X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=model.h;h=a182e51293d9b1d18901e1671d2d39d92a251f1f;hb=e311bbe2fa903a7e2a922f202f389b799193195d;hp=34963be69e49ef7e5d67c4c20241c24e7ef6baa0;hpb=cab063a27c067f6b5387305fe358c94fc7793f45;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/model.h b/model.h index 34963be..a182e51 100644 --- a/model.h +++ b/model.h @@ -20,6 +20,8 @@ enum mdl_shader{ k_shader_boundary = 6, k_shader_fxglow = 7, k_shader_cubemap = 8, + k_shader_walking = 9, + k_shader_foliage = 10, k_shader_override = 30000 }; @@ -310,9 +312,10 @@ static void mdl_load_array_file_buffer( mdl_context *mdl, mdl_array *arr, if( l != 1 ) mdl_load_fatal_corrupt( mdl ); } else { - assert( stride >= arr->item_size ); vg_warn( "Applying alignment fixup to array @%p [%u -> %u] x %u\n", buffer, arr->item_size, stride, arr->item_count ); + if( stride < arr->item_size ) + vg_fatal_error( "not safe\n" ); for( u32 i=0; iitem_count; i++ ){ u64 l = fread( buffer+i*stride, arr->item_size, 1, mdl->file ); @@ -325,7 +328,10 @@ static void mdl_load_array_file_buffer( mdl_context *mdl, mdl_array *arr, static void mdl_load_array_file( mdl_context *mdl, mdl_array_ptr *ptr, mdl_array *arr, void *lin_alloc, u32 stride ) { - assert( stride >= arr->item_size ); + if( stride < arr->item_size ){ + vg_error( "Structure max: %u. Got: %u\n", stride, arr->item_size ); + vg_fatal_error( "not safe\n" ); + } if( arr->item_count ){ u32 size = stride*arr->item_count; @@ -604,8 +610,8 @@ static void async_mdl_load_glmesh( void *payload, u32 size ) job->indices, job->indice_count ); } -static void mdl_async_load_glmesh( mdl_context *mdl, glmesh *mesh ) -{ +static void mdl_async_load_glmesh( mdl_context *mdl, glmesh *mesh, + u32 *fixup_table ){ mdl_array *arr_vertices = mdl_find_array( mdl, "mdl_vert" ); mdl_array *arr_indices = mdl_find_array( mdl, "mdl_indice" ); @@ -631,6 +637,16 @@ static void mdl_async_load_glmesh( mdl_context *mdl, glmesh *mesh ) mdl_load_array_file_buffer( mdl, arr_indices, job->indices, sizeof(mdl_indice) ); + if( fixup_table ){ + for( u32 i=0; ivertex_count; i ++ ){ + mdl_vert *vert = &job->verts[i]; + + for( u32 j=0; j<4; j++ ){ + vert->groups[j] = fixup_table[vert->groups[j]]; + } + } + } + /* * Unpack the indices (if there are meshes) * --------------------------------------------------------- @@ -665,7 +681,7 @@ static void mdl_async_load_glmesh( mdl_context *mdl, glmesh *mesh ) /* uploads the glmesh, and textures. everything is saved into the mdl_context */ static void mdl_async_full_load_std( mdl_context *mdl ){ - mdl_async_load_glmesh( mdl, &mdl->mesh ); + mdl_async_load_glmesh( mdl, &mdl->mesh, NULL ); for( u32 i=0; itextures ); i ++ ){ vg_linear_clear( vg_mem.scratch );