg_linear_alloc( lin_alloc, vg_align8(size) ); + + fseek( mdl->file, arr->file_offset, SEEK_SET ); + u64 l = fread( ptr->data, arr->item_size*arr->item_count, 1, mdl->file ); -struct classtype_water /* 300 */ + if( l != 1 ) + mdl_load_fatal_corrupt( mdl ); + } + else + ptr->data = NULL; + + ptr->count = arr->item_count; + ptr->stride = arr->item_size; +} + +VG_STATIC void *mdl_arritm( mdl_array_ptr *arr, u32 index ) { - u32 temp; -}; + return ((u8 *)arr->data) + index*arr->stride; +} -struct classtype_route /* 400 */ +VG_STATIC u32 mdl_arrcount( mdl_array_ptr *arr ) { - u32 id_start; - u32 pstr_name; - v3f colour; -}; + return arr->count; +} -struct classtype_route_node /* 401 */ +VG_STATIC int mdl_load_array( mdl_context *mdl, mdl_array_ptr *ptr, + const char *name, void *lin_alloc ) { - u32 target, target1; -}; + for( u32 i=0; iindex); i++ ){ + mdl_array *arr = mdl_arritm( &mdl->index, i ); + + if( !strncmp(arr->name,name,16) ){ + mdl_load_array_file( mdl, ptr, arr, lin_alloc ); + return 1; + } + } + ptr->data = NULL; + ptr->count = 0; + ptr->stride = 0; + return 0; +} -struct classtype_audio /* 500 */ +VG_STATIC int mdl_load_mesh_block( mdl_context *mdl, void *lin_alloc ) { - u32 pstr_file, - flags; + int success = 1; - float volume; -}; + success &= mdl_load_array( mdl, &mdl->verts, "mdl_vert", lin_alloc ); + success &= mdl_load_array( mdl, &mdl->indices, "mdl_indice", lin_alloc ); + + return success; +} -struct classtype_audio_sprite /* 501 */ +VG_STATIC int mdl_load_metadata_block( mdl_context *mdl, void *lin_alloc ) { - u32 audio, - category; + int success = 1; - float probability; -}; + success &= mdl_load_array( mdl, &mdl->strings, "strings", lin_alloc ); + success &= mdl_load_array( mdl, &mdl->meshs, "mdl_mesh", lin_alloc ); + success &= mdl_load_array( mdl, &mdl->submeshs, "mdl_submesh", lin_alloc ); + success &= mdl_load_array( mdl, &mdl->materials, "mdl_material", lin_alloc ); + success &= mdl_load_array( mdl, &mdl->textures, "mdl_texture", lin_alloc ); + success &= mdl_load_array( mdl, &mdl->armatures, "mdl_armature", lin_alloc ); + success &= mdl_load_array( mdl, &mdl->bones, "mdl_bone", lin_alloc ); + success &= mdl_load_array( mdl, &mdl->animations,"mdl_animation",lin_alloc ); -struct classtype_volume_audio /* 600 */ + return success; +} + +VG_STATIC int mdl_load_animation_block( mdl_context *mdl, void *lin_alloc ) { - u32 category; -}; + return mdl_load_array( mdl, &mdl->keyframes, "mdl_keyframe", lin_alloc ); +} -struct classtype_volume_event /* 601 */ +VG_STATIC int mdl_load_pack_block( mdl_context *mdl, void *lin_alloc ) { - u32 event; -}; + return mdl_load_array( mdl, &mdl->pack, "pack", lin_alloc ); +} -#pragma pack(pop) +/* + * if calling mdl_open, and the file does not exist, the game will fatal quit + */ +VG_STATIC void mdl_open( mdl_context *mdl, const char *path, void *lin_alloc ) +{ + memset( mdl, 0, sizeof( mdl_context ) ); + mdl->file = fopen( path, "rb" ); + if( !mdl->file ){ + vg_error( "mdl_open('%s'): %s\n", path, strerror(errno) ); + vg_fatal_exit_loop( "see above for details" ); + } -struct mdl_context -{ - FILE *file; - mdl_file_header info; + u64 l = fread( &mdl->info, sizeof(mdl_header), 1, mdl->file ); + if( l != 1 ) + mdl_load_fatal_corrupt( mdl ); - /* each buffer becomes availible after each _load function is called */ - mdl_node *node_buffer; /* mdl_load_metadata() */ - mdl_submesh *submesh_buffer; - mdl_material *material_buffer; - mdl_texture *texture_buffer; - mdl_animation *anim_buffer; - void *entdata_buffer; - const char *string_buffer; + mdl_load_array_file( mdl, &mdl->index, &mdl->info.index, lin_alloc ); +} - mdl_keyframe *keyframe_buffer; /* mdl_load_anim_data() */ +/* + * close file handle + */ +VG_STATIC void mdl_close( mdl_context *mdl ) +{ + fclose( mdl->file ); + mdl->file = NULL; +} - mdl_vert *vertex_buffer; /* mdl_load_mesh_data() */ - u32 *index_buffer; +/* useful things you can do with the model */ - void *pack; /* mdl_load_pack_data() */ -}; +VG_STATIC void mdl_transform_m4x3( mdl_transform *transform, m4x3f mtx ) +{ + q_m3x3( transform->q, mtx ); + v3_muls( mtx[0], transform->s[0], mtx[0] ); + v3_muls( mtx[1], transform->s[1], mtx[1] ); + v3_muls( mtx[2], transform->s[2], mtx[2] ); + v3_copy( transform->co, mtx[3] ); +} + +VG_STATIC const char *mdl_pstr( mdl_context *mdl, u32 pstr ) +{ + return mdl_arritm( &mdl->strings, pstr ); +} /* * Simple mesh interface for OpenGL + * ---------------------------------------------------------------------------- */ +typedef struct glmesh glmesh; struct glmesh { GLuint vao, vbo, ebo; @@ -329,8 +369,8 @@ struct glmesh }; VG_STATIC void mesh_upload( glmesh *mesh, - mdl_vert *verts, u32 vert_count, - u32 *indices, u32 indice_count ) + mdl_vert *verts, u32 vert_count, + u32 *indices, u32 indice_count ) { //assert( mesh->loaded == 0 ); @@ -402,8 +442,7 @@ VG_STATIC void mesh_draw( glmesh *mesh ) VG_STATIC void mesh_free( glmesh *mesh ) { - if( mesh->loaded ) - { + if( mesh->loaded ){ glDeleteVertexArrays( 1, &mesh->vao ); glDeleteBuffers( 1, &mesh->ebo ); glDeleteBuffers( 1, &mesh->vbo ); @@ -411,252 +450,23 @@ VG_STATIC void mesh_free( glmesh *mesh ) } } -VG_STATIC void mdl_load_fatal_corrupt( mdl_context *mdl ) -{ - fclose( mdl->file ); - vg_file_print_invalid( mdl->file ); - vg_fatal_exit_loop( "Corrupt model" ); -} - -/* - * Model implementation - * - * TODO. - * - * you have two api options for loading a model, first, the easy way: - * mdl_load ... - * will put the entire model straight into the linear_alloc - * - * or, to target different allocators: - * - * mdl_open - * mdl_load_metadata - * mdl_load_vertex_data - * mdl_load_indice_data - * mdl_close - * - * these should ideally be called in quick succession to limit stalls. - */ - -/* - * if calling mdl_open, and the file does not exist, the game will fatal quit - */ -VG_STATIC void mdl_open( mdl_context *mdl, const char *path ) -{ - memset( mdl, 0, sizeof( mdl_context ) ); - mdl->file = fopen( path, "rb" ); - - if( !mdl->file ) - { - vg_error( "mdl_open('%s'): %s\n", path, strerror(errno) ); - vg_fatal_exit_loop( "see above for details" ); - } - - u64 l = fread( &mdl->info, sizeof(mdl_file_header), 1, mdl->file ); - if( l != 1 ) - mdl_load_fatal_corrupt( mdl ); -} - -/* - * Load all metadata (everything up until the large buffers). Probs at most 50k - */ -VG_STATIC void mdl_load_metadata( mdl_context *mdl, void *lin_alloc ) -{ - assert( mdl->file ); - - u64 lheader = sizeof(mdl_file_header), - ldata = mdl->info.keyframe_offset - lheader; - - void *all_data = vg_linear_alloc( lin_alloc, ldata ); - - fseek( mdl->file, lheader, SEEK_SET ); - u64 l = fread( all_data, ldata, 1, mdl->file ); - - if( l != 1 ) - { - vg_file_print_invalid( mdl->file ); - vg_fatal_exit_loop( "Corrupt model" ); - } - - mdl->node_buffer = all_data + (mdl->info.node_offset - lheader); - mdl->submesh_buffer = all_data + (mdl->info.submesh_offset - lheader); - mdl->material_buffer = all_data + (mdl->info.material_offset - lheader); - mdl->texture_buffer = all_data + (mdl->info.texture_offset - lheader); - mdl->anim_buffer = all_data + (mdl->info.anim_offset - lheader); - mdl->entdata_buffer = all_data + (mdl->info.entdata_offset - lheader); - mdl->string_buffer = all_data + (mdl->info.strings_offset - lheader); -} - -/* - * Load just the mesh data - */ -VG_STATIC void mdl_load_mesh_data( mdl_context *mdl, void *lin_alloc ) -{ - assert( mdl->file ); - - u64 size_verts = vg_align8( mdl->info.vertex_count * sizeof(mdl_vert) ), - size_index = vg_align8( mdl->info.indice_count * sizeof(u32) ); - - mdl->vertex_buffer = vg_linear_alloc( lin_alloc, size_verts ); - mdl->index_buffer = vg_linear_alloc( lin_alloc, size_index ); - - { - fseek( mdl->file, mdl->info.vertex_offset, SEEK_SET ); - u64 l = fread( mdl->vertex_buffer, size_verts, 1, mdl->file ); - if( l != 1 ) - mdl_load_fatal_corrupt( mdl ); - } - { - fseek( mdl->file, mdl->info.indice_offset, SEEK_SET ); - u64 l = fread( mdl->index_buffer, size_index, 1, mdl->file ); - if( l != 1 ) - mdl_load_fatal_corrupt( mdl ); - } -} - -/* - * Load animation data - */ -VG_STATIC void mdl_load_anim_data( mdl_context *mdl, void *lin_alloc ) -{ - assert( mdl->file ); - - if( mdl->info.keyframe_count == 0 ) - return; - - u64 size_kf = vg_align8( mdl->info.keyframe_count * sizeof(mdl_keyframe) ); - mdl->keyframe_buffer = vg_linear_alloc( lin_alloc, size_kf ); - - fseek( mdl->file, mdl->info.keyframe_offset, SEEK_SET ); - u64 l = fread( mdl->keyframe_buffer, size_kf, 1, mdl->file ); - if( l != 1 ) - mdl_load_fatal_corrupt( mdl ); -} - -/* - * Load pack contents - * - * TODO request specific files (low) - */ -VG_STATIC void mdl_load_pack_data( mdl_context *mdl, void *lin_alloc ) -{ - assert( mdl->file ); - - if( mdl->info.pack_size == 0 ) - return; - - mdl->pack = vg_linear_alloc( lin_alloc, vg_align8( mdl->info.pack_size ) ); - fseek( mdl->file, mdl->info.pack_offset, SEEK_SET ); - - u64 l = fread( mdl->pack, mdl->info.pack_size, 1, mdl->file ); - if( l != 1 ) - mdl_load_fatal_corrupt( mdl ); -} - -/* - * close file handle - */ -VG_STATIC void mdl_close( mdl_context *mdl ) -{ - fclose( mdl->file ); - mdl->file = NULL; -} - -/* open a model. TODO: make this flags ( ANIM_DATA|MESH_DATA ... ) */ -VG_STATIC mdl_context *mdl_load_full( void *lin_alloc, const char *path ) -{ - /* Inspect the header by opening it, give us the size needed */ - mdl_context temp_ctx; - mdl_open( &temp_ctx, path ); - - /* create allocator */ - u32 tot_size = temp_ctx.info.file_length + sizeof( mdl_context ) + 64; - void *data = vg_create_linear_allocator( lin_alloc, tot_size, - VG_MEMORY_SYSTEM ); - - /* copy context and load all other data */ - mdl_context *ctx = vg_linear_alloc( data, sizeof(mdl_context) ); - memcpy( ctx, &temp_ctx, sizeof(mdl_context) ); - - mdl_load_metadata( ctx, data ); - mdl_load_anim_data( ctx, data ); - mdl_load_mesh_data( ctx, data ); - mdl_load_pack_data( ctx, data ); - mdl_close( ctx ); - - return ctx; -} - -/* - * Item getters - * ---------------------------------------------------------------------------- - * TODO: Clamp access and oob errors - */ -VG_STATIC const char *mdl_pstr( mdl_context *mdl, u32 pstr ) -{ - return mdl->string_buffer + pstr; -} - -VG_STATIC mdl_node *mdl_node_from_id( mdl_context *mdl, u32 id ) -{ - return &mdl->node_buffer[id]; -} - -VG_STATIC mdl_node *mdl_node_from_name( mdl_context *mdl, const char *name ) -{ - for( int i=0; i < mdl->info.node_count; i++ ) - { - mdl_node *pnode = mdl_node_from_id( mdl, i ); - - if( !strcmp( name, mdl_pstr( mdl, pnode->pstr_name )) ) - return pnode; - } - - return NULL; -} - -VG_STATIC mdl_submesh *mdl_node_submesh( mdl_context *mdl, - mdl_node *node, u32 i ) -{ - return &mdl->submesh_buffer[ node->submesh_start+i ]; -} - -VG_STATIC u32 *mdl_submesh_indices( mdl_context *mdl, mdl_submesh *sm ) -{ - return &mdl->index_buffer[ sm->indice_start ]; -} - -VG_STATIC mdl_vert *mdl_submesh_vertices( mdl_context *mdl, mdl_submesh *sm ) -{ - return &mdl->vertex_buffer[ sm->vertex_start ]; -} - -VG_STATIC void mdl_node_transform( mdl_node *pnode, m4x3f transform ) -{ - q_m3x3( pnode->q, transform ); - v3_muls( transform[0], pnode->s[0], transform[0] ); - v3_muls( transform[1], pnode->s[1], transform[1] ); - v3_muls( transform[2], pnode->s[2], transform[2] ); - v3_copy( pnode->co, transform[3] ); -} - -/* upload a mesh based on file submesh */ -VG_STATIC void mdl_unpack_submesh( mdl_context *mdl, glmesh *mesh, - mdl_submesh *sm ) +VG_STATIC void mdl_draw_submesh( mdl_submesh *sm ) { - mesh_upload( mesh, mdl_submesh_vertices( mdl, sm ), sm->vertex_count, - mdl_submesh_indices( mdl, sm ), sm->indice_count ); + mesh_drawn( sm->indice_start, sm->indice_count ); } -/* upload entire mesh from model */ +/* WARNING: Destructive! Only use this once and then discard the context. */ VG_STATIC void mdl_unpack_glmesh( mdl_context *mdl, glmesh *mesh ) { - u32 offset = mdl->submesh_buffer[0].vertex_count; + if( !mdl->submeshs.count ) + vg_fatal_exit_loop( "Tried to unpack empty model file" ); - for( int i=1; i< mdl->info.submesh_count; i++ ) - { - mdl_submesh *sm = &mdl->submesh_buffer[i]; - u32 *indices = mdl_submesh_indices( mdl, sm ); + mdl_submesh *sm = mdl_arritm( &mdl->submeshs, 0 ); + u32 offset = sm->vertex_count; + + for( u32 i=1; isubmeshs ); i++ ){ + mdl_submesh *sm = mdl_arritm( &mdl->submeshs, i ); + u32 *indices = mdl_arritm( &mdl->indices, sm->indice_start ); for( u32 j=0; jindice_count; j++ ) indices[j] += offset; @@ -664,69 +474,19 @@ VG_STATIC void mdl_unpack_glmesh( mdl_context *mdl, glmesh *mesh ) offset += sm->vertex_count; } - mesh_upload( mesh, mdl->vertex_buffer, mdl->info.vertex_count, - mdl->index_buffer, mdl->info.indice_count ); -} - -VG_STATIC void mdl_draw_submesh( mdl_submesh *sm ) -{ - mesh_drawn( sm->indice_start, sm->indice_count ); -} - -VG_STATIC void *mdl_get_entdata( mdl_context *mdl, mdl_node *pnode ) -{ - return mdl->entdata_buffer + pnode->offset; -} - -VG_STATIC mdl_keyframe *mdl_get_animdata( mdl_context *mdl, mdl_animation *anim ) -{ - return mdl->keyframe_buffer + anim->offset; + mesh_upload( mesh, mdl->verts.data, mdl->verts.count, + mdl->indices.data, mdl->indices.count ); } -VG_STATIC void mdl_link_materials( mdl_context *root, mdl_context *child ) +VG_STATIC mdl_mesh *mdl_find_mesh( mdl_context *mdl, const char *name ) { - u32 lookup[MDL_MATERIAL_MAX]; - - for( int i=0; iinfo.material_count; i++ ) - { - mdl_material *mi = &child->material_buffer[i]; - const char *si = mdl_pstr( child, mi->pstr_name ); - - lookup[i] = 0; - - for( int j=0; jinfo.material_count; j++ ) - { - mdl_material *mj = &root->material_buffer[j]; - const char *sj = mdl_pstr( root, mj->pstr_name ); - - if( !strcmp( si, sj ) ) - { - lookup[i] = j; - break; - } - } - - if( lookup[i] == 0 && i != 0 ) - { - vg_warn( "Could not link material '%s' (not present in root model)\n", - si ); + for( u32 i=0; imeshs ); i++ ){ + mdl_mesh *mesh = mdl_arritm( &mdl->meshs, i ); + if( !strcmp( name, mdl_pstr( mdl, mesh->pstr_name ))){ + return mesh; } } - - for( int i=0; iinfo.submesh_count; i++ ) - { - mdl_submesh *sm = &child->submesh_buffer[i]; - sm->material_id = lookup[sm->material_id]; - } -} - -VG_STATIC void mdl_invert_uv_coordinates( mdl_context *mdl ) -{ - for( int i=0; iinfo.vertex_count; i++ ) - { - mdl_vert *vert = &mdl->vertex_buffer[i]; - vert->uv[1] = 1.0f-vert->uv[1]; - } + return NULL; } - + #endif