X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=menu.h;h=86f573620f5fa10ecabe789d0a8d09b5590bc3c3;hb=137d40d96fe923600d8378b8e138e3c276f27ff4;hp=e062b30d7c0f69b1745810c9aae9841f8874b24b;hpb=15beb60ade240af4e00b0d204f7e89a4d35dca36;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/menu.h b/menu.h index e062b30..86f5736 100644 --- a/menu.h +++ b/menu.h @@ -5,131 +5,814 @@ #include "model.h" #include "world_render.h" #include "player.h" +#include "shaders/model_menu.h" +#include "audio.h" +#include "input.h" +#include "workshop.h" +#include "respawn.h" +#include "gui.h" -#include "shaders/menu.h" +#define MENU_STACK_SIZE 8 -static mdl_header *menu_model; -static glmesh menu_glmesh; -static v3f menu_cam_pos, - menu_target_cam_pos; -static v4f menu_cam_q = { 0.0f, 0.0f, 0.0f, 1.0f }, - menu_target_cam_q; -static m4x3f menu_cam, menu_cam_inv; -static float menu_opacity = 0.0f; +struct { + int credits_open; + int disable_open; -static void menu_init(void) -{ - menu_model = mdl_load( "models/rs_menu.mdl" ); + u32 page, /* current page index */ + page_depth, + controls_page_id; - if( !menu_model ) - vg_fatal_exit_loop( "No menu model" ); + ent_menuitem *ctr_kbm, + *ctr_deck, + *ctr_ps, + *ctr_steam, + *ctr_xbox; - vg_acquire_thread_sync(); - mdl_unpack_glmesh( menu_model, &menu_glmesh ); - vg_release_thread_sync(); + enum menu_input_mode{ + k_menu_input_mode_keys, + k_menu_input_mode_mouse + } + input_mode; + f32 mouse_track, mouse_dist; /* used for waking up mouse */ + f32 slider_offset; + + struct page_stack_frame { + u32 page; + ent_menuitem *loc; + ent_camera *cam; + } + page_stack[ MENU_STACK_SIZE ]; + + ent_menuitem *loc; + ent_camera *cam; + camera view; + + mdl_context model; + GLuint texture; + glmesh mesh; - shader_menu_register(); + mdl_array_ptr items, markers, cameras; } +static menu; -static void menu_update( int enabled ) -{ - static int enabled_last = 0; +/* + * Attaches memory locations to the various items in the menu + */ +static void menu_link(void){ + /* link data locations */ + for( u32 i=0; itype == k_ent_menuitem_type_toggle || + item->type == k_ent_menuitem_type_slider ){ + + const char *name; - if( enabled && !enabled_last ) - { - v3_copy( player.camera[3], menu_cam_pos ); - m3x3_q( player.camera, menu_cam_q ); + if( item->type == k_ent_menuitem_type_slider ) + name = mdl_pstr( &menu.model, item->slider.pstr_data ); + else + name = mdl_pstr( &menu.model, item->checkmark.pstr_data ); + vg_var *var = vg_console_match_var( name ); - if( player.phys.on_board ) - { - v4f r90; - q_axis_angle( r90, player.phys.rb.up, VG_PIf*-0.5f ); - q_mul( r90, player.phys.rb.q, menu_target_cam_q ); - m4x3_mulv( player.phys.rb.to_world, (v3f){-1.0f,1.6f,0.0f}, - menu_target_cam_pos ); + if( var ){ + if( ( item->type == k_ent_menuitem_type_slider && + var->data_type != k_var_dtype_f32 + ) || + ( item->type == k_ent_menuitem_type_toggle &&! + ( var->data_type == k_var_dtype_i32 || + var->data_type == k_var_dtype_u32 + ) + ) + ){ + vg_error( "Cannot hook to data %s(%p), because it is type %d.\n", + name, var, var->data_type ); + item->pvoid = NULL; + } + else{ + item->pvoid = var->data; + } + } + else{ + vg_error( "No data named %s\n", name ); + item->pvoid = NULL; + } } - else - { - v4f r180; - q_axis_angle( r180, player.phys.rb.up, VG_PIf ); - q_mul( r180, player.phys.rb.q, menu_target_cam_q ); - m4x3_mulv( player.phys.rb.to_world, (v3f){0.0f,1.6f,-1.0f}, - menu_target_cam_pos ); + else{ + item->pvoid = NULL; } + } + + /* link controllers */ + menu.ctr_deck = NULL; + menu.ctr_kbm = NULL; + menu.ctr_ps = NULL; + menu.ctr_steam = NULL; + menu.ctr_xbox = NULL; + + for( u32 i=0; ivisual.pstr_name, "deck" ) ) + menu.ctr_deck = item; + if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) ) + menu.ctr_kbm = item; + if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) ) + menu.ctr_ps = item; + if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) ) + menu.ctr_steam = item; + if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) ) + menu.ctr_xbox = item; + } +} + +static void menu_close(void){ + skaterift.activity = k_skaterift_default; + menu.page_depth = 0; + menu.page = 0xffffffff; + srinput.enabled = 0; +} + +static void menu_init(void){ + void *alloc = vg_mem.rtmemory; + + mdl_open( &menu.model, "models/rs_menu.mdl", alloc ); + mdl_load_metadata_block( &menu.model, alloc ); + + vg_linear_clear( vg_mem.scratch ); + + mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc ); + mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc ); + mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc ); + + vg_linear_clear( vg_mem.scratch ); + + if( !mdl_arrcount( &menu.model.textures ) ) + vg_fatal_error( "No texture in menu file" ); + + mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 ); + void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size ); + mdl_fread_pack_file( &menu.model, &tex0->file, data ); + + mdl_async_load_glmesh( &menu.model, &menu.mesh ); + vg_tex2d_load_qoi_async( data, tex0->file.pack_size, + VG_TEX2D_LINEAR|VG_TEX2D_CLAMP, + &menu.texture ); - q_normalize( menu_target_cam_q ); - q_normalize( menu_cam_q ); - menu_opacity = 0.0f; + mdl_close( &menu.model ); + shader_model_menu_register(); +} + +/* + * Drop back a page until we're at the bottom which then we jus quit + */ +static void menu_back_page(void){ + menu.page_depth --; + if( menu.page_depth == 0 ){ + menu_close(); + } + else{ + menu.page = menu.page_stack[ menu.page_depth ].page; + menu.cam = menu.page_stack[ menu.page_depth ].cam; + + if( menu.input_mode == k_menu_input_mode_keys ) + menu.loc = menu.page_stack[ menu.page_depth ].loc; + else menu.loc = NULL; + } +} + +/* + * Open page to the string identifier + */ +static void menu_open_page( const char *name, + enum ent_menuitem_stack_behaviour stackmode ){ + if( stackmode == k_ent_menuitem_stack_append ){ + if( menu.page_depth >= MENU_STACK_SIZE ) + vg_fatal_error( "Stack overflow\n" ); + } + else{ + if( menu.page_depth == 0 ) + vg_fatal_error( "Stack underflow\n" ); + } + + u32 hash = vg_strdjb2( name ); + for( u32 i=0; itype == k_ent_menuitem_type_page ){ + if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){ + u32 new_page = __builtin_ctz( item->groups ); + + if( new_page == menu.page ){ + if( stackmode != k_ent_menuitem_stack_replace ) + menu_back_page(); + } + else{ + menu.page_stack[ menu.page_depth ].page = menu.page; + menu.page_stack[ menu.page_depth ].cam = menu.cam; + menu.page_stack[ menu.page_depth ].loc = menu.loc; + + if( stackmode == k_ent_menuitem_stack_append ) + menu.page_depth ++; + + menu.page = __builtin_ctz( item->groups ); + + if( menu.input_mode == k_menu_input_mode_keys ){ + if( item->page.id_entrypoint ){ + u32 id = mdl_entity_id_id( item->page.id_entrypoint ); + menu.loc = mdl_arritm( &menu.items, id ); + } + } + + if( item->page.id_viewpoint ){ + u32 id = mdl_entity_id_id( item->page.id_viewpoint ); + menu.cam = mdl_arritm( &menu.cameras, id ); + } + } + return; + } + } } +} + +/* + * activate a pressable type + */ +static void menu_trigger_item( ent_menuitem *item ){ + if ( item->type == k_ent_menuitem_type_event_button ){ + u32 q = item->button.pstr; + + if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){ + vg.window_should_close = 1; + } + + /* DEPRECATED? */ + else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_nearest" ) ){ + localplayer_cmd_respawn( 0, NULL ); + menu_close(); + } + /* DEPRECATED? */ + else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_home" ) ){ + world_set_active_instance( 0 ); + localplayer.viewable_world = world_current_instance(); + localplayer_cmd_respawn( 1, (const char *[]){"start"} ); + menu_close(); + } + + else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){ + menu_close(); + respawn_begin_chooser(); + } - if( enabled_last && !enabled ) - { - m3x3_q( player.camera, menu_target_cam_q ); - v3_copy( player.camera[3], menu_target_cam_pos ); + else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){ + menu.credits_open = 1; + } + else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){ + workshop_submit_command(0,NULL); + } + } + else if( item->type == k_ent_menuitem_type_page_button ){ + menu_open_page( mdl_pstr( &menu.model, item->button.pstr ), + item->button.stack_behaviour ); } + else if( item->type == k_ent_menuitem_type_toggle ){ + if( item->pi32 ){ + *item->pi32 = *item->pi32 ^ 0x1; + } + } +} - float dt = vg.time_delta * 6.0f; +static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){ + f32 const k_epsilon = 0.0125f; - q_nlerp( menu_cam_q, menu_target_cam_q, dt, menu_cam_q ); - v3_lerp( menu_cam_pos, menu_target_cam_pos, dt, menu_cam_pos ); + if( fabsf(notch-value) < k_epsilon ){ + if( fabsf(notch-old) > k_epsilon ){ + audio_lock(); + audio_oneshot( &audio_ui[0], 1.0f, 0.0f ); + audio_unlock(); + } - q_m3x3( menu_cam_q, menu_cam ); - v3_copy( menu_cam_pos, menu_cam[3] ); - m4x3_invert_affine( menu_cam, menu_cam_inv ); - menu_opacity = vg_lerpf( menu_opacity, enabled, dt ); + return notch; + } + else + return value; +} - enabled_last = enabled; +static void menu_setitem_type( ent_menuitem *item, + enum ent_menuitem_type type ){ + if( !item ) return; + item->type = type; } -static void menu_render( m4x4f projection ) -{ +/* + * Run from vg_gui every frame + */ +static void menu_update(void){ + if( workshop_form.page != k_workshop_form_hidden ){ + return; + } + + int escape = button_down( k_srbind_mback ); + if( menu.credits_open ){ + if( escape ){ + menu.credits_open = 0; + } + return; + } + + if( button_down( k_srbind_mopen ) ){ + if( skaterift.activity == k_skaterift_default ){ + skaterift.activity = k_skaterift_menu; + menu.page = 0xffffffff; + menu_open_page( "Main Menu", k_ent_menuitem_stack_append ); + return; + } + } + + if( skaterift.activity != k_skaterift_menu ) return; + enum menu_input_mode prev_mode = menu.input_mode; + + /* get buttons inputs + * -------------------------------------------------------------------*/ + int ml = button_down( k_srbind_mleft ), + mr = button_down( k_srbind_mright ), + mu = button_down( k_srbind_mup ), + md = button_down( k_srbind_mdown ), + mh = ml-mr, + mv = mu-md, + enter = button_down( k_srbind_maccept ); + + if( mh||mv||enter ){ + menu.input_mode = k_menu_input_mode_keys; + } + + /* get mouse inputs + * --------------------------------------------------------------------*/ + menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */ + menu.mouse_track += vg.time_frame_delta; + if( menu.mouse_track > 0.1f ){ + menu.mouse_track = fmodf( menu.mouse_track, 0.1f ); + if( menu.mouse_dist > 10.0f ){ + menu.input_mode = k_menu_input_mode_mouse; + menu.mouse_dist = 0.0f; + } + } + + if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){ + menu.input_mode = k_menu_input_mode_mouse; + } + + if( menu.input_mode == k_menu_input_mode_mouse ){ + /* + * handle mouse input + * ------------------------------------------------------------*/ + vg_ui.wants_mouse = 1; + + /* + * this raycasting is super cumbersome because all the functions were + * designed for other purposes. we dont care though. + */ + m4x4f inverse; + m4x4_inv( menu.view.mtx.p, inverse ); + v4f coords; + coords[0] = vg_ui.mouse[0]; + coords[1] = vg.window_y - vg_ui.mouse[1]; + v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords ); + v2_muls( coords, 2.0f, coords ); + v2_add( coords, (v2f){-1.0f,-1.0f}, coords ); + coords[2] = 1.0f; + coords[3] = 1.0f; + m4x4_mulv( inverse, coords, coords ); + v3f ray; + m3x3_mulv( menu.view.transform, coords, ray ); + v3_normalize( ray ); + + if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) && + ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){ + + u32 il = mdl_entity_id_id( menu.loc->slider.id_min ), + ir = mdl_entity_id_id( menu.loc->slider.id_max ); + ent_marker *ml = mdl_arritm( &menu.markers, il ), + *mr = mdl_arritm( &menu.markers, ir ); + + v3f q2; + v3_muladds( menu.view.pos, ray, 100.0f, q2 ); + + f32 s,t; + v3f c1, c2; + v3f p1, q1, v0; + v3_sub( mr->transform.co, ml->transform.co, v0 ); + v3_muladds( ml->transform.co, v0, -1.0f, p1 ); + v3_muladds( mr->transform.co, v0, 1.0f, q1 ); + closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 ); + + s-=(1.0f/3.0f); + s/=(1.0f/3.0f); + + if( ui_click_down(UI_MOUSE_LEFT) ){ + menu.slider_offset = *menu.loc->pf32 - s; + } + + f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f ); + + newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f ); + newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f ); + newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f ); + newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f ); + newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f ); + + *menu.loc->pf32 = newvalue; + return; + } + + ent_menuitem *hit_item = NULL; + + for( u32 i=0; itype == k_ent_menuitem_type_page ) continue; + if( (item->type == k_ent_menuitem_type_visual) || + (item->type == k_ent_menuitem_type_visual_nocol) ) continue; + if( item->type == k_ent_menuitem_type_binding ) continue; + if( !(item->groups & (0x1<type == k_ent_menuitem_type_slider ){ + u32 subtarget = mdl_entity_id_id( item->slider.id_handle ); + ray_item = mdl_arritm( &menu.items, subtarget ); + } + + v3f local_ray, + local_co; + + m4x3f inverse_mtx; + mdl_transform_m4x3( &ray_item->transform, inverse_mtx ); + m4x3_invert_full( inverse_mtx, inverse_mtx ); + + m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co ); + m3x3_mulv( inverse_mtx, ray, local_ray ); + v3_normalize( local_ray ); + + local_ray[0] = 1.0f/local_ray[0]; + local_ray[1] = 1.0f/local_ray[1]; + local_ray[2] = 1.0f/local_ray[2]; + + for( u32 j=0; jsubmesh_count; j++ ){ + mdl_submesh *sm = mdl_arritm( &menu.model.submeshs, + ray_item->submesh_start + j ); + if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){ + hit_item = item; + break; + } + } + } + + if( hit_item != menu.loc ){ + menu.loc = hit_item; + } + + if( escape ){ + menu_back_page(); + } + else if( menu.loc ){ + if( ui_click_down( UI_MOUSE_LEFT ) ){ + menu_trigger_item( menu.loc ); + } + } + } + else if( menu.input_mode == k_menu_input_mode_keys ){ + /* + * handle button input + * ------------------------------------------------------------*/ + if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){ + for( u32 i=0; itype != k_ent_menuitem_type_page) && + (item->type != k_ent_menuitem_type_visual) && + (item->type != k_ent_menuitem_type_visual_nocol) && + (item->groups & (0x1<type == k_ent_menuitem_type_slider && menu.loc->pf32 ){ + f32 move = 0.0f; + + if( vg_input.display_input_method == k_input_method_controller ){ + move += button_press( k_srbind_mright ); + move -= button_press( k_srbind_mleft ); + } + else{ + move += axis_state( k_sraxis_mbrowse_h ); + } + + move *= vg.time_frame_delta; + *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f ); + + mh = 0; + } + + if( escape ){ + menu_back_page(); + } + else if( enter ){ + menu_trigger_item( menu.loc ); + } + else if( mh||mv ){ + v3f opt; + v3_zero( opt ); + f32 best = 0.707f; + ent_menuitem *nextpos = NULL; + + opt[0] += mh; + opt[2] += mv; + mdl_transform_vector( &menu.cam->transform, opt, opt ); + + for( u32 i=0; i<4; i++ ){ + u32 id = menu.loc->id_links[i]; + if( !id ) continue; + u32 index = mdl_entity_id_id( id ); + + ent_menuitem *other = mdl_arritm( &menu.items, index ); + v3f delta; + v3_sub( menu.loc->transform.co, other->transform.co, delta ); + v3_normalize( delta ); + + f32 score = v3_dot( delta, opt ); + if( score > best ){ + best = score; + nextpos = other; + } + } + + if( nextpos ){ + menu.loc = nextpos; + } + } + } + + menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled ); + menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled ); + menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled ); + menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled ); + menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled ); + + if( vg_input.display_input_method == k_input_method_kbm ) + menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol ); + else{ + if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 || + vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 || + vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){ + menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol ); + } + else { + menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol ); + } + /* FIXME: Steam/Deck controller detection? */ + } +} + +static void menu_binding_string( char buf[128], u32 pstr ); + +/* + * Run from vg_gui when active + */ +static void menu_render(void){ glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glBlendEquation(GL_FUNC_ADD); - shader_fscolour_use(); - shader_fscolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } ); + shader_blitcolour_use(); + v4f colour; + ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour ); + colour[3] = 0.5f; + + shader_blitcolour_uColour( colour ); render_fsquad(); + if( (workshop_form.page != k_workshop_form_hidden) || + (vg_ui.focused_control_type != k_ui_control_none) ){ + return; + } + + if( menu.credits_open ){ + ui_rect panel = { 0,0, 460, 400 }, + screen = { 0,0, vg.window_x,vg.window_y }; + ui_rect_center( screen, panel ); + ui_fill( panel, ui_colour(k_ui_bg) ); + ui_outline( panel, 1, ui_colour(k_ui_fg), 0 ); + ui_rect_pad( panel, (ui_px[]){8,8} ); + + ui_rect title; + ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel ); + ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 ); + ui_split( panel, k_ui_axis_h, 28, 0, title, panel ); + ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 ); + + ui_split( panel, k_ui_axis_h, 8, 0, title, panel ); + ui_split( panel, k_ui_axis_h, 28, 0, title, panel ); + ui_text( title, "A game by Harry Godden", 1, + k_ui_align_middle_center, 0 ); + + ui_split( panel, k_ui_axis_h, 8, 0, title, panel ); + ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel ); + ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 ); + + ui_split( panel, k_ui_axis_h, 8, 0, title, panel ); + ui_text( panel, + "Sam Lantinga - SDL2 - libsdl.org\n" + "Hunter WB - Anyascii\n" + "David Herberth - GLAD\n" + "Dominic Szablewski - QOI - qoiformat.org\n" + "Sean Barrett - stb_image,stb_vorbis,stb_include\n" + "Khronos Group - OpenGL\n" + , 1, k_ui_align_left, 0 ); + return; + } + glEnable( GL_DEPTH_TEST ); glDisable( GL_BLEND ); - m4x3f mtx; - - shader_menu_use(); - shader_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} ); - shader_menu_uTexMain( 1 ); - vg_tex2d_bind( &tex_graffiti, 1 ); + f32 rate = vg.time_frame_delta * 12.0f; + + if( menu.cam ){ + camera target; + + target.fov = menu.cam->fov; + v3_copy( menu.cam->transform.co, target.pos ); + + v3f v0; + mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 ); + player_vector_angles( target.angles, v0, 1.0f, 0.0f ); + + camera_lerp( &menu.view, &target, rate, &menu.view ); + + menu.view.farz = 150.0f; + menu.view.nearz = 0.01f; + + camera_update_transform( &menu.view ); + camera_update_view( &menu.view ); + camera_update_projection( &menu.view ); + camera_finalize( &menu.view ); + } + else return; + + shader_model_menu_use(); + shader_model_menu_uTexMain( 1 ); + glActiveTexture( GL_TEXTURE1 ); + glBindTexture( GL_TEXTURE_2D, menu.texture ); + shader_model_menu_uPv( menu.view.mtx.pv ); + shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv ); + + mesh_bind( &menu.mesh ); + + v4f white, blue; - shader_menu_uPv( projection ); - mesh_bind( &menu_glmesh ); + ui_hex_to_norm( ui_colour( k_ui_fg ), white ); + ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue ); - m4x3_identity( mtx ); - shader_menu_uMdl( mtx ); - mesh_draw( &menu_glmesh ); + ent_menuitem *text_list[ 8 ]; + u32 text_count = 0; - for( int i=0; inode_count; i++ ) - { - mdl_node *pnode = mdl_node_from_id( menu_model, i ); + for( u32 i=0; itype == k_ent_menuitem_type_disabled ) continue; + if( item->type == k_ent_menuitem_type_page ) continue; + if( !