X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=menu.h;h=f22789e0b1540c932da5c12c4c4c94e2af6cc996;hb=a1741ec4aed057cbafff2d6bc9e5cf8a15ae322b;hp=b407f4a6477d50147ce9ddee2b73b74c6055b751;hpb=0ae443b3f6b4b753f9a2eba58da597ae8cb14b4f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/menu.h b/menu.h index b407f4a..f22789e 100644 --- a/menu.h +++ b/menu.h @@ -7,6 +7,7 @@ #include "player.h" #include "shaders/menu.h" +#include "vg/vg_steam_friends.h" VG_STATIC mdl_context menu_model; VG_STATIC glmesh menu_glmesh; @@ -27,6 +28,12 @@ VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" }; vg_tex2d tex_menu = { .path = "textures/menu.qoi",.flags = VG_TEXTURE_NEAREST }; +VG_STATIC struct input_binding input_menu_h, + input_menu_v, + input_menu_press, + input_menu_back, + input_menu_toggle; + VG_STATIC void menu_btn_paused( int event ); VG_STATIC void menu_btn_quit( int event ); VG_STATIC void menu_btn_skater( int event ); @@ -104,8 +111,38 @@ VG_STATIC void menu_btn_skater( int event ) menu_page = 0x2; } + +VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg ) +{ + GameOverlayActivated_t *inf = (GameOverlayActivated_t *)msg->m_pubParam; + vg_info( "Steam game overlay activated; pausing\n" ); + + if( inf->m_bActive ) + { + cl_menu = 1; + menu_page = 1; + } +} + VG_STATIC void menu_init(void) { + vg_create_unnamed_input( &input_menu_h, k_input_type_axis ); + vg_create_unnamed_input( &input_menu_v, k_input_type_axis ); + vg_create_unnamed_input( &input_menu_back, k_input_type_button ); + vg_create_unnamed_input( &input_menu_press, k_input_type_button ); + vg_create_unnamed_input( &input_menu_toggle, k_input_type_button ); + + vg_apply_bind_str( &input_menu_h, "", "gp-ls-h" ); + vg_apply_bind_str( &input_menu_h, "+", "d" ); + vg_apply_bind_str( &input_menu_h, "-", "a" ); + vg_apply_bind_str( &input_menu_v, "", "gp-ls-v" ); + vg_apply_bind_str( &input_menu_v, "+", "w" ); + vg_apply_bind_str( &input_menu_v, "-", "s" ); + vg_apply_bind_str( &input_menu_press, "", "gp-a" ); + vg_apply_bind_str( &input_menu_back, "", "gp-b" ); + vg_apply_bind_str( &input_menu_toggle, "", "\2escape" ); + vg_apply_bind_str( &input_menu_toggle, "", "\2gp-menu" ); + vg_linear_clear( vg_mem.scratch ); mdl_open( &menu_model, "models/rs_menu.mdl" ); @@ -130,13 +167,17 @@ VG_STATIC void menu_init(void) } shader_menu_register(); + +#ifdef SR_NETWORKED + steam_register_callback( k_iGameOverlayActivated, steam_on_game_overlay ); +#endif } VG_STATIC void menu_run_directional(void) { struct menu_button *btn = &menu_buttons[ menu_loc ]; - if( vg_get_button_down( "jump" ) ) + if( vg_input_button_down( &input_menu_press ) ) { if( btn->fn_press ) { @@ -151,7 +192,8 @@ VG_STATIC void menu_run_directional(void) if( menu_input_cooldown <= 0.0f ) { - v2f dir = { vg_get_axis( "lookh" ), vg_get_axis( "lookv" ) }; + v2f dir = { input_menu_h.axis.value, + input_menu_v.axis.value }; if( v2_length2( dir ) > 0.8f*0.8f ) { @@ -182,7 +224,7 @@ VG_STATIC void menu_run_directional(void) VG_STATIC int menu_page_should_backout(void) { - return vg_get_button_down( "break" ); + return vg_input_button_down( &input_menu_back ); } VG_STATIC void menu_close(void) @@ -229,7 +271,7 @@ VG_STATIC void menu_page_quit(void) VG_STATIC void menu_page_skater(void) { - float h = vg_get_axis( "lookh" ); + float h = input_menu_h.axis.value; menu_fov_target = 97.0f; if( menu_page_should_backout() ) @@ -272,7 +314,13 @@ VG_STATIC void menu_page_skater(void) VG_STATIC void menu_update(void) { - if( vg_get_button_down( "menu" ) ) + vg_input_update( 1, &input_menu_h ); + vg_input_update( 1, &input_menu_v ); + vg_input_update( 1, &input_menu_back ); + vg_input_update( 1, &input_menu_press ); + vg_input_update( 1, &input_menu_toggle ); + + if( vg_input_button_down( &input_menu_toggle ) ) { if( cl_menu ) {