X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=model.h;h=59b75beeb797e89aab8356eeedc5002cc77fa079;hb=c2d67378dd5c82de50b8fbbbe222ec6be2da4eee;hp=50913017fab68d1925f2d838668df961303cca76;hpb=1361a6d6ffda17feca6395beccf269763d3a76fa;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/model.h b/model.h index 5091301..59b75be 100644 --- a/model.h +++ b/model.h @@ -142,19 +142,27 @@ struct classtype_route_node struct classtype_route { - u32 pstr_name; u32 id_start; v3f colour; }; struct classtype_bone { - u32 deform; + u32 deform, + ik_target, + ik_pole, + collider, + use_limits; + + v3f angle_limits[2]; + boxf hitbox; }; struct classtype_skeleton { u32 channels, + ik_count, + collider_count, anim_start, anim_count; }; @@ -176,7 +184,8 @@ struct glmesh u32 indice_count; }; -static void mesh_upload( glmesh *mesh, +__attribute__((warn_unused_result)) +static int mesh_upload( glmesh *mesh, mdl_vert *verts, u32 vert_count, u32 *indices, u32 indice_count ) { @@ -224,9 +233,13 @@ static void mesh_upload( glmesh *mesh, stride, (void *)offsetof(mdl_vert, groups) ); glEnableVertexAttribArray( 5 ); - - VG_CHECK_GL(); + if( VG_CHECK_GL_ERR() ) + { + return 0; + } + mesh->indice_count = indice_count; + return 1; } static void mesh_bind( glmesh *mesh ) @@ -457,13 +470,15 @@ static void mdl_node_transform( mdl_node *pnode, m4x3f transform ) v3_copy( pnode->co, transform[3] ); } -static void mdl_unpack_submesh( mdl_header *mdl, glmesh *mesh, mdl_submesh *sm ) +__attribute__((warn_unused_result)) +static int mdl_unpack_submesh( mdl_header *mdl, glmesh *mesh, mdl_submesh *sm ) { - mesh_upload( mesh, mdl_submesh_vertices( mdl, sm ), sm->vertex_count, - mdl_submesh_indices( mdl, sm ), sm->indice_count ); + return mesh_upload( mesh, mdl_submesh_vertices( mdl, sm ), sm->vertex_count, + mdl_submesh_indices( mdl, sm ), sm->indice_count ); } -static void mdl_unpack_glmesh( mdl_header *mdl, glmesh *mesh ) +__attribute__((warn_unused_result)) +static int mdl_unpack_glmesh( mdl_header *mdl, glmesh *mesh ) { u32 offset = mdl_submesh_from_id( mdl, 0 )->vertex_count; @@ -481,8 +496,8 @@ static void mdl_unpack_glmesh( mdl_header *mdl, glmesh *mesh ) mdl_vert *vertex_base = mdl_baseptr( mdl, mdl->vertex_offset ); u32 *indice_base = mdl_baseptr( mdl, mdl->indice_offset ); - mesh_upload( mesh, vertex_base, mdl->vertex_count, - indice_base, mdl->indice_count ); + return mesh_upload( mesh, vertex_base, mdl->vertex_count, + indice_base, mdl->indice_count ); } static void mdl_draw_submesh( mdl_submesh *sm )