X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=model.h;h=811f3a12034c92634abc504902e02bfbceb179ed;hb=ac6288a8951db15eab6c681b8add8f350eb60746;hp=fffd26d111228c8661989f7291208afec53d5b48;hpb=1b522daa02f28128498b04def4d60b63e590d1f3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/model.h b/model.h index fffd26d..811f3a1 100644 --- a/model.h +++ b/model.h @@ -7,6 +7,8 @@ #include "common.h" +#define MDL_VERSION_NR 100 + enum mdl_shader { k_shader_standard = 0, @@ -29,12 +31,12 @@ enum mdl_surface_prop enum material_flag { - k_material_flag_skate_target = 0x1, - k_material_flag_collision = 0x2, - k_material_flag_grow_grass = 0x4, - k_material_flag_grindable = 0x8, - k_material_flag_invisible = 0x10, - k_material_flag_boundary = 0x20 + k_material_flag_skate_target = 0x00000001, + k_material_flag_collision = 0x00000002, + k_material_flag_grow_grass = 0x00000004, + k_material_flag_grindable = 0x00000008, + k_material_flag_invisible = 0x00000010, + k_material_flag_boundary = 0x00000020 }; #pragma pack(push,1) @@ -75,16 +77,33 @@ struct mdl_transform v4f q; }; -struct mdl_submesh +static void transform_identity( mdl_transform *transform ) { - u32 indice_start, - indice_count, - vertex_start, - vertex_count; + v3_zero( transform->co ); + q_identity( transform->q ); + v3_fill( transform->s, 1.0f ); +} - boxf bbx; - u32 material_id; -}; +static void mdl_transform_vector( mdl_transform *transform, v3f vec, v3f dest ) +{ + v3_mul( transform->s, vec, dest ); + q_mulv( transform->q, dest, dest ); +} + +static void mdl_transform_point( mdl_transform *transform, v3f co, v3f dest ) +{ + mdl_transform_vector( transform, co, dest ); + v3_add( transform->co, dest, dest ); +} + +static void mdl_transform_mul( mdl_transform *a, mdl_transform *b, + mdl_transform *d ) +{ + mdl_transform_point( a, b->co, d->co ); + q_mul( a->q, b->q, d->q ); + q_normalize( d->q ); + v3_mul( a->s, b->s, d->s ); +} struct mdl_material { @@ -118,9 +137,9 @@ struct mdl_bone enum bone_flag { - k_bone_flag_deform = 0x1, - k_bone_flag_ik = 0x2, - k_bone_flag_cone_constraint = 0x4 + k_bone_flag_deform = 0x00000001, + k_bone_flag_ik = 0x00000002, + k_bone_flag_cone_constraint = 0x00000004 }; enum bone_collider @@ -147,6 +166,23 @@ struct mdl_animation u32 offset; }; +struct mdl_submesh +{ + u32 indice_start, + indice_count, + vertex_start, + vertex_count; + + boxf bbx; + u16 material_id, flags; +}; + +enum esubmesh_flags +{ + k_submesh_flag_none = 0x0000, + k_submesh_flag_consumed = 0x0001 +}; + struct mdl_mesh { mdl_transform transform; @@ -225,7 +261,7 @@ VG_STATIC void mdl_load_fatal_corrupt( mdl_context *mdl ) { fclose( mdl->file ); vg_file_print_invalid( mdl->file ); - vg_fatal_exit_loop( "Corrupt model" ); + vg_fatal_error( "Corrupt model" ); } /* @@ -248,7 +284,7 @@ void mdl_fread_pack_file( mdl_context *mdl, mdl_file *info, void *dst ) { if( !info->pack_size ){ vg_warn( "path: %s\n", mdl_pstr( mdl, info->pstr_path ) ); - vg_fatal_exit_loop( "Packed file is only a header; it is not packed" ); + vg_fatal_error( "Packed file is only a header; it is not packed" ); } fseek( mdl->file, mdl->pack_base_offset+info->pack_offset, SEEK_SET ); @@ -258,19 +294,28 @@ void mdl_fread_pack_file( mdl_context *mdl, mdl_file *info, void *dst ) mdl_load_fatal_corrupt( mdl ); } -VG_STATIC void mdl_load_array_file( mdl_context *mdl, mdl_array_ptr *ptr, - mdl_array *arr, void *lin_alloc ) +/* TODO: Rename these */ +VG_STATIC +void mdl_load_array_file_buffer( mdl_context *mdl, mdl_array *arr, + void *buffer ) { if( arr->item_count ){ - u32 size = arr->item_size*arr->item_count; - ptr->data = vg_linear_alloc( lin_alloc, vg_align8(size) ); - fseek( mdl->file, arr->file_offset, SEEK_SET ); - u64 l = fread( ptr->data, arr->item_size*arr->item_count, 1, mdl->file ); + u64 l = fread( buffer, arr->item_size*arr->item_count, 1, mdl->file ); if( l != 1 ) mdl_load_fatal_corrupt( mdl ); } +} + +VG_STATIC void mdl_load_array_file( mdl_context *mdl, mdl_array_ptr *ptr, + mdl_array *arr, void *lin_alloc ) +{ + if( arr->item_count ){ + u32 size = arr->item_size*arr->item_count; + ptr->data = vg_linear_alloc( lin_alloc, vg_align8(size) ); + mdl_load_array_file_buffer( mdl, arr, ptr->data ); + } else ptr->data = NULL; @@ -359,13 +404,21 @@ VG_STATIC void mdl_open( mdl_context *mdl, const char *path, void *lin_alloc ) if( !mdl->file ){ vg_error( "mdl_open('%s'): %s\n", path, strerror(errno) ); - vg_fatal_exit_loop( "see above for details" ); + vg_fatal_error( "see above for details" ); } u64 l = fread( &mdl->info, sizeof(mdl_header), 1, mdl->file ); if( l != 1 ) mdl_load_fatal_corrupt( mdl ); + if( mdl->info.version != MDL_VERSION_NR ){ + vg_warn( "For model: %s\n", path ); + vg_warn( " version: %u (current: %u)\n", mdl->info.version, + MDL_VERSION_NR ); + + vg_fatal_error( "Legacy model version incompatable" ); + } + mdl_load_array_file( mdl, &mdl->index, &mdl->info.index, lin_alloc ); mdl_array *pack = mdl_find_array( mdl, "pack" ); @@ -498,38 +551,90 @@ VG_STATIC void mdl_draw_submesh( mdl_submesh *sm ) mesh_drawn( sm->indice_start, sm->indice_count ); } -/* WARNING: Destructive! Only use this once and then discard the context. */ -VG_STATIC void mdl_unpack_glmesh( mdl_context *mdl, glmesh *mesh ) +VG_STATIC mdl_mesh *mdl_find_mesh( mdl_context *mdl, const char *name ) { - if( !mdl->submeshs.count ) - vg_fatal_exit_loop( "Tried to unpack empty model file" ); + for( u32 i=0; imeshs ); i++ ){ + mdl_mesh *mesh = mdl_arritm( &mdl->meshs, i ); + if( !strcmp( name, mdl_pstr( mdl, mesh->pstr_name ))){ + return mesh; + } + } + return NULL; +} - mdl_submesh *sm = mdl_arritm( &mdl->submeshs, 0 ); - u32 offset = sm->vertex_count; +struct payload_glmesh_load{ + mdl_vert *verts; + u32 *indices; - for( u32 i=1; isubmeshs ); i++ ){ - mdl_submesh *sm = mdl_arritm( &mdl->submeshs, i ); - u32 *indices = mdl_arritm( &mdl->indices, sm->indice_start ); + u32 vertex_count, + indice_count; - for( u32 j=0; jindice_count; j++ ) - indices[j] += offset; + glmesh *mesh; +}; - offset += sm->vertex_count; - } +VG_STATIC void async_mdl_load_glmesh( void *payload, u32 size ) +{ + struct payload_glmesh_load *job = payload; - mesh_upload( mesh, mdl->verts.data, mdl->verts.count, - mdl->indices.data, mdl->indices.count ); + mesh_upload( job->mesh, job->verts, job->vertex_count, + job->indices, job->indice_count ); } -VG_STATIC mdl_mesh *mdl_find_mesh( mdl_context *mdl, const char *name ) +VG_STATIC void mdl_async_load_glmesh( mdl_context *mdl, glmesh *mesh ) { - for( u32 i=0; imeshs ); i++ ){ - mdl_mesh *mesh = mdl_arritm( &mdl->meshs, i ); - if( !strcmp( name, mdl_pstr( mdl, mesh->pstr_name ))){ - return mesh; + mdl_array *arr_vertices = mdl_find_array( mdl, "mdl_vert" ); + mdl_array *arr_indices = mdl_find_array( mdl, "mdl_indice" ); + + if( arr_vertices && arr_indices ){ + u32 size_verts = vg_align8(mdl_query_array_size( arr_vertices )), + size_indices = vg_align8(mdl_query_array_size( arr_indices )), + size_hdr = vg_align8(sizeof(struct payload_glmesh_load)), + total = size_hdr + size_verts + size_indices; + + vg_async_item *call = vg_async_alloc( total ); + struct payload_glmesh_load *job = call->payload; + + u8 *payload = call->payload; + + job->mesh = mesh; + job->verts = (void*)(payload + size_hdr); + job->indices = (void*)(payload + size_hdr + size_verts); + job->vertex_count = arr_vertices->item_count; + job->indice_count = arr_indices->item_count; + + mdl_load_array_file_buffer( mdl, arr_vertices, job->verts ); + mdl_load_array_file_buffer( mdl, arr_indices, job->indices ); + + /* + * Unpack the indices (if there are meshes) + * --------------------------------------------------------- + */ + + if( mdl_arrcount( &mdl->submeshs ) ){ + mdl_submesh *sm = mdl_arritm( &mdl->submeshs, 0 ); + u32 offset = sm->vertex_count; + + for( u32 i=1; isubmeshs ); i++ ){ + mdl_submesh *sm = mdl_arritm( &mdl->submeshs, i ); + u32 *indices = job->indices + sm->indice_start; + + for( u32 j=0; jindice_count; j++ ) + indices[j] += offset; + + offset += sm->vertex_count; + } } + + /* + * Dispatch + * ------------------------- + */ + + vg_async_dispatch( call, async_mdl_load_glmesh ); + } + else{ + vg_fatal_error( "no vertex/indice data\n" ); } - return NULL; } #endif