X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=model.h;h=686a42849b5e6cdf630ac5d448d0a2e247e1b6e4;hb=6afe1eb8c0283fdf65aaf117db8c33689c21552d;hp=8f90d128ad0a9637edb7a2624eed66ee1c2cc35b;hpb=b4a83d4fcab39bee5a8cd6e8e6eec06314864e5b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/model.h b/model.h index 8f90d12..686a428 100644 --- a/model.h +++ b/model.h @@ -7,7 +7,7 @@ #include "common.h" -#define MDL_VERSION_NR 100 +#define MDL_VERSION_NR 101 enum mdl_shader { @@ -36,7 +36,8 @@ enum material_flag k_material_flag_grow_grass = 0x00000004, k_material_flag_grindable = 0x00000008, k_material_flag_invisible = 0x00000010, - k_material_flag_boundary = 0x00000020 + k_material_flag_boundary = 0x00000020, + k_material_flag_preview_visibile = 0x00000040 }; #pragma pack(push,1) @@ -77,6 +78,34 @@ struct mdl_transform v4f q; }; +static void transform_identity( mdl_transform *transform ) +{ + v3_zero( transform->co ); + q_identity( transform->q ); + v3_fill( transform->s, 1.0f ); +} + +static void mdl_transform_vector( mdl_transform *transform, v3f vec, v3f dest ) +{ + v3_mul( transform->s, vec, dest ); + q_mulv( transform->q, dest, dest ); +} + +static void mdl_transform_point( mdl_transform *transform, v3f co, v3f dest ) +{ + mdl_transform_vector( transform, co, dest ); + v3_add( transform->co, dest, dest ); +} + +static void mdl_transform_mul( mdl_transform *a, mdl_transform *b, + mdl_transform *d ) +{ + mdl_transform_point( a, b->co, d->co ); + q_mul( a->q, b->q, d->q ); + q_normalize( d->q ); + v3_mul( a->s, b->s, d->s ); +} + struct mdl_material { u32 pstr_name, @@ -246,8 +275,7 @@ VG_STATIC u32 mdl_query_array_size( mdl_array *arr ) u32 size = arr->item_size*arr->item_count; return vg_align8(size); } - else - return 0; + else return 0; } VG_STATIC const char *mdl_pstr( mdl_context *mdl, u32 pstr ); @@ -262,21 +290,18 @@ void mdl_fread_pack_file( mdl_context *mdl, mdl_file *info, void *dst ) fseek( mdl->file, mdl->pack_base_offset+info->pack_offset, SEEK_SET ); u64 l = fread( dst, info->pack_size, 1, mdl->file ); - if( l != 1 ) - mdl_load_fatal_corrupt( mdl ); + if( l != 1 ) mdl_load_fatal_corrupt( mdl ); } /* TODO: Rename these */ -VG_STATIC -void mdl_load_array_file_buffer( mdl_context *mdl, mdl_array *arr, - void *buffer ) +VG_STATIC void mdl_load_array_file_buffer( mdl_context *mdl, mdl_array *arr, + void *buffer ) { if( arr->item_count ){ fseek( mdl->file, arr->file_offset, SEEK_SET ); u64 l = fread( buffer, arr->item_size*arr->item_count, 1, mdl->file ); - if( l != 1 ) - mdl_load_fatal_corrupt( mdl ); + if( l != 1 ) mdl_load_fatal_corrupt( mdl ); } } @@ -383,7 +408,7 @@ VG_STATIC void mdl_open( mdl_context *mdl, const char *path, void *lin_alloc ) if( l != 1 ) mdl_load_fatal_corrupt( mdl ); - if( mdl->info.version != MDL_VERSION_NR ){ + if( mdl->info.version < MDL_VERSION_NR ){ vg_warn( "For model: %s\n", path ); vg_warn( " version: %u (current: %u)\n", mdl->info.version, MDL_VERSION_NR ); @@ -420,9 +445,24 @@ VG_STATIC void mdl_transform_m4x3( mdl_transform *transform, m4x3f mtx ) VG_STATIC const char *mdl_pstr( mdl_context *mdl, u32 pstr ) { - return mdl_arritm( &mdl->strings, pstr ); + return ((char *)mdl_arritm( &mdl->strings, pstr )) + 4; } + +VG_STATIC int +mdl_pstreq( mdl_context *mdl, u32 pstr, const char *str, u32 djb2 ) +{ + u32 hash = *((u32 *)mdl_arritm( &mdl->strings, pstr )); + if( hash == djb2 ){ + if( !strcmp( str, mdl_pstr( mdl, pstr ))) return 1; + else return 0; + } + else return 0; +} + +#define MDL_CONST_PSTREQ( MDL, Q, CONSTSTR )\ + mdl_pstreq( MDL, Q, CONSTSTR, vg_strdjb2( CONSTSTR ) ) + /* * Simple mesh interface for OpenGL * ----------------------------------------------------------------------------