X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=menu.h;h=b407f4a6477d50147ce9ddee2b73b74c6055b751;hb=0ae443b3f6b4b753f9a2eba58da597ae8cb14b4f;hp=0bfdd261047b640c2d46a6e5dde5dbfd1f89b1fa;hpb=5af2a88b715579036a6c49397588ffe2e04400e1;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/menu.h b/menu.h index 0bfdd26..b407f4a 100644 --- a/menu.h +++ b/menu.h @@ -8,32 +8,34 @@ #include "shaders/menu.h" -static mdl_header *menu_model; -static glmesh menu_glmesh; -static m4x3f menu_mdl_mtx; -static float menu_opacity = 0.0f; -static float menu_input_cooldown = 0.0f; -static float menu_fov_target = 97.0f; -static v2f menu_extra_angles; - -static int menu_loc = 1, - menu_loc_last = 1; -static u32 menu_page = 0; - -static int cl_menu = 0, - cl_menu_go_away = 0; -static int cl_playermdl_id = 0; - -static const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" }; - -static void menu_btn_paused( int event ); -static void menu_btn_quit( int event ); -static void menu_btn_skater( int event ); -static void menu_btn_map( int event ); -static void menu_btn_map_a( int event ); -static void menu_btn_map_b( int event ); -static void menu_btn_map_c( int event ); -static void menu_btn_fuckoff( int event ); +VG_STATIC mdl_context menu_model; +VG_STATIC glmesh menu_glmesh; +VG_STATIC m4x3f menu_mdl_mtx; +VG_STATIC float menu_opacity = 0.0f; +VG_STATIC float menu_input_cooldown = 0.0f; +VG_STATIC float menu_fov_target = 97.0f; +VG_STATIC v2f menu_extra_angles; + +VG_STATIC int menu_loc = 0xb, + menu_loc_last = 1; +VG_STATIC u32 menu_page = 0; + +VG_STATIC int cl_menu = 0, + cl_menu_go_away = 0; + +VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" }; + +vg_tex2d tex_menu = { .path = "textures/menu.qoi",.flags = VG_TEXTURE_NEAREST }; + +VG_STATIC void menu_btn_paused( int event ); +VG_STATIC void menu_btn_quit( int event ); +VG_STATIC void menu_btn_skater( int event ); +VG_STATIC void menu_btn_map( int event ); +VG_STATIC void menu_btn_map_a( int event ); +VG_STATIC void menu_btn_map_b( int event ); +VG_STATIC void menu_btn_map_c( int event ); +VG_STATIC void menu_btn_fuckoff( int event ); +VG_STATIC void menu_btn_reset( int event ); struct menu_button { @@ -46,87 +48,91 @@ struct menu_button float falpha, fsize; } -static menu_buttons[] = +VG_STATIC menu_buttons[] = { /*0*/{"text_paused", 1, menu_btn_paused }, -/*1*/{"text_quit", 9, menu_btn_quit, {3,-1,4,2}}, -/*2*/{"text_skater", 3, menu_btn_skater, {3,1,4,-1}}, -/*3*/{"text_map", 5, menu_btn_map, {-1,-1,2,-1}}, +/*1*/{"text_quit", 9, menu_btn_quit, {3,-1,4,0xb}}, +/*2*/{"text_skater", 3, menu_btn_skater, {3,0xb,4,-1}}, +/*3*/{"text_map", 5, NULL, {-1,-1,2,-1}}, /*4*/{"text_about_game", 1, NULL, {2,-1,-1,-1}}, /*5*/{"skater_left", 2, NULL, {-1,-1,-1,-1}}, /*6*/{"skater_right", 2, NULL, {-1,-1,-1,-1}}, -/*7*/{"map_a", 4, menu_btn_map_a,{8, -1, 9, 9 }}, -/*8*/{"map_b", 4, menu_btn_map_b,{-1,7,7,-1}}, -/*9*/{"map_c", 4, menu_btn_map_c,{7,7,-1,8}}, -/*a*/{"g_map", 5, NULL }, -/*b*/{"g_controls", 1, NULL }, -/*c*/{"text_quitty", 8, NULL }, -/*d*/{"text_yes", 8, menu_btn_fuckoff,{-1,-1,-1,-1} }, +/*7*/{"g_map", 5, NULL }, +/*8*/{"g_controls", 1, NULL }, +/*9*/{"text_quitty", 8, NULL }, +/*a*/{"text_yes", 8, menu_btn_fuckoff,{-1,-1,-1,-1} }, +/*b*/{"text_reset", 1, menu_btn_reset,{3,1,4,2} }, }; -static void menu_btn_map_a( int event ){} -static void menu_btn_map_b( int event ){} -static void menu_btn_map_c( int event ){} +VG_STATIC void menu_btn_map_a( int event ){} +VG_STATIC void menu_btn_map_b( int event ){} +VG_STATIC void menu_btn_map_c( int event ){} -static void menu_btn_paused( int event ) +VG_STATIC void menu_btn_paused( int event ) { } -static void menu_btn_fuckoff( int event ) +VG_STATIC void menu_btn_reset( int event ) +{ + reset_player(0,NULL); + world_routes_clear(); + + cl_menu_go_away = 1; + menu_page = 0; +} + +VG_STATIC void menu_btn_fuckoff( int event ) { glfwSetWindowShouldClose( vg.window, 1 ); } -static void menu_btn_quit( int event ) +VG_STATIC void menu_btn_quit( int event ) { menu_page = 0x8; - menu_loc = 0xd; + menu_loc = 0xa; } -static void menu_btn_map( int event ) +VG_STATIC void menu_btn_map( int event ) { menu_page = 0x4; menu_loc = 7; } -static void menu_btn_skater( int event ) +VG_STATIC void menu_btn_skater( int event ) { menu_page = 0x2; } -static void menu_init(void) +VG_STATIC void menu_init(void) { - menu_model = mdl_load( "models/rs_menu.mdl" ); + vg_linear_clear( vg_mem.scratch ); + + mdl_open( &menu_model, "models/rs_menu.mdl" ); + mdl_load_metadata( &menu_model, vg_mem.rtmemory ); + mdl_load_mesh_data( &menu_model, vg_mem.scratch ); + mdl_close( &menu_model ); - if( !menu_model ) - vg_fatal_exit_loop( "No menu model" ); + vg_acquire_thread_sync(); + { + mdl_unpack_glmesh( &menu_model, &menu_glmesh ); + vg_tex2d_init( (vg_tex2d *[]){ &tex_menu }, 1 ); + } + vg_release_thread_sync(); for( int i=0; ipnode = mdl_node_from_name( menu_model, btn->name ); + btn->pnode = mdl_node_from_name( &menu_model, btn->name ); if( !btn->pnode ) vg_fatal_exit_loop( "Menu programming error" ); } - vg_convar_push( (struct vg_convar){ - .name = "cl_playermdl_id", - .data = &cl_playermdl_id, - .data_type = k_convar_dtype_i32, - .opt_i32 = { .min=0, .max=2, .clamp=1 }, - .persistent = 1 - }); - - vg_acquire_thread_sync(); - mdl_unpack_glmesh( menu_model, &menu_glmesh ); - vg_release_thread_sync(); - shader_menu_register(); } -static void menu_run_directional(void) +VG_STATIC void menu_run_directional(void) { struct menu_button *btn = &menu_buttons[ menu_loc ]; @@ -134,6 +140,10 @@ static void menu_run_directional(void) { if( btn->fn_press ) { + audio_lock(); + audio_play_oneshot( &audio_ui[0], 1.0f ); + audio_unlock(); + btn->fn_press( 1 ); return; } @@ -170,18 +180,18 @@ static void menu_run_directional(void) } } -static int menu_page_should_backout(void) +VG_STATIC int menu_page_should_backout(void) { return vg_get_button_down( "break" ); } -static void menu_close(void) +VG_STATIC void menu_close(void) { cl_menu_go_away = 1; menu_page = 0; } -static void menu_page_main(void) +VG_STATIC void menu_page_main(void) { if( menu_page_should_backout() ) { @@ -193,7 +203,7 @@ static void menu_page_main(void) menu_run_directional(); } -static void menu_page_map(void) +VG_STATIC void menu_page_map(void) { if( menu_page_should_backout() ) { @@ -205,7 +215,7 @@ static void menu_page_map(void) menu_run_directional(); } -static void menu_page_quit(void) +VG_STATIC void menu_page_quit(void) { if( menu_page_should_backout() ) { @@ -217,7 +227,7 @@ static void menu_page_quit(void) menu_run_directional(); } -static void menu_page_skater(void) +VG_STATIC void menu_page_skater(void) { float h = vg_get_axis( "lookh" ); menu_fov_target = 97.0f; @@ -231,6 +241,10 @@ static void menu_page_skater(void) if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) ) { + audio_lock(); + audio_play_oneshot( &audio_rewind[4], 1.0f ); + audio_unlock(); + if( h < 0.0f ) { cl_playermdl_id --; @@ -241,7 +255,6 @@ static void menu_page_skater(void) menu_buttons[5].falpha = 1.0f; menu_input_cooldown = 0.25f; - player_load_model( playermodels[ cl_playermdl_id ], 1 ); } else { @@ -253,12 +266,11 @@ static void menu_page_skater(void) menu_buttons[6].falpha = 1.0f; menu_input_cooldown = 0.25f; - player_load_model( playermodels[ cl_playermdl_id ], 1 ); } } } -static void menu_update(void) +VG_STATIC void menu_update(void) { if( vg_get_button_down( "menu" ) ) { @@ -372,7 +384,7 @@ float expSustainedImpulse( float x, float f, float k ) return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s)); } -static void menu_render( m4x4f projection ) +VG_STATIC void menu_render( m4x4f projection ) { glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); @@ -391,7 +403,7 @@ static void menu_render( m4x4f projection ) shader_menu_use(); shader_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} ); shader_menu_uTexMain( 1 ); - vg_tex2d_bind( &tex_graffiti, 1 ); + vg_tex2d_bind( &tex_menu, 1 ); shader_menu_uPv( projection ); mesh_bind( &menu_glmesh ); @@ -427,7 +439,7 @@ static void menu_render( m4x4f projection ) for( int j=0; jpnode->submesh_count; j++ ) { mdl_submesh *sm = - mdl_submesh_from_id( menu_model, btn->pnode->submesh_start+j ); + &menu_model.submesh_buffer[ btn->pnode->submesh_start+j ]; mdl_draw_submesh( sm ); } } @@ -452,9 +464,4 @@ static void menu_render( m4x4f projection ) */ } -static void menu_free(void *_) -{ - mesh_free( &menu_glmesh ); -} - #endif /* MENU_H */