X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=menu.h;h=d41017dd5074ba32ac3ae579d2f7b2990068df49;hb=e8a65239f85784e2e596d2622c2baddda9fb5fae;hp=7a5117d2422d56ae0029d19489c25215a8dece48;hpb=b3ca3b7a45eec11c46eb19772e10021177665adb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/menu.h b/menu.h index 7a5117d..d41017d 100644 --- a/menu.h +++ b/menu.h @@ -1,6 +1,251 @@ #ifndef MENU_H #define MENU_H +#include "common.h" +#include "model.h" +#include "world_render.h" +#include "player.h" +#include "conf.h" +#include "shaders/model_menu.h" + +#define MENU_STACK_SIZE 8 + +struct { + int active; + f32 factive; + int disable_open; + + u32 page, /* current page index */ + page_stack[ MENU_STACK_SIZE ], + page_depth; + ent_menuitem *loc; + ent_camera *cam; + camera view; + + mdl_context model; + GLuint texture; + glmesh mesh; + + mdl_array_ptr items, markers, cameras; +} +static menu; + +static void menu_init(void) +{ + void *alloc = vg_mem.rtmemory; + + mdl_open( &menu.model, "models/rs_menu.mdl", alloc ); + mdl_load_metadata_block( &menu.model, alloc ); + + vg_linear_clear( vg_mem.scratch ); + + mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc ); + mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc ); + mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc ); + + vg_linear_clear( vg_mem.scratch ); + + if( !mdl_arrcount( &menu.model.textures ) ) + vg_fatal_error( "No texture in menu file" ); + + mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 ); + void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size ); + mdl_fread_pack_file( &menu.model, &tex0->file, data ); + + mdl_async_load_glmesh( &menu.model, &menu.mesh ); + vg_tex2d_load_qoi_async( data, tex0->file.pack_size, + VG_TEX2D_LINEAR|VG_TEX2D_CLAMP, + &menu.texture ); + + mdl_close( &menu.model ); + shader_model_menu_register(); +} + +static void menu_open_page( const char *name ) +{ + vg_info( "Try to open %s\n", name ); + + u32 hash = vg_strdjb2( name ); + for( u32 i=0; itype == k_ent_menuitem_type_page ){ + if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){ + menu.page = __builtin_ctz( item->groups ); + vg_info( "menu page: %u\n", menu.page ); + + if( item->page.id_entrypoint ){ + u32 id = mdl_entity_id_id( item->page.id_entrypoint ); + menu.loc = mdl_arritm( &menu.items, id ); + } + + if( item->page.id_viewpoint ){ + u32 id = mdl_entity_id_id( item->page.id_viewpoint ); + menu.cam = mdl_arritm( &menu.cameras, id ); + } + + menu.page_stack[ menu.page_depth ++ ] = menu.page; + return; + } + } + } +} + +static void menu_back_page(void) +{ + if( menu.page_depth == 0 ){ + menu.active = 0; + } + else{ + menu.page = menu.page_stack[ -- menu.page_depth ]; + } +} + +static void menu_update(void) +{ + if( button_down( k_srbind_mopen ) ){ + if( !menu.active && !menu.disable_open ){ + menu.active = 1; + menu_open_page( "Main Menu" ); + } + } + + menu.factive = vg_lerpf( menu.factive, menu.active, + vg.time_frame_delta * 6.0f ); + + if( menu.factive > 0.01f ){ + + } + + if( !menu.active ) return; + if( !menu.loc ) return; + if( !menu.cam ) return; + + int ml = button_down( k_srbind_mleft ), + mr = button_down( k_srbind_mright ), + mu = button_down( k_srbind_mup ), + md = button_down( k_srbind_mdown ), + mh = ml-mr, + mv = mu-md, + enter = button_down( k_srbind_maccept ), + escape = button_down( k_srbind_mback ); + + if( escape ){ + menu_back_page(); + } + else if( enter ){ + if ( menu.loc->type == k_ent_menuitem_type_event_button ){ + + } + else if( menu.loc->type == k_ent_menuitem_type_page_button ){ + menu_open_page( mdl_pstr( &menu.model, menu.loc->button.pstr ) ); + } + else if( menu.loc->type == k_ent_menuitem_type_toggle ){ + + } + } + else if( mh||mv ){ + v3f opt; + v3_zero( opt ); + f32 best = 0.707f; + ent_menuitem *nextpos = NULL; + + opt[0] += mh; + opt[2] += mv; + mdl_transform_vector( &menu.cam->transform, opt, opt ); + + for( u32 i=0; i<4; i++ ){ + u32 id = menu.loc->id_links[i]; + if( !id ) continue; + u32 index = mdl_entity_id_id( id ); + + ent_menuitem *other = mdl_arritm( &menu.items, index ); + v3f delta; + v3_sub( menu.loc->transform.co, other->transform.co, delta ); + v3_normalize( delta ); + + f32 score = v3_dot( delta, opt ); + if( score > best ){ + best = score; + nextpos = other; + } + } + + if( nextpos ){ + menu.loc = nextpos; + } + } +} + +VG_STATIC void menu_render(void) +{ + glEnable(GL_BLEND); + glDisable(GL_DEPTH_TEST); + glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + glBlendEquation(GL_FUNC_ADD); + + shader_blitcolour_use(); + shader_blitcolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu.factive*0.5f } ); + render_fsquad(); + + glEnable( GL_DEPTH_TEST ); + glDisable( GL_BLEND ); + + if( menu.cam ){ + menu.view.fov = menu.cam->fov; + menu.view.farz = 150.0f; + menu.view.nearz = 0.01f; + v3_copy( menu.cam->transform.co, menu.view.pos ); + + v3f v0; + mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 ); + player_vector_angles( menu.view.angles, v0, 1.0f, 0.0f ); + camera_update_transform( &menu.view ); + camera_update_view( &menu.view ); + camera_update_projection( &menu.view ); + camera_finalize( &menu.view ); + } + else return; + + shader_model_menu_use(); + shader_model_menu_uTexMain( 1 ); + glActiveTexture( GL_TEXTURE1 ); + glBindTexture( GL_TEXTURE_2D, menu.texture ); + shader_model_menu_uPv( menu.view.mtx.pv ); + shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv ); + + mesh_bind( &menu.mesh ); + + for( u32 i=0; itype == k_ent_menuitem_type_page ) continue; + if( !(item->groups & (0x1 << menu.page)) ) continue; + + if( item == menu.loc ){ + shader_model_menu_uColour( (v4f){ 0.1f,0.25f,0.9f,1.0f} ); + } + else{ + shader_model_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} ); + } + + m4x3f mmdl; + mdl_transform_m4x3( &item->transform, mmdl ); + shader_model_menu_uMdl( mmdl ); + + for( u32 j=0; jsubmesh_count; j++ ){ + u32 index = item->submesh_start + j; + mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index )); + } + } +} + +#endif /* MENU_H */ + +#if 0 +#ifndef MENU_H +#define MENU_H + #include "common.h" #include "model.h" #include "world_render.h" @@ -320,6 +565,7 @@ VG_STATIC void menu_btn_map( int event ) VG_STATIC void menu_crap_ui(void) { +#if 0 if( cl_menu && (game_menu.page == k_menu_page_map) ){ ui_rect box; box[0] = vg.window_x/2 - 150; @@ -348,6 +594,7 @@ VG_STATIC void menu_crap_ui(void) } } } +#endif } VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg ) @@ -873,3 +1120,4 @@ VG_STATIC void menu_render_fg( camera *cam ) } #endif /* MENU_H */ +#endif