X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=menu.h;h=f15b26b76836a105718893d5affc79ceb27ecf07;hb=9d0ff08fef8507613586856de7ce25d43704db92;hp=483449038620f4f6350e6ef96a8f56def46ba31a;hpb=b4a83d4fcab39bee5a8cd6e8e6eec06314864e5b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/menu.h b/menu.h index 4834490..f15b26b 100644 --- a/menu.h +++ b/menu.h @@ -1,6 +1,177 @@ #ifndef MENU_H #define MENU_H +#include "common.h" +#include "model.h" +#include "world_render.h" +#include "player.h" +#include "conf.h" +#include "shaders/model_menu.h" + +struct { + int active; + f32 factive; + int disable_open; + + u32 page; /* current page index */ + ent_menuitem *loc; + ent_camera *cam; + camera view; + + mdl_context model; + GLuint texture; + glmesh mesh; + + mdl_array_ptr items, markers, cameras; +} +static menu; + +static void menu_init(void) +{ + void *alloc = vg_mem.rtmemory; + + mdl_open( &menu.model, "models/rs_menu.mdl", alloc ); + mdl_load_metadata_block( &menu.model, alloc ); + + vg_linear_clear( vg_mem.scratch ); + + mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc ); + mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc ); + mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc ); + + vg_linear_clear( vg_mem.scratch ); + + if( !mdl_arrcount( &menu.model.textures ) ) + vg_fatal_error( "No texture in menu file" ); + + mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 ); + void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size ); + mdl_fread_pack_file( &menu.model, &tex0->file, data ); + + mdl_async_load_glmesh( &menu.model, &menu.mesh ); + vg_tex2d_load_qoi_async( data, tex0->file.pack_size, + VG_TEX2D_LINEAR|VG_TEX2D_CLAMP, + &menu.texture ); + + mdl_close( &menu.model ); + shader_model_menu_register(); +} + +static void menu_open_page( const char *name ) +{ + u32 hash = vg_strdjb2( name ); + for( u32 i=0; itype == k_ent_menuitem_type_page ){ + if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){ + menu.page = __builtin_ctz( item->groups ); + vg_info( "menu page: %u\n", menu.page ); + + if( item->page.id_entrypoint ){ + u32 id = mdl_entity_id_id( item->page.id_entrypoint ); + menu.loc = mdl_arritm( &menu.items, id ); + } + + if( item->page.id_viewpoint ){ + u32 id = mdl_entity_id_id( item->page.id_viewpoint ); + menu.cam = mdl_arritm( &menu.cameras, id ); + } + + return; + } + } + } +} + +static void menu_update(void) +{ + if( button_down( k_srbind_mopen ) ){ + if( menu.active ){ + menu.active = 0; + } + else{ + if( !menu.disable_open ){ + menu.active = 1; + menu_open_page( "Main Menu" ); + } + } + } + + menu.factive = vg_lerpf( menu.factive, menu.active, + vg.time_frame_delta * 6.0f ); + + if( menu.factive > 0.01f ){ + + } +} + +VG_STATIC void menu_render_bg(void) +{ + glEnable(GL_BLEND); + glDisable(GL_DEPTH_TEST); + glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + glBlendEquation(GL_FUNC_ADD); + + shader_blitcolour_use(); + shader_blitcolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu.factive*0.5f } ); + render_fsquad(); +} + +VG_STATIC void menu_render_fg(void) +{ + glEnable( GL_DEPTH_TEST ); + glDisable( GL_BLEND ); + + if( menu.cam ){ + menu.view.fov = menu.cam->fov; + menu.view.farz = 150.0f; + menu.view.nearz = 0.01f; + v3_copy( menu.cam->transform.co, menu.view.pos ); + + v3f v0; + mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 ); + player_vector_angles( menu.view.angles, v0, 1.0f, 0.0f ); + camera_update_transform( &menu.view ); + camera_update_view( &menu.view ); + camera_update_projection( &menu.view ); + camera_finalize( &menu.view ); + } + else return; + + shader_model_menu_use(); + shader_model_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} ); + shader_model_menu_uTexMain( 1 ); + glActiveTexture( GL_TEXTURE1 ); + glBindTexture( GL_TEXTURE_2D, menu.texture ); + shader_model_menu_uPv( menu.view.mtx.pv ); + shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv ); + + mesh_bind( &menu.mesh ); + + for( u32 i=0; itype == k_ent_menuitem_type_page ) continue; + if( !(item->groups & (0x1 << menu.page)) ) continue; + + m4x3f mmdl; + mdl_transform_m4x3( &item->transform, mmdl ); + shader_model_menu_uMdl( mmdl ); + + for( u32 j=0; jsubmesh_count; j++ ){ + u32 index = item->submesh_start + j; + mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index )); + } + } +} + +#endif /* MENU_H */ + +#if 0 +#ifndef MENU_H +#define MENU_H + #include "common.h" #include "model.h" #include "world_render.h" @@ -9,7 +180,6 @@ #include "shaders/model_menu.h" #include "vg_steam_friends.h" -#include "submodules/tinydir/tinydir.h" VG_STATIC mdl_context menu_model; VG_STATIC mdl_array_ptr menu_markers; @@ -32,12 +202,14 @@ VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" }; GLuint tex_menu; +#if 0 VG_STATIC struct input_binding input_menu_h, input_menu_v, input_menu_press, input_menu_back, input_menu_toggle, input_menu_toggle_kbm; +#endif VG_STATIC void menu_btn_quit( int event ); VG_STATIC void menu_btn_skater( int event ); @@ -107,6 +279,7 @@ VG_STATIC int menu_vis( struct menu_btn_userdata ud ) return 0; } +#if 0 VG_STATIC int menu_controller( struct menu_btn_userdata ud ) { if( (game_menu.page & (k_menu_page_main|k_menu_page_settings)) @@ -122,6 +295,7 @@ VG_STATIC int menu_controller_inf( struct menu_btn_userdata ud ) return 1; return 0; } +#endif struct menu_button { @@ -218,6 +392,7 @@ VG_STATIC menu_buttons[] = { "res_info", menu_vis, {k_menu_page_settings}, }, +#if 0 { "ctr_xbox", menu_controller_inf, {k_steam_controller_type_xbox}}, { "ctr_xbox_text", menu_controller_inf, {k_steam_controller_type_xbox}}, { "ctr_steam", menu_controller_inf, {k_steam_controller_type_steam}}, @@ -228,6 +403,7 @@ VG_STATIC menu_buttons[] = { "ctr_ps_text", menu_controller_inf, {k_steam_controller_type_playstation}}, { "ctr_kbm", menu_controller_inf, {k_steam_controller_type_keyboard}}, { "ctr_kbm_text", menu_controller_inf, {k_steam_controller_type_keyboard}}, +#endif { "text_paused", menu_vis, {k_menu_page_main} }, @@ -299,7 +475,8 @@ VG_STATIC void menu_btn_map( int event ) struct menu_map_file *mf = &game_menu.maps_list[ game_menu.map_count ]; vg_strncpy( file.name, mf->name, - vg_list_size(game_menu.maps_list[0].name)-1 ); + vg_list_size(game_menu.maps_list[0].name), + k_strncpy_always_add_null ); game_menu.map_count ++; if( game_menu.map_count == vg_list_size(game_menu.maps_list) ) @@ -314,6 +491,7 @@ VG_STATIC void menu_btn_map( int event ) VG_STATIC void menu_crap_ui(void) { +#if 0 if( cl_menu && (game_menu.page == k_menu_page_map) ){ ui_rect box; box[0] = vg.window_x/2 - 150; @@ -342,6 +520,7 @@ VG_STATIC void menu_crap_ui(void) } } } +#endif } VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg ) @@ -358,13 +537,7 @@ VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg ) VG_STATIC void menu_init(void) { - vg_create_unnamed_input( &input_menu_h, k_input_type_axis ); - vg_create_unnamed_input( &input_menu_v, k_input_type_axis ); - vg_create_unnamed_input( &input_menu_back, k_input_type_button ); - vg_create_unnamed_input( &input_menu_press, k_input_type_button ); - vg_create_unnamed_input( &input_menu_toggle, k_input_type_button ); - vg_create_unnamed_input( &input_menu_toggle_kbm, k_input_type_button ); - +#if 0 vg_apply_bind_str( &input_menu_h, "", "gp-ls-h" ); vg_apply_bind_str( &input_menu_h, "+", "right" ); vg_apply_bind_str( &input_menu_h, "-", "left" ); @@ -377,6 +550,7 @@ VG_STATIC void menu_init(void) vg_apply_bind_str( &input_menu_back, "", "\2escape" ); vg_apply_bind_str( &input_menu_toggle_kbm, "", "\2escape" ); vg_apply_bind_str( &input_menu_toggle, "", "\2gp-menu" ); +#endif vg_linear_clear( vg_mem.scratch ); @@ -428,6 +602,7 @@ VG_STATIC void menu_init(void) VG_STATIC void menu_run_directional(void) { +#if 0 struct menu_button *btn = &menu_buttons[ game_menu.loc ]; if( vg_input_button_down( &input_menu_press ) ){ @@ -463,11 +638,15 @@ VG_STATIC void menu_run_directional(void) } } } +#endif } VG_STATIC int menu_page_should_backout(void) { + return 0; +#if 0 return vg_input_button_down( &input_menu_back ); +#endif } VG_STATIC void menu_close(void) @@ -497,6 +676,7 @@ VG_STATIC void menu_page_map(void) } if( game_menu.map_count > 0 ){ +#if 0 float v = input_menu_v.axis.value; if( (fabsf(v) > 0.7f) && (menu_input_cooldown <= 0.0f) ){ audio_lock(); @@ -532,6 +712,7 @@ VG_STATIC void menu_page_map(void) menu_close(); #endif } +#endif } menu_fov_target = 80.0f; @@ -551,6 +732,7 @@ VG_STATIC void menu_page_quit(void) void temp_update_playermodel(void); VG_STATIC void menu_page_skater(void) { +#if 0 float h = input_menu_h.axis.value; menu_fov_target = 97.0f; @@ -594,11 +776,13 @@ VG_STATIC void menu_page_skater(void) temp_update_playermodel(); } +#endif } VG_STATIC void menu_slider( float *value, int set_value, mdl_mesh *slider, v3f co_min, v3f co_max ) { +#if 0 if( set_value ){ float h = input_menu_h.axis.value; if( fabsf(h) > 0.04f ) @@ -607,6 +791,7 @@ VG_STATIC void menu_slider( float *value, int set_value, } v3_lerp( co_min, co_max, *value, slider->transform.co ); +#endif } VG_STATIC void menu_page_settings(void) @@ -640,13 +825,18 @@ VG_STATIC void menu_page_settings(void) VG_STATIC void menu_update(void) { +#if 0 vg_input_update( 1, &input_menu_h ); vg_input_update( 1, &input_menu_v ); vg_input_update( 1, &input_menu_back ); vg_input_update( 1, &input_menu_press ); vg_input_update( 1, &input_menu_toggle ); vg_input_update( 1, &input_menu_toggle_kbm ); +#endif + return; + +#if 0 int toggle_gp = vg_input_button_down( &input_menu_toggle ), toggle_kb = vg_input_button_down( &input_menu_toggle_kbm ), wait_for_a_sec = 0; @@ -761,6 +951,7 @@ VG_STATIC void menu_update(void) if( cl_menu ){ menu_input_cooldown -= vg.time_frame_delta; } +#endif } /* https://iquilezles.org/articles/functions/ */ @@ -855,3 +1046,4 @@ VG_STATIC void menu_render_fg( camera *cam ) } #endif /* MENU_H */ +#endif