X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=model.h;h=59b75beeb797e89aab8356eeedc5002cc77fa079;hb=c2d67378dd5c82de50b8fbbbe222ec6be2da4eee;hp=21a4e2fe2e75a4a8917d4f6af09aee44574419f4;hpb=d045af680c6b8ca267a7aded69e2e510e659d2ab;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/model.h b/model.h index 21a4e2f..59b75be 100644 --- a/model.h +++ b/model.h @@ -10,6 +10,8 @@ typedef struct mdl_submesh mdl_submesh; typedef struct mdl_material mdl_material; typedef struct mdl_node mdl_node; typedef struct mdl_header mdl_header; +typedef struct mdl_animation mdl_animation; +typedef struct mdl_keyframe mdl_keyframe; #define MDL_SIZE_MAX 0x1000000 #define MDL_VERT_MAX 1000000 @@ -59,10 +61,27 @@ struct mdl_node submesh_count, classtype, offset, - children, + parent, pstr_name; }; +struct mdl_keyframe +{ + v3f co; + v4f q; + v3f s; +}; + +struct mdl_animation +{ + u32 pstr_name, + length; + + float rate; + + u32 offset; +}; + struct mdl_header { u32 identifier, version, file_length; @@ -72,8 +91,8 @@ struct mdl_header submesh_count, submesh_offset, material_count, material_offset, node_count, node_offset, - strings_offset, entdata_offset, - anim_count, anim_offset; + anim_count, anim_offset, + strings_offset, entdata_offset, animdata_offset; }; /* @@ -123,19 +142,28 @@ struct classtype_route_node struct classtype_route { - u32 pstr_name; u32 id_start; v3f colour; }; struct classtype_bone { - u32 deform; + u32 deform, + ik_target, + ik_pole, + collider, + use_limits; + + v3f angle_limits[2]; + boxf hitbox; }; struct classtype_skeleton { - u32 anim_start, + u32 channels, + ik_count, + collider_count, + anim_start, anim_count; }; @@ -156,7 +184,8 @@ struct glmesh u32 indice_count; }; -static void mesh_upload( glmesh *mesh, +__attribute__((warn_unused_result)) +static int mesh_upload( glmesh *mesh, mdl_vert *verts, u32 vert_count, u32 *indices, u32 indice_count ) { @@ -204,9 +233,13 @@ static void mesh_upload( glmesh *mesh, stride, (void *)offsetof(mdl_vert, groups) ); glEnableVertexAttribArray( 5 ); - - VG_CHECK_GL(); + if( VG_CHECK_GL_ERR() ) + { + return 0; + } + mesh->indice_count = indice_count; + return 1; } static void mesh_bind( glmesh *mesh ) @@ -423,6 +456,11 @@ static mdl_material *mdl_material_from_id( mdl_header *mdl, u32 id ) return ((mdl_material *)mdl_baseptr(mdl,mdl->material_offset)) + id; } +static mdl_animation *mdl_animation_from_id( mdl_header *mdl, u32 id ) +{ + return ((mdl_animation *)mdl_baseptr(mdl,mdl->anim_offset)) + id; +} + static void mdl_node_transform( mdl_node *pnode, m4x3f transform ) { q_m3x3( pnode->q, transform ); @@ -432,13 +470,15 @@ static void mdl_node_transform( mdl_node *pnode, m4x3f transform ) v3_copy( pnode->co, transform[3] ); } -static void mdl_unpack_submesh( mdl_header *mdl, glmesh *mesh, mdl_submesh *sm ) +__attribute__((warn_unused_result)) +static int mdl_unpack_submesh( mdl_header *mdl, glmesh *mesh, mdl_submesh *sm ) { - mesh_upload( mesh, mdl_submesh_vertices( mdl, sm ), sm->vertex_count, - mdl_submesh_indices( mdl, sm ), sm->indice_count ); + return mesh_upload( mesh, mdl_submesh_vertices( mdl, sm ), sm->vertex_count, + mdl_submesh_indices( mdl, sm ), sm->indice_count ); } -static void mdl_unpack_glmesh( mdl_header *mdl, glmesh *mesh ) +__attribute__((warn_unused_result)) +static int mdl_unpack_glmesh( mdl_header *mdl, glmesh *mesh ) { u32 offset = mdl_submesh_from_id( mdl, 0 )->vertex_count; @@ -456,8 +496,8 @@ static void mdl_unpack_glmesh( mdl_header *mdl, glmesh *mesh ) mdl_vert *vertex_base = mdl_baseptr( mdl, mdl->vertex_offset ); u32 *indice_base = mdl_baseptr( mdl, mdl->indice_offset ); - mesh_upload( mesh, vertex_base, mdl->vertex_count, - indice_base, mdl->indice_count ); + return mesh_upload( mesh, vertex_base, mdl->vertex_count, + indice_base, mdl->indice_count ); } static void mdl_draw_submesh( mdl_submesh *sm ) @@ -470,6 +510,11 @@ static void *mdl_get_entdata( mdl_header *mdl, mdl_node *pnode ) return mdl_baseptr( mdl, mdl->entdata_offset ) + pnode->offset; } +static mdl_keyframe *mdl_get_animdata( mdl_header *mdl, mdl_animation *anim ) +{ + return mdl_baseptr( mdl, mdl->animdata_offset ) + anim->offset; +} + static void mdl_link_materials( mdl_header *root, mdl_header *child ) { u32 lookup[MDL_MATERIAL_MAX];