X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=menu.h;h=f15b26b76836a105718893d5affc79ceb27ecf07;hb=9d0ff08fef8507613586856de7ce25d43704db92;hp=6612494a8492a899c8733878b68d32a4599459ec;hpb=02e5027d274fc66fecca0572d0998e2c562da7a7;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/menu.h b/menu.h index 6612494..f15b26b 100644 --- a/menu.h +++ b/menu.h @@ -1,6 +1,177 @@ #ifndef MENU_H #define MENU_H +#include "common.h" +#include "model.h" +#include "world_render.h" +#include "player.h" +#include "conf.h" +#include "shaders/model_menu.h" + +struct { + int active; + f32 factive; + int disable_open; + + u32 page; /* current page index */ + ent_menuitem *loc; + ent_camera *cam; + camera view; + + mdl_context model; + GLuint texture; + glmesh mesh; + + mdl_array_ptr items, markers, cameras; +} +static menu; + +static void menu_init(void) +{ + void *alloc = vg_mem.rtmemory; + + mdl_open( &menu.model, "models/rs_menu.mdl", alloc ); + mdl_load_metadata_block( &menu.model, alloc ); + + vg_linear_clear( vg_mem.scratch ); + + mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc ); + mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc ); + mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc ); + + vg_linear_clear( vg_mem.scratch ); + + if( !mdl_arrcount( &menu.model.textures ) ) + vg_fatal_error( "No texture in menu file" ); + + mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 ); + void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size ); + mdl_fread_pack_file( &menu.model, &tex0->file, data ); + + mdl_async_load_glmesh( &menu.model, &menu.mesh ); + vg_tex2d_load_qoi_async( data, tex0->file.pack_size, + VG_TEX2D_LINEAR|VG_TEX2D_CLAMP, + &menu.texture ); + + mdl_close( &menu.model ); + shader_model_menu_register(); +} + +static void menu_open_page( const char *name ) +{ + u32 hash = vg_strdjb2( name ); + for( u32 i=0; itype == k_ent_menuitem_type_page ){ + if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){ + menu.page = __builtin_ctz( item->groups ); + vg_info( "menu page: %u\n", menu.page ); + + if( item->page.id_entrypoint ){ + u32 id = mdl_entity_id_id( item->page.id_entrypoint ); + menu.loc = mdl_arritm( &menu.items, id ); + } + + if( item->page.id_viewpoint ){ + u32 id = mdl_entity_id_id( item->page.id_viewpoint ); + menu.cam = mdl_arritm( &menu.cameras, id ); + } + + return; + } + } + } +} + +static void menu_update(void) +{ + if( button_down( k_srbind_mopen ) ){ + if( menu.active ){ + menu.active = 0; + } + else{ + if( !menu.disable_open ){ + menu.active = 1; + menu_open_page( "Main Menu" ); + } + } + } + + menu.factive = vg_lerpf( menu.factive, menu.active, + vg.time_frame_delta * 6.0f ); + + if( menu.factive > 0.01f ){ + + } +} + +VG_STATIC void menu_render_bg(void) +{ + glEnable(GL_BLEND); + glDisable(GL_DEPTH_TEST); + glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + glBlendEquation(GL_FUNC_ADD); + + shader_blitcolour_use(); + shader_blitcolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu.factive*0.5f } ); + render_fsquad(); +} + +VG_STATIC void menu_render_fg(void) +{ + glEnable( GL_DEPTH_TEST ); + glDisable( GL_BLEND ); + + if( menu.cam ){ + menu.view.fov = menu.cam->fov; + menu.view.farz = 150.0f; + menu.view.nearz = 0.01f; + v3_copy( menu.cam->transform.co, menu.view.pos ); + + v3f v0; + mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 ); + player_vector_angles( menu.view.angles, v0, 1.0f, 0.0f ); + camera_update_transform( &menu.view ); + camera_update_view( &menu.view ); + camera_update_projection( &menu.view ); + camera_finalize( &menu.view ); + } + else return; + + shader_model_menu_use(); + shader_model_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} ); + shader_model_menu_uTexMain( 1 ); + glActiveTexture( GL_TEXTURE1 ); + glBindTexture( GL_TEXTURE_2D, menu.texture ); + shader_model_menu_uPv( menu.view.mtx.pv ); + shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv ); + + mesh_bind( &menu.mesh ); + + for( u32 i=0; itype == k_ent_menuitem_type_page ) continue; + if( !(item->groups & (0x1 << menu.page)) ) continue; + + m4x3f mmdl; + mdl_transform_m4x3( &item->transform, mmdl ); + shader_model_menu_uMdl( mmdl ); + + for( u32 j=0; jsubmesh_count; j++ ){ + u32 index = item->submesh_start + j; + mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index )); + } + } +} + +#endif /* MENU_H */ + +#if 0 +#ifndef MENU_H +#define MENU_H + #include "common.h" #include "model.h" #include "world_render.h" @@ -875,3 +1046,4 @@ VG_STATIC void menu_render_fg( camera *cam ) } #endif /* MENU_H */ +#endif