X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=menu.h;h=f22789e0b1540c932da5c12c4c4c94e2af6cc996;hb=a1741ec4aed057cbafff2d6bc9e5cf8a15ae322b;hp=02ab25242a74c75837f862f20eb51fb6a230bf7b;hpb=47941822dae18a018c985847b052e70214a3ccc6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/menu.h b/menu.h index 02ab252..f22789e 100644 --- a/menu.h +++ b/menu.h @@ -7,6 +7,7 @@ #include "player.h" #include "shaders/menu.h" +#include "vg/vg_steam_friends.h" VG_STATIC mdl_context menu_model; VG_STATIC glmesh menu_glmesh; @@ -16,15 +17,23 @@ VG_STATIC float menu_input_cooldown = 0.0f; VG_STATIC float menu_fov_target = 97.0f; VG_STATIC v2f menu_extra_angles; -VG_STATIC int menu_loc = 1, - menu_loc_last = 1; +VG_STATIC int menu_loc = 0xb, + menu_loc_last = 1; VG_STATIC u32 menu_page = 0; VG_STATIC int cl_menu = 0, - cl_menu_go_away = 0; + cl_menu_go_away = 0; VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" }; +vg_tex2d tex_menu = { .path = "textures/menu.qoi",.flags = VG_TEXTURE_NEAREST }; + +VG_STATIC struct input_binding input_menu_h, + input_menu_v, + input_menu_press, + input_menu_back, + input_menu_toggle; + VG_STATIC void menu_btn_paused( int event ); VG_STATIC void menu_btn_quit( int event ); VG_STATIC void menu_btn_skater( int event ); @@ -33,6 +42,7 @@ VG_STATIC void menu_btn_map_a( int event ); VG_STATIC void menu_btn_map_b( int event ); VG_STATIC void menu_btn_map_c( int event ); VG_STATIC void menu_btn_fuckoff( int event ); +VG_STATIC void menu_btn_reset( int event ); struct menu_button { @@ -48,19 +58,17 @@ struct menu_button VG_STATIC menu_buttons[] = { /*0*/{"text_paused", 1, menu_btn_paused }, -/*1*/{"text_quit", 9, menu_btn_quit, {3,-1,4,2}}, -/*2*/{"text_skater", 3, menu_btn_skater, {3,1,4,-1}}, -/*3*/{"text_map", 5, menu_btn_map, {-1,-1,2,-1}}, +/*1*/{"text_quit", 9, menu_btn_quit, {3,-1,4,0xb}}, +/*2*/{"text_skater", 3, menu_btn_skater, {3,0xb,4,-1}}, +/*3*/{"text_map", 5, NULL, {-1,-1,2,-1}}, /*4*/{"text_about_game", 1, NULL, {2,-1,-1,-1}}, /*5*/{"skater_left", 2, NULL, {-1,-1,-1,-1}}, /*6*/{"skater_right", 2, NULL, {-1,-1,-1,-1}}, -/*7*/{"map_a", 4, menu_btn_map_a,{8, -1, 9, 9 }}, -/*8*/{"map_b", 4, menu_btn_map_b,{-1,7,7,-1}}, -/*9*/{"map_c", 4, menu_btn_map_c,{7,7,-1,8}}, -/*a*/{"g_map", 5, NULL }, -/*b*/{"g_controls", 1, NULL }, -/*c*/{"text_quitty", 8, NULL }, -/*d*/{"text_yes", 8, menu_btn_fuckoff,{-1,-1,-1,-1} }, +/*7*/{"g_map", 5, NULL }, +/*8*/{"g_controls", 1, NULL }, +/*9*/{"text_quitty", 8, NULL }, +/*a*/{"text_yes", 8, menu_btn_fuckoff,{-1,-1,-1,-1} }, +/*b*/{"text_reset", 1, menu_btn_reset,{3,1,4,2} }, }; VG_STATIC void menu_btn_map_a( int event ){} @@ -72,6 +80,15 @@ VG_STATIC void menu_btn_paused( int event ) } +VG_STATIC void menu_btn_reset( int event ) +{ + reset_player(0,NULL); + world_routes_clear(); + + cl_menu_go_away = 1; + menu_page = 0; +} + VG_STATIC void menu_btn_fuckoff( int event ) { glfwSetWindowShouldClose( vg.window, 1 ); @@ -80,7 +97,7 @@ VG_STATIC void menu_btn_fuckoff( int event ) VG_STATIC void menu_btn_quit( int event ) { menu_page = 0x8; - menu_loc = 0xd; + menu_loc = 0xa; } VG_STATIC void menu_btn_map( int event ) @@ -94,8 +111,38 @@ VG_STATIC void menu_btn_skater( int event ) menu_page = 0x2; } + +VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg ) +{ + GameOverlayActivated_t *inf = (GameOverlayActivated_t *)msg->m_pubParam; + vg_info( "Steam game overlay activated; pausing\n" ); + + if( inf->m_bActive ) + { + cl_menu = 1; + menu_page = 1; + } +} + VG_STATIC void menu_init(void) { + vg_create_unnamed_input( &input_menu_h, k_input_type_axis ); + vg_create_unnamed_input( &input_menu_v, k_input_type_axis ); + vg_create_unnamed_input( &input_menu_back, k_input_type_button ); + vg_create_unnamed_input( &input_menu_press, k_input_type_button ); + vg_create_unnamed_input( &input_menu_toggle, k_input_type_button ); + + vg_apply_bind_str( &input_menu_h, "", "gp-ls-h" ); + vg_apply_bind_str( &input_menu_h, "+", "d" ); + vg_apply_bind_str( &input_menu_h, "-", "a" ); + vg_apply_bind_str( &input_menu_v, "", "gp-ls-v" ); + vg_apply_bind_str( &input_menu_v, "+", "w" ); + vg_apply_bind_str( &input_menu_v, "-", "s" ); + vg_apply_bind_str( &input_menu_press, "", "gp-a" ); + vg_apply_bind_str( &input_menu_back, "", "gp-b" ); + vg_apply_bind_str( &input_menu_toggle, "", "\2escape" ); + vg_apply_bind_str( &input_menu_toggle, "", "\2gp-menu" ); + vg_linear_clear( vg_mem.scratch ); mdl_open( &menu_model, "models/rs_menu.mdl" ); @@ -104,7 +151,10 @@ VG_STATIC void menu_init(void) mdl_close( &menu_model ); vg_acquire_thread_sync(); - mdl_unpack_glmesh( &menu_model, &menu_glmesh ); + { + mdl_unpack_glmesh( &menu_model, &menu_glmesh ); + vg_tex2d_init( (vg_tex2d *[]){ &tex_menu }, 1 ); + } vg_release_thread_sync(); for( int i=0; ifn_press ) { @@ -138,7 +192,8 @@ VG_STATIC void menu_run_directional(void) if( menu_input_cooldown <= 0.0f ) { - v2f dir = { vg_get_axis( "lookh" ), vg_get_axis( "lookv" ) }; + v2f dir = { input_menu_h.axis.value, + input_menu_v.axis.value }; if( v2_length2( dir ) > 0.8f*0.8f ) { @@ -169,7 +224,7 @@ VG_STATIC void menu_run_directional(void) VG_STATIC int menu_page_should_backout(void) { - return vg_get_button_down( "break" ); + return vg_input_button_down( &input_menu_back ); } VG_STATIC void menu_close(void) @@ -216,7 +271,7 @@ VG_STATIC void menu_page_quit(void) VG_STATIC void menu_page_skater(void) { - float h = vg_get_axis( "lookh" ); + float h = input_menu_h.axis.value; menu_fov_target = 97.0f; if( menu_page_should_backout() ) @@ -228,6 +283,10 @@ VG_STATIC void menu_page_skater(void) if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) ) { + audio_lock(); + audio_play_oneshot( &audio_rewind[4], 1.0f ); + audio_unlock(); + if( h < 0.0f ) { cl_playermdl_id --; @@ -255,7 +314,13 @@ VG_STATIC void menu_page_skater(void) VG_STATIC void menu_update(void) { - if( vg_get_button_down( "menu" ) ) + vg_input_update( 1, &input_menu_h ); + vg_input_update( 1, &input_menu_v ); + vg_input_update( 1, &input_menu_back ); + vg_input_update( 1, &input_menu_press ); + vg_input_update( 1, &input_menu_toggle ); + + if( vg_input_button_down( &input_menu_toggle ) ) { if( cl_menu ) { @@ -386,7 +451,7 @@ VG_STATIC void menu_render( m4x4f projection ) shader_menu_use(); shader_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} ); shader_menu_uTexMain( 1 ); - vg_tex2d_bind( &tex_graffiti, 1 ); + vg_tex2d_bind( &tex_menu, 1 ); shader_menu_uPv( projection ); mesh_bind( &menu_glmesh );