(item->groups & (0x1 << menu.page)) ) continue; + + if( item->type == k_ent_menuitem_type_binding ){ + if( text_count < vg_list_size(text_list) ) + text_list[ text_count ++ ] = item; + else + vg_fatal_error( "Text list overflow" ); + + continue; + } + + int selected = 0; - for( int j=0; jsubmesh_count; j++ ) - { - mdl_submesh *sm = - mdl_submesh_from_id( menu_model, pnode->submesh_start+j ); + if( menu.loc ){ + if( menu.loc->type == k_ent_menuitem_type_slider ){ + u32 subid = menu.loc->slider.id_handle; + if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) )) + selected = 1; + } + else{ + if( item == menu.loc ) + selected = 1; + } + } + + if( item->type == k_ent_menuitem_type_visual_nocol ){ + shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} ); + } + else{ + v4f colour; + item->factive = vg_lerpf( item->factive, selected, rate ); + v4_lerp( white, blue, item->factive, colour ); + shader_model_menu_uColour( colour ); + } + + f32 scale = 1.0f+item->factive*0.1f; + + m4x3f mmdl; + mdl_transform transform = item->transform; + v3_muls( transform.s, scale, transform.s ); + mdl_transform_m4x3( &transform, mmdl ); - mdl_node_transform( pnode, mtx ); - m4x3_mul( player.phys.rb.to_world, mtx, mtx ); - shader_menu_uMdl( mtx ); + if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){ + u32 subid = mdl_entity_id_id( item->checkmark.id_check ); + ent_menuitem *subitem = mdl_arritm( &menu.items, subid ); - mdl_draw_submesh( sm ); + v3_muladds( item->transform.co, item->checkmark.offset, scale, + subitem->transform.co ); + + subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate ); + v3_fill( subitem->transform.s, subitem->fvisible ); + } + else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){ + u32 il = mdl_entity_id_id( item->slider.id_min ), + ir = mdl_entity_id_id( item->slider.id_max ), + ih = mdl_entity_id_id( item->slider.id_handle ); + ent_marker *ml = mdl_arritm( &menu.markers, il ), + *mr = mdl_arritm( &menu.markers, ir ); + ent_menuitem *handle = mdl_arritm( &menu.items, ih ); + + v3_lerp( ml->transform.co, mr->transform.co, *item->pf32, + handle->transform.co ); + } + + shader_model_menu_uMdl( mmdl ); + + for( u32 j=0; jsubmesh_count; j++ ){ + u32 index = item->submesh_start + j; + mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index )); } } + + if( !text_count ) return; + + char buf[ 128 ]; + + m4x3f local; + m4x3_identity( local ); + + font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view ); + for( u32 i=0; itransform, transform ); + + u32 variant = item->binding.font_variant; + menu_binding_string( buf, item->binding.pstr_bind ); + f32 offset = font3d_string_width( variant, buf ); + + local[3][0] = -0.5f * offset; + m4x3_mul( transform, local, transform ); + + font3d_simple_draw( variant, buf, &menu.view, transform ); + } } -static void menu_free(void *_) -{ - mesh_free( &menu_glmesh ); +static void menu_binding_string( char buf[128], u32 pstr ){ + vg_strncpy( "error", buf, 128, k_strncpy_allow_cutoff ); + + if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){ + vg_strncpy( button_display_string(k_srbind_jump), buf, 128, + k_strncpy_allow_cutoff ); + } + else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){ + vg_str str; + vg_strnull( &str, buf, 128 ); + vg_strcat( &str, "SHUVIT " ); + vg_strcat( &str, button_display_string(k_srbind_trick0) ); + } + else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){ + vg_str str; + vg_strnull( &str, buf, 128 ); + vg_strcat( &str, "KICKFLIP " ); + vg_strcat( &str, button_display_string(k_srbind_trick1) ); + } + else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){ + vg_str str; + vg_strnull( &str, buf, 128 ); + vg_strcat( &str, "TREFLIP " ); + vg_strcat( &str, button_display_string(k_srbind_trick2) ); + } + else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){ + vg_strncpy( axis_display_string(k_sraxis_grab), buf, 128, + k_strncpy_allow_cutoff ); + } + else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){ + vg_strncpy( joystick_display_string(k_srjoystick_grab, 2), buf, 128, + k_strncpy_allow_cutoff ); + } } #endif /* MENU_H